godot/editor/plugins/animation_state_machine_editor.cpp
Markus Sauermann 93447eb1ae Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.

(cherry picked from commit 0d96dbcb2a)
2022-03-12 15:10:14 +01:00

1366 lines
48 KiB
C++

/*************************************************************************/
/* animation_state_machine_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
Ref<AnimationNodeStateMachine> ansm = p_node;
return ansm.is_valid();
}
void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
state_machine = p_node;
if (state_machine.is_valid()) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
_update_mode();
_update_graph();
}
}
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_null()) {
return;
}
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
_erase_selected();
accept_event();
}
}
Ref<InputEventMouseButton> mb = p_event;
//Add new node
if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
List<StringName> classes;
classes.sort_custom<StringName::AlphCompare>();
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
if (ap) {
List<StringName> names;
ap->get_animation_list(&names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
animations_to_add.push_back(E->get());
}
}
}
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
String name = String(E->get()).replace_first("AnimationNode", "");
if (name == "Animation") {
continue; // nope
}
int idx = menu->get_item_count();
menu->add_item(vformat(TTR("Add %s"), name), idx);
menu->set_item_metadata(idx, E->get());
}
Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
if (clipb.is_valid()) {
menu->add_separator();
menu->add_item(TTR("Paste"), MENU_PASTE);
}
menu->add_separator();
menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset();
}
// select node or push a field inside
if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
if (play_mode->get_selected() == 1 || !playback->is_playing()) {
//start
playback->start(node_rects[i].node_name);
} else {
//travel
playback->travel(node_rects[i].node_name);
}
state_machine_draw->update();
return;
}
if (node_rects[i].name.has_point(mb->get_position())) { //edit name
Ref<StyleBox> line_sb = get_stylebox("normal", "LineEdit");
Rect2 edit_rect = node_rects[i].name;
edit_rect.position -= line_sb->get_offset();
edit_rect.size += line_sb->get_minimum_size();
name_edit->set_global_position(state_machine_draw->get_global_transform().xform(edit_rect.position));
name_edit->set_size(edit_rect.size);
name_edit->set_text(node_rects[i].node_name);
name_edit->show_modal();
name_edit->grab_focus();
name_edit->select_all();
prev_name = node_rects[i].node_name;
return;
}
if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
call_deferred("_open_editor", node_rects[i].node_name);
return;
}
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
selected_node = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(selected_node);
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
state_machine_draw->update();
dragging_selected_attempt = true;
dragging_selected = false;
drag_from = mb->get_position();
snap_x = StringName();
snap_y = StringName();
_update_mode();
return;
}
}
//test the lines now
int closest = -1;
float closest_d = 1e20;
for (int i = 0; i < transition_lines.size(); i++) {
Vector2 s[2] = {
transition_lines[i].from,
transition_lines[i].to
};
Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;
}
if (d < closest_d) {
closest = i;
closest_d = d;
}
}
if (closest >= 0) {
selected_transition_from = transition_lines[closest].from_node;
selected_transition_to = transition_lines[closest].to_node;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
}
state_machine_draw->update();
_update_mode();
}
//end moving node
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
undo_redo->create_action(TTR("Move Node"));
undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
}
snap_x = StringName();
snap_y = StringName();
dragging_selected_attempt = false;
dragging_selected = false;
state_machine_draw->update();
}
//connect nodes
if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
connecting_from = node_rects[i].node_name;
connecting_to = mb->get_position();
connecting_to_node = StringName();
return;
}
}
}
//end connecting nodes
if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
} else {
Ref<AnimationNodeStateMachineTransition> tr;
tr.instance();
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
updating = true;
undo_redo->create_action(TTR("Add Transition"));
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
selected_transition_from = connecting_from;
selected_transition_to = connecting_to_node;
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
_update_mode();
}
}
connecting_to_node = StringName();
connecting = false;
state_machine_draw->update();
}
Ref<InputEventMouseMotion> mm = p_event;
//pan window
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
//move mouse while connecting
if (mm.is_valid() && connecting) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->update();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
connecting_to_node = node_rects[i].node_name;
return;
}
}
}
//move mouse while moving a node
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = mm->get_position() - drag_from;
snap_x = StringName();
snap_y = StringName();
{
//snap
Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
List<StringName> nodes;
state_machine->get_node_list(&nodes);
float best_d_x = 1e20;
float best_d_y = 1e20;
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
if (E->get() == selected_node) {
continue;
}
Vector2 npos = state_machine->get_node_position(E->get());
float d_x = ABS(npos.x - cpos.x);
if (d_x < MIN(5, best_d_x)) {
drag_ofs.x -= cpos.x - npos.x;
best_d_x = d_x;
snap_x = E->get();
}
float d_y = ABS(npos.y - cpos.y);
if (d_y < MIN(5, best_d_y)) {
drag_ofs.y -= cpos.y - npos.y;
best_d_y = d_y;
snap_y = E->get();
}
}
}
state_machine_draw->update();
}
if (mm.is_valid()) {
state_machine_draw->grab_focus();
String new_over_node = StringName();
int new_over_node_what = -1;
if (tool_select->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (node_rects[i].node.has_point(mm->get_position())) {
new_over_node = node_rects[i].node_name;
if (node_rects[i].play.has_point(mm->get_position())) {
new_over_node_what = 0;
} else if (node_rects[i].edit.has_point(mm->get_position())) {
new_over_node_what = 1;
}
break;
}
}
}
if (new_over_node != over_node || new_over_node_what != over_node_what) {
over_node = new_over_node;
over_node_what = new_over_node_what;
state_machine_draw->update();
}
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const {
// Put ibeam (text cursor) over names to make it clearer that they are editable.
