godot/modules/mono/glue/cs_files/Dictionary.cs

406 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Godot.Collections
{
class DictionarySafeHandle : SafeHandle
{
public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
{
this.handle = handle;
}
public override bool IsInvalid
{
get
{
return handle == IntPtr.Zero;
}
}
protected override bool ReleaseHandle()
{
Dictionary.godot_icall_Dictionary_Dtor(handle);
return true;
}
}
public class Dictionary :
IDictionary<object, object>,
ICollection<KeyValuePair<object, object>>,
IEnumerable<KeyValuePair<object, object>>,
IDisposable
{
DictionarySafeHandle safeHandle;
bool disposed = false;
public Dictionary()
{
safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
}
internal Dictionary(DictionarySafeHandle handle)
{
safeHandle = handle;
}
internal Dictionary(IntPtr handle)
{
safeHandle = new DictionarySafeHandle(handle);
}
internal IntPtr GetPtr()
{
return safeHandle.DangerousGetHandle();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (safeHandle != null)
{
safeHandle.Dispose();
safeHandle = null;
}
disposed = true;
}
public object this[object key]
{
get
{
return godot_icall_Dictionary_GetValue(GetPtr(), key);
}
set
{
godot_icall_Dictionary_SetValue(GetPtr(), key, value);
}
}
public ICollection<object> Keys
{
get
{
IntPtr handle = godot_icall_Dictionary_Keys(GetPtr());
return new Array(new ArraySafeHandle(handle));
}
}
public ICollection<object> Values
{
get
{
IntPtr handle = godot_icall_Dictionary_Values(GetPtr());
return new Array(new ArraySafeHandle(handle));
}
}
public int Count
{
get
{
return godot_icall_Dictionary_Count(GetPtr());
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
public void Add(object key, object value)
{
godot_icall_Dictionary_Add(GetPtr(), key, value);
}
public void Add(KeyValuePair<object, object> item)
{
Add(item.Key, item.Value);
}
public void Clear()
{
godot_icall_Dictionary_Clear(GetPtr());
}
public bool Contains(KeyValuePair<object, object> item)
{
return godot_icall_Dictionary_Contains(GetPtr(), item.Key, item.Value);
}
public bool ContainsKey(object key)
{
return godot_icall_Dictionary_ContainsKey(GetPtr(), key);
}
public void CopyTo(KeyValuePair<object, object>[] array, int arrayIndex)
{
// TODO 3 internal calls, can reduce to 1
Array keys = (Array)Keys;
Array values = (Array)Values;
int count = Count;
for (int i = 0; i < count; i++)
{
// TODO 2 internal calls, can reduce to 1
array[arrayIndex] = new KeyValuePair<object, object>(keys[i], values[i]);
arrayIndex++;
}
}
public IEnumerator<KeyValuePair<object, object>> GetEnumerator()
{
// TODO 3 internal calls, can reduce to 1
Array keys = (Array)Keys;
Array values = (Array)Values;
int count = Count;
for (int i = 0; i < count; i++)
{
// TODO 2 internal calls, can reduce to 1
yield return new KeyValuePair<object, object>(keys[i], values[i]);
}
}
public bool Remove(object key)
{
return godot_icall_Dictionary_RemoveKey(GetPtr(), key);
}
public bool Remove(KeyValuePair<object, object> item)
{
return godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
}
public bool TryGetValue(object key, out object value)
{
object retValue;
bool found = godot_icall_Dictionary_TryGetValue(GetPtr(), key, out retValue);
value = found ? retValue : default(object);
return found;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
}
public class Dictionary<TKey, TValue> :
IDictionary<TKey, TValue>,
ICollection<KeyValuePair<TKey, TValue>>,
IEnumerable<KeyValuePair<TKey, TValue>>
{
Dictionary objectDict;
public Dictionary()
{
objectDict = new Dictionary();
}
public Dictionary(Dictionary dictionary)
{
objectDict = dictionary;
}
internal Dictionary(IntPtr handle)
{
objectDict = new Dictionary(handle);
}
internal Dictionary(DictionarySafeHandle handle)
{
objectDict = new Dictionary(handle);
}
public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
{
return from.objectDict;
}
public TValue this[TKey key]
{
get
{
return (TValue)objectDict[key];
}
set
{
objectDict[key] = value;
}
}
public ICollection<TKey> Keys
{
get
{
IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr());
return new Array<TKey>(new ArraySafeHandle(handle));
}
}
public ICollection<TValue> Values
{
get
{
IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr());
return new Array<TValue>(new ArraySafeHandle(handle));
}
}
public int Count
{
get
{
return objectDict.Count;
}
}
public bool IsReadOnly
{
get
{
return objectDict.IsReadOnly;
}
}
public void Add(TKey key, TValue value)
{
objectDict.Add(key, value);
}
public void Add(KeyValuePair<TKey, TValue> item)
{
objectDict.Add(item.Key, item.Value);
}
public void Clear()
{
objectDict.Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
}
public bool ContainsKey(TKey key)
{
return objectDict.ContainsKey(key);
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
// TODO 3 internal calls, can reduce to 1
Array<TKey> keys = (Array<TKey>)Keys;
Array<TValue> values = (Array<TValue>)Values;
int count = Count;
for (int i = 0; i < count; i++)
{
// TODO 2 internal calls, can reduce to 1
array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
arrayIndex++;
}
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
// TODO 3 internal calls, can reduce to 1
Array<TKey> keys = (Array<TKey>)Keys;
Array<TValue> values = (Array<TValue>)Values;
int count = Count;
for (int i = 0; i < count; i++)
{
// TODO 2 internal calls, can reduce to 1
yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
}
}
public bool Remove(TKey key)
{
return objectDict.Remove(key);
}
public bool Remove(KeyValuePair<TKey, TValue> item)
{
return objectDict.Remove(new KeyValuePair<object, object>(item.Key, item.Value));
}
public bool TryGetValue(TKey key, out TValue value)
{
object retValue;
bool found = objectDict.TryGetValue(key, out retValue);
value = found ? (TValue)retValue : default(TValue);
return found;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
internal IntPtr GetPtr()
{
return objectDict.GetPtr();
}
}
}