e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COLLISION_CONFIGURATION
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#define BT_COLLISION_CONFIGURATION
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struct btCollisionAlgorithmCreateFunc;
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class btPoolAllocator;
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///btCollisionConfiguration allows to configure Bullet collision detection
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///stack allocator size, default collision algorithms and persistent manifold pool size
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///@todo: describe the meaning
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class btCollisionConfiguration
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{
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public:
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virtual ~btCollisionConfiguration()
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{
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}
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///memory pools
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virtual btPoolAllocator* getPersistentManifoldPool() = 0;
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virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
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virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
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virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
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};
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#endif //BT_COLLISION_CONFIGURATION
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