Transform2D xform = panel->get_transform() * state_machine_draw->get_transform();
Point2 pos = xform.xform_inv(p_pos);
Control::CursorShape cursor_shape = get_default_cursor_shape();
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
if (node_rects[i].node.has_point(pos)) {
if (node_rects[i].name.has_point(pos)) {
cursor_shape = Control::CURSOR_IBEAM;
}
break;
}
}
return cursor_shape;
}
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
}
}
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
String base_name;
Ref<AnimationRootNode> node;
if (p_index == MENU_LOAD_FILE) {
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (List<String>::Element *E = filters.front(); E; E = E->next()) {
open_file->add_filter("*." + E->get());
}
open_file->popup_centered_ratio();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instance(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
node = Ref<AnimationNode>(an);
base_name = type.replace_first("AnimationNode", "");
}
if (!node.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
return;
}
if (base_name == String()) {
base_name = node->get_class().replace_first("AnimationNode", "");
}
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
undo_redo->create_action(TTR("Add Node"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
state_machine_draw->update();
}
void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
Ref<AnimationNodeAnimation> anim;
anim.instance();
anim->set_animation(animations_to_add[p_index]);
String base_name = animations_to_add[p_index];
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
undo_redo->create_action(TTR("Add Node"));
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
state_machine_draw->update();
}
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
Color linecolor = get_color("font_color", "Label");
Color icon_color(1, 1, 1);
Color accent = get_color("accent_color", "Editor");
if (!p_enabled) {
linecolor.a *= 0.2;
icon_color.a *= 0.2;
accent.a *= 0.6;
}
Ref<Texture> icons[6] = {
get_icon("TransitionImmediateBig", "EditorIcons"),
get_icon("TransitionSyncBig", "EditorIcons"),
get_icon("TransitionEndBig", "EditorIcons"),
get_icon("TransitionImmediateAutoBig", "EditorIcons"),
get_icon("TransitionSyncAutoBig", "EditorIcons"),
get_icon("TransitionEndAutoBig", "EditorIcons")
};
if (p_selected) {
state_machine_draw->draw_line(p_from, p_to, accent, 6, true);
}
if (p_travel) {
linecolor = accent;
linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
}
state_machine_draw->draw_line(p_from, p_to, linecolor, 2, true);
Ref<Texture> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
xf.elements[1] = xf.elements[0].tangent();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
state_machine_draw->draw_texture(icon, Vector2(), icon_color);
state_machine_draw->draw_set_transform_matrix(Transform2D());
}
void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
if (r_to == r_from) {
return;
}
//this could be optimized...
Vector2 n = (r_to - r_from).normalized();
while (p_rect.has_point(r_from)) {
r_from += n;
}
}
void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
if (r_to == r_from) {
return;
}
//this could be optimized...
