godot/modules/gltf/doc_classes
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
..
EditorSceneImporterGLTF.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFAccessor.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFAnimation.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFBufferView.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFCamera.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFDocument.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFLight.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFMesh.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFNode.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFSkeleton.xml doc: Use self-closing tags for `return` and `argument` 2021-08-03 10:20:19 +02:00
GLTFSkin.xml doc: Use self-closing tags for `return` and `argument` 2021-08-03 10:20:19 +02:00
GLTFSpecGloss.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFState.xml doc: Use self-closing tags for `return` and `argument` 2021-08-03 10:20:19 +02:00
GLTFTexture.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
PackedSceneGLTF.xml doc: Use self-closing tags for `return` and `argument` 2021-08-03 10:20:19 +02:00