72 lines
2.1 KiB
Python
72 lines
2.1 KiB
Python
supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript", "iphone"]
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def can_build(env, platform):
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return True
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def configure(env):
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platform = env["platform"]
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if platform not in supported_platforms:
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raise RuntimeError("This module does not currently support building for this platform")
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env.use_ptrcall = True
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env.add_module_version_string("mono")
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from SCons.Script import BoolVariable, PathVariable, Variables, Help
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default_mono_static = platform in ["iphone", "javascript"]
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default_mono_bundles_zlib = platform in ["javascript"]
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envvars = Variables()
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envvars.Add(
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PathVariable(
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"mono_prefix",
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"Path to the mono installation directory for the target platform and architecture",
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"",
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PathVariable.PathAccept,
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)
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)
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envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
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envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
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envvars.Add(
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BoolVariable(
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"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
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)
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)
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# TODO: It would be great if this could be detected automatically instead
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envvars.Add(
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BoolVariable(
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"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
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)
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)
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envvars.Update(env)
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Help(envvars.GenerateHelpText(env))
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if env["mono_bundles_zlib"]:
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# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
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print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
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env["builtin_zlib"] = False
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thirdparty_zlib_dir = "#thirdparty/zlib/"
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env.Prepend(CPPPATH=[thirdparty_zlib_dir])
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def get_doc_classes():
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return [
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"@C#",
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"CSharpScript",
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"GodotSharp",
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]
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def get_doc_path():
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return "doc_classes"
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def is_enabled():
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# The module is disabled by default. Use module_mono_enabled=yes to enable it.
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return False
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