600 lines
22 KiB
XML
600 lines
22 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSet" inherits="Resource" version="3.5">
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<brief_description>
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Tile library for tilemaps.
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</brief_description>
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<description>
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A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
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Tiles are referenced by a unique integer ID.
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</description>
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<tutorials>
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<link title="Using Tilemaps">$DOCS_URL/tutorials/2d/using_tilemaps.html</link>
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<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
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<link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
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<link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
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<link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
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<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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</tutorials>
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<methods>
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<method name="_forward_atlas_subtile_selection" qualifiers="virtual">
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<return type="Vector2" />
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<argument index="0" name="atlastile_id" type="int" />
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<argument index="1" name="tilemap" type="Object" />
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<argument index="2" name="tile_location" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_forward_subtile_selection" qualifiers="virtual">
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<return type="Vector2" />
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<argument index="0" name="autotile_id" type="int" />
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<argument index="1" name="bitmask" type="int" />
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<argument index="2" name="tilemap" type="Object" />
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<argument index="3" name="tile_location" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="_is_tile_bound" qualifiers="virtual">
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<return type="bool" />
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<argument index="0" name="drawn_id" type="int" />
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<argument index="1" name="neighbor_id" type="int" />
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<description>
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Determines when the auto-tiler should consider two different auto-tile IDs to be bound together.
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[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile.
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</description>
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</method>
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<method name="autotile_clear_bitmask_map">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Clears all bitmask information of the autotile.
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</description>
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</method>
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<method name="autotile_get_bitmask">
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<return type="int" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<description>
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Returns the bitmask of the subtile from an autotile given its coordinates.
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The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
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</description>
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</method>
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<method name="autotile_get_bitmask_mode" qualifiers="const">
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<return type="int" enum="TileSet.BitmaskMode" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the [enum BitmaskMode] of the autotile.
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</description>
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</method>
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<method name="autotile_get_icon_coordinate" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.
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The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
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</description>
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</method>
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<method name="autotile_get_light_occluder" qualifiers="const">
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<return type="OccluderPolygon2D" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<description>
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Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
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</description>
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</method>
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<method name="autotile_get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<description>
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Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates.
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</description>
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</method>
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<method name="autotile_get_size" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the size of the subtiles in an atlas/autotile.
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</description>
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</method>
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<method name="autotile_get_spacing" qualifiers="const">
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<return type="int" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the spacing between subtiles of the atlas/autotile.
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</description>
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</method>
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<method name="autotile_get_subtile_priority">
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<return type="int" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<description>
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Returns the priority of the subtile from an autotile given its coordinates.
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When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
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</description>
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</method>
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<method name="autotile_get_z_index">
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<return type="int" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<description>
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Returns the drawing index of the subtile from an atlas/autotile given its coordinates.
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</description>
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</method>
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<method name="autotile_set_bitmask">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="bitmask" type="Vector2" />
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<argument index="2" name="flag" type="int" />
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<description>
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Sets the bitmask of the subtile from an autotile given its coordinates.
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The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
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</description>
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</method>
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<method name="autotile_set_bitmask_mode">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode" />
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<description>
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Sets the [enum BitmaskMode] of the autotile.
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</description>
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</method>
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<method name="autotile_set_icon_coordinate">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<description>
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Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.
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The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
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</description>
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</method>
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<method name="autotile_set_light_occluder">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="light_occluder" type="OccluderPolygon2D" />
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<argument index="2" name="coord" type="Vector2" />
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<description>
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Sets the light occluder of the subtile from an atlas/autotile given its coordinates.
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</description>
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</method>
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<method name="autotile_set_navigation_polygon">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="navigation_polygon" type="NavigationPolygon" />
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<argument index="2" name="coord" type="Vector2" />
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<description>
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Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates.
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</description>
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</method>
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<method name="autotile_set_size">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="size" type="Vector2" />
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<description>
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Sets the size of the subtiles in an atlas/autotile.
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</description>
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</method>
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<method name="autotile_set_spacing">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="spacing" type="int" />
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<description>
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Sets the spacing between subtiles of the atlas/autotile.
