godot/scene
Rémi Verschelde 03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
..
2d [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
3d [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
animation Add argument options to AnimationPlayer for auto capture 2024-05-03 07:06:37 +09:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger
gui Fix TextEdit crash with multiple carets disabled 2024-05-02 09:26:08 -04:00
main [StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
resources Merge pull request #85474 from fire/packedvector4array 2024-05-03 12:25:26 +02:00
theme Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
SCsub
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00