godot/editor/debugger
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
..
debug_adapter Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
SCsub
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h
editor_debugger_node.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_debugger_node.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Fix debugger tree error on editor start 2024-03-29 13:44:49 -03:00
editor_debugger_tree.h
editor_file_server.cpp Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
editor_file_server.h
editor_performance_profiler.cpp Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
editor_performance_profiler.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_profiler.cpp Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there 2024-03-26 13:44:47 +01:00
editor_profiler.h Fix missing time for some script functions in profiler 2023-12-19 19:42:21 +01:00
editor_visual_profiler.cpp Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Add output type to DAP `output` events 2024-03-14 14:34:14 +00:00
script_editor_debugger.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00