godot/platform
Rodrigo Dias 61565d20c6
Fix MacOS menu bar & dock stop appearing after closing sub-window
When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.

Fixes #86495

(cherry picked from commit a4f2e5210f)
2024-04-08 15:48:29 +02:00
..
android Update Android dependencies for the project 2024-03-12 21:14:11 +01:00
ios set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic 2024-03-11 17:28:55 +01:00
linuxbsd [X11] Don't re-set input focus if the given window already has it 2024-03-11 17:28:55 +01:00
macos Fix MacOS menu bar & dock stop appearing after closing sub-window 2024-04-08 15:48:29 +02:00
web Fix platform name in the message about unsupported CPU architecture 2024-04-08 15:48:28 +02:00
windows [Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled. 2024-04-08 15:48:28 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00