godot/editor/gui
Markus Sauermann 42402aa7db Fix the distance for grabbing a EditorSpinSlider
Currently moving the mouse for a single pixel is enough to trigger
grabbing, which happens often unintentionally.
2023-06-16 09:39:49 +02:00
..
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
editor_file_dialog.h
editor_object_selector.cpp Remove unused variable PopupMenu::parent_rect 2023-06-15 12:08:47 +02:00
editor_object_selector.h
editor_run_bar.cpp Avoid accessing the theme too early in EditorRunBar 2023-04-27 18:49:16 +02:00
editor_run_bar.h Extract editor run toolbar into its own component 2023-04-19 17:12:28 +02:00
editor_spin_slider.cpp Fix the distance for grabbing a EditorSpinSlider 2023-06-16 09:39:49 +02:00
editor_spin_slider.h Add editor setting for spin slider sensibility 2023-04-27 13:45:24 +02:00
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp
editor_toaster.h
editor_zoom_widget.cpp
editor_zoom_widget.h
scene_tree_editor.cpp Merge pull request #77992 from ajreckof/Prevent-unselectable-nodes-when-switching-filter-and-no-children-match-the-new-filter 2023-06-15 10:50:22 +02:00
scene_tree_editor.h properly update nodepath with batch rename 2023-06-14 15:12:46 +02:00
SCsub