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</description>
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</method>
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<method name="autotile_set_subtile_priority">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<argument index="2" name="priority" type="int" />
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<description>
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Sets the priority of the subtile from an autotile given its coordinates.
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When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
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</description>
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</method>
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<method name="autotile_set_z_index">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="coord" type="Vector2" />
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<argument index="2" name="z_index" type="int" />
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<description>
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Sets the drawing index of the subtile from an atlas/autotile given its coordinates.
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears all tiles.
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</description>
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</method>
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<method name="create_tile">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Creates a new tile with the given ID.
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</description>
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</method>
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<method name="find_tile_by_name" qualifiers="const">
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<return type="int" />
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<argument index="0" name="name" type="String" />
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<description>
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Returns the first tile matching the given name.
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</description>
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</method>
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<method name="get_last_unused_tile_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the ID following the last currently used ID, useful when creating a new tile.
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</description>
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</method>
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<method name="get_tiles_ids" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array of all currently used tile IDs.
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</description>
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</method>
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<method name="remove_tile">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Removes the given tile ID.
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</description>
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</method>
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<method name="tile_add_shape">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shape" type="Shape2D" />
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<argument index="2" name="shape_transform" type="Transform2D" />
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<argument index="3" name="one_way" type="bool" default="false" />
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<argument index="4" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )" />
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<description>
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Adds a shape to the tile.
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</description>
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</method>
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<method name="tile_get_light_occluder" qualifiers="const">
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<return type="OccluderPolygon2D" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's light occluder.
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</description>
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</method>
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<method name="tile_get_material" qualifiers="const">
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<return type="ShaderMaterial" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's material.
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</description>
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</method>
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<method name="tile_get_modulate" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's modulation color.
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</description>
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</method>
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<method name="tile_get_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's name.
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</description>
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</method>
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<method name="tile_get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the navigation polygon of the tile.
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</description>
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</method>
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<method name="tile_get_navigation_polygon_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the offset of the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_get_normal_map" qualifiers="const">
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<return type="Texture" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's normal map texture.
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</description>
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</method>
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<method name="tile_get_occluder_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the offset of the tile's light occluder.
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</description>
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</method>
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<method name="tile_get_region" qualifiers="const">
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<return type="Rect2" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile sub-region in the texture.
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</description>
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</method>
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<method name="tile_get_shape" qualifiers="const">
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<return type="Shape2D" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shape_id" type="int" />
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<description>
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Returns a tile's given shape.
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</description>
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</method>
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<method name="tile_get_shape_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the number of shapes assigned to a tile.
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</description>
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</method>
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<method name="tile_get_shape_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shape_id" type="int" />
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<description>
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Returns the offset of a tile's shape.
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</description>
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</method>
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<method name="tile_get_shape_one_way" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shape_id" type="int" />
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<description>
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Returns the one-way collision value of a tile's shape.
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</description>
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</method>
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<method name="tile_get_shape_one_way_margin" qualifiers="const">
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<return type="float" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shape_id" type="int" />
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<description>
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</description>
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</method>
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<method name="tile_get_shape_transform" qualifiers="const">
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<return type="Transform2D" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="shape_id" type="int" />
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<description>
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Returns the [Transform2D] of a tile's shape.
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</description>
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</method>
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<method name="tile_get_shapes" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns an array of dictionaries describing the tile's shapes.
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[b]Dictionary structure in the array returned by this method:[/b]
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[codeblock]
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{
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"autotile_coord": Vector2,
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"one_way": bool,
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"one_way_margin": int,
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"shape": CollisionShape2D,
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"shape_transform": Transform2D,
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}
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[/codeblock]
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</description>
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</method>
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<method name="tile_get_texture" qualifiers="const">
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<return type="Texture" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's texture.
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</description>
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</method>
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<method name="tile_get_texture_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the texture offset of the tile.
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</description>
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</method>
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<method name="tile_get_tile_mode" qualifiers="const">
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<return type="int" enum="TileSet.TileMode" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's [enum TileMode].
