godot/platform/uwp
Gromph c87e49d7bc
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
..
export UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-17 12:59:17 +02:00
SCsub SCons: Fix UWP build after #45315 2021-05-11 14:14:48 +02:00
app.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
app.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py Allow to not optimize release build 2021-03-14 15:51:05 +01:00
joypad_uwp.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
joypad_uwp.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add MOUSE_MODE_CONFINED_HIDDEN 2021-06-03 11:44:28 -04:00
os_uwp.h Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00