139 lines
5.8 KiB
C++
139 lines
5.8 KiB
C++
/*************************************************************************/
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/* websocket_client.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "websocket_client.h"
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GDCINULL(WebSocketClient);
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WebSocketClient::WebSocketClient() {
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}
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WebSocketClient::~WebSocketClient() {
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}
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Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) {
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_is_multiplayer = gd_mp_api;
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String host = p_url;
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String path = "/";
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String scheme = "";
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int port = 80;
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Error err = p_url.parse_url(scheme, host, port, path);
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ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
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bool ssl = false;
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if (scheme == "wss://") {
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ssl = true;
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}
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if (port == 0) {
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port = ssl ? 443 : 80;
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}
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return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
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}
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void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
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verify_ssl = p_verify_ssl;
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}
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bool WebSocketClient::is_verify_ssl_enabled() const {
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return verify_ssl;
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}
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Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {
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return ssl_cert;
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}
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void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {
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ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
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ssl_cert = p_cert;
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}
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bool WebSocketClient::is_server() const {
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return false;
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}
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void WebSocketClient::_on_peer_packet() {
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if (_is_multiplayer) {
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_process_multiplayer(get_peer(1), 1);
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} else {
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emit_signal("data_received");
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}
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}
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void WebSocketClient::_on_connect(String p_protocol) {
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if (_is_multiplayer) {
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// need to wait for ID confirmation...
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} else {
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emit_signal("connection_established", p_protocol);
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}
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}
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void WebSocketClient::_on_close_request(int p_code, String p_reason) {
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emit_signal("server_close_request", p_code, p_reason);
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}
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void WebSocketClient::_on_disconnect(bool p_was_clean) {
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if (_is_multiplayer) {
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emit_signal("connection_failed");
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} else {
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emit_signal("connection_closed", p_was_clean);
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}
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}
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void WebSocketClient::_on_error() {
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if (_is_multiplayer) {
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emit_signal("connection_failed");
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} else {
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emit_signal("connection_error");
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}
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}
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void WebSocketClient::_bind_methods() {
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ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>()));
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ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);
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ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);
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ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
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ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_ssl_enabled", "is_verify_ssl_enabled");
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ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);
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ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");
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ADD_SIGNAL(MethodInfo("data_received"));
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ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
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ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));
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ADD_SIGNAL(MethodInfo("connection_error"));
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}
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