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</description>
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</method>
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<method name="tile_get_z_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the tile's Z index (drawing layer).
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</description>
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</method>
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<method name="tile_set_light_occluder">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="light_occluder" type="OccluderPolygon2D" />
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<description>
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Sets a light occluder for the tile.
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</description>
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</method>
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<method name="tile_set_material">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="material" type="ShaderMaterial" />
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<description>
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Sets the tile's material.
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</description>
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</method>
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<method name="tile_set_modulate">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="color" type="Color" />
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<description>
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Sets the tile's modulation color.
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[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] property).
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</description>
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</method>
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<method name="tile_set_name">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="name" type="String" />
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<description>
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Sets the tile's name.
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</description>
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</method>
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<method name="tile_set_navigation_polygon">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="navigation_polygon" type="NavigationPolygon" />
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<description>
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Sets the tile's navigation polygon.
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</description>
|
|
</method>
|
|
<method name="tile_set_navigation_polygon_offset">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="navigation_polygon_offset" type="Vector2" />
|
|
<description>
|
|
Sets an offset for the tile's navigation polygon.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_normal_map">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="normal_map" type="Texture" />
|
|
<description>
|
|
Sets the tile's normal map texture.
|
|
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_occluder_offset">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="occluder_offset" type="Vector2" />
|
|
<description>
|
|
Sets an offset for the tile's light occluder.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_region">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="region" type="Rect2" />
|
|
<description>
|
|
Sets the tile's sub-region in the texture. This is common in texture atlases.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_shape">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shape_id" type="int" />
|
|
<argument index="2" name="shape" type="Shape2D" />
|
|
<description>
|
|
Sets a shape for the tile, enabling collision.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_shape_offset">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shape_id" type="int" />
|
|
<argument index="2" name="shape_offset" type="Vector2" />
|
|
<description>
|
|
Sets the offset of a tile's shape.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_shape_one_way">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shape_id" type="int" />
|
|
<argument index="2" name="one_way" type="bool" />
|
|
<description>
|
|
Enables one-way collision on a tile's shape.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_shape_one_way_margin">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shape_id" type="int" />
|
|
<argument index="2" name="one_way" type="float" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_shape_transform">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shape_id" type="int" />
|
|
<argument index="2" name="shape_transform" type="Transform2D" />
|
|
<description>
|
|
Sets a [Transform2D] on a tile's shape.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_shapes">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shapes" type="Array" />
|
|
<description>
|
|
Sets an array of shapes for the tile, enabling collision.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_texture">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="texture" type="Texture" />
|
|
<description>
|
|
Sets the tile's texture.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_texture_offset">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="texture_offset" type="Vector2" />
|
|
<description>
|
|
Sets the tile's texture offset.
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_tile_mode">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="tilemode" type="int" enum="TileSet.TileMode" />
|
|
<description>
|
|
Sets the tile's [enum TileMode].
|
|
</description>
|
|
</method>
|
|
<method name="tile_set_z_index">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="z_index" type="int" />
|
|
<description>
|
|
Sets the tile's drawing index.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
<constant name="BITMASK_2X2" value="0" enum="BitmaskMode">
|
|
</constant>
|
|
<constant name="BITMASK_3X3_MINIMAL" value="1" enum="BitmaskMode">
|
|
</constant>
|
|
<constant name="BITMASK_3X3" value="2" enum="BitmaskMode">
|
|
</constant>
|
|
<constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_TOP" value="2" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_TOPRIGHT" value="4" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_LEFT" value="8" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_CENTER" value="16" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_RIGHT" value="32" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_BOTTOMLEFT" value="64" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_BOTTOM" value="128" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="BIND_BOTTOMRIGHT" value="256" enum="AutotileBindings">
|
|
</constant>
|
|
<constant name="SINGLE_TILE" value="0" enum="TileMode">
|
|
</constant>
|
|
<constant name="AUTO_TILE" value="1" enum="TileMode">
|
|
</constant>
|
|
<constant name="ATLAS_TILE" value="2" enum="TileMode">
|
|
</constant>
|
|
</constants>
|
|
</class>
|