e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btActivatingCollisionAlgorithm.h"
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#include "btCollisionDispatcher.h"
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#include "btCollisionObject.h"
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btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
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:btCollisionAlgorithm(ci)
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//,
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//m_colObj0(0),
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//m_colObj1(0)
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{
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}
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btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* )
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:btCollisionAlgorithm(ci)
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//,
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//m_colObj0(0),
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//m_colObj1(0)
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{
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// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
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// {
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// m_colObj0 = colObj0;
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// m_colObj1 = colObj1;
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//
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// m_colObj0->activate();
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// m_colObj1->activate();
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// }
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}
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btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
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{
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// m_colObj0->activate();
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// m_colObj1->activate();
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}
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