Vector2 n = (r_to - r_from).normalized();
while (p_rect.has_point(r_to)) {
r_to -= n;
}
}
void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode");
Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode");
Ref<Font> font = get_font("title_font", "GraphNode");
Color font_color = get_color("title_color", "GraphNode");
Ref<Texture> play = get_icon("Play", "EditorIcons");
Ref<Texture> auto_play = get_icon("AutoPlay", "EditorIcons");
Ref<Texture> edit = get_icon("Edit", "EditorIcons");
Color accent = get_color("accent_color", "Editor");
Color linecolor = get_color("font_color", "Label");
linecolor.a *= 0.3;
Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode");
bool playing = false;
StringName current;
StringName blend_from;
Vector<StringName> travel_path;
if (playback.is_valid()) {
playing = playback->is_playing();
current = playback->get_current_node();
blend_from = playback->get_blend_from_node();
travel_path = playback->get_travel_path();
}
if (state_machine_draw->has_focus()) {
state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false);
}
int sep = 3 * EDSCALE;
List<StringName> nodes;
state_machine->get_node_list(&nodes);
node_rects.clear();
Rect2 scroll_range;
//snap lines
if (dragging_selected) {
Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
if (snap_x != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, linecolor, 2);
}
if (snap_y != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, linecolor, 2);
}
}
//pre pass nodes so we know the rectangles
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> anode = state_machine->get_node(E->get());
String name = E->get();
bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
Ref<StyleBox> sb = E->get() == selected_node ? style_selected : style;
Size2 s = sb->get_minimum_size();
int strsize = font->get_string_size(name).width;
s.width += strsize;
s.height += MAX(font->get_height(), play->get_height());
s.width += sep + play->get_width();
if (needs_editor) {
s.width += sep + edit->get_width();
}
Vector2 offset;
offset += state_machine->get_node_position(E->get()) * EDSCALE;
if (selected_node == E->get() && dragging_selected) {
offset += drag_ofs;
}
offset -= s / 2;
offset = offset.floor();
//prepre rect
NodeRect nr;
nr.node = Rect2(offset, s);
nr.node_name = E->get();
scroll_range = scroll_range.merge(nr.node); //merge with range
//now scroll it to draw
nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
node_rects.push_back(nr);
}
transition_lines.clear();
//draw connecting line for potential new transition
if (connecting) {
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;
if (connecting_to_node != StringName()) {
to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
} else {
to = connecting_to;
}
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == connecting_from) {
_clip_src_line_to_rect(from, to, node_rects[i].node);
}
if (node_rects[i].node_name == connecting_to_node) {
_clip_dst_line_to_rect(from, to, node_rects[i].node);
}
}
_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
}
Ref<Texture> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons");
float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8);
//draw transition lines
for (int i = 0; i < state_machine->get_transition_count(); i++) {
TransitionLine tl;
tl.from_node = state_machine->get_transition_from(i);
Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = tr->is_disabled();
tl.auto_advance = tr->has_auto_advance();
tl.advance_condition_name = tr->get_advance_condition_name();
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
for (int j = 0; j < node_rects.size(); j++) {
if (node_rects[j].node_name == tl.from_node) {
_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
if (node_rects[j].node_name == tl.to_node) {
_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
}
bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
bool travel = false;
if (blend_from == tl.from_node && current == tl.to_node) {
travel = true;
}
if (travel_path.size()) {
if (current == tl.from_node && travel_path[0] == tl.to_node) {
travel = true;
} else {
for (int j = 0; j < travel_path.size() - 1; j++) {
if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
travel = true;
break;
}
}
}
}
bool auto_advance = tl.auto_advance;
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
tl.advance_condition_state = true;
auto_advance = true;
}
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
transition_lines.push_back(tl);
}
//draw actual nodes
for (int i = 0; i < node_rects.size(); i++) {
String name = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
Ref<StyleBox> sb = name == selected_node ? style_selected : style;
int strsize = font->get_string_size(name).width;
NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
int h = nr.node.size.height;
//prepre rect
//now scroll it to draw
state_machine_draw->draw_style_box(sb, nr.node);
if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
state_machine_draw->draw_style_box(playing_overlay, nr.node);
}
bool onstart = state_machine->get_start_node() == name;
if (onstart) {
state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("Start"), font_color);
}
if (state_machine->get_end_node() == name) {
int endofs = nr.node.size.x - font->get_string_size(TTR("End")).x;
state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("End"), font_color);
}
offset.x += sb->get_offset().x;
nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
nr.play.size = play->get_size();
Ref<Texture> play_tex = onstart ? auto_play : play;
if (over_node == name && over_node_what == 0) {
state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
} else {
state_machine_draw->draw_texture(play_tex, nr.play.position);
}
offset.x += sep + play->get_width();
nr.name.position = offset + Vector2(0, (h - font->get_height()) / 2).floor();
nr.name.size = Vector2(strsize, font->get_height());
state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent()), name, font_color);
offset.x += strsize + sep;
if (needs_editor) {
nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor();
nr.edit.size = edit->get_size();
if (over_node == name && over_node_what == 1) {
state_machine_draw->draw_texture(edit, nr.edit.position, accent);
} else {
state_machine_draw->draw_texture(edit, nr.edit.position);
}
offset.x += sep + edit->get_width();
}
}
scroll_range.position -= state_machine_draw->get_size();
scroll_range.size += state_machine_draw->get_size() * 2.0;
//adjust scrollbars
updating = true;
h_scroll->set_min(scroll_range.position.x);
h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
h_scroll->set_page(state_machine_draw->get_size().x);
h_scroll->set_value(state_machine->get_graph_offset().x);
v_scroll->set_min(scroll_range.position.y);
v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
v_scroll->set_page(state_machine_draw->get_size().y);
v_scroll->set_value(state_machine->get_graph_offset().y);
updating = false;
state_machine_play_pos->update();
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (!playback.is_valid() || !playback->is_playing()) {
return;
}
int idx = -1;
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == playback->get_current_node()) {
idx = i;
break;
}
}
if (idx == -1) {
return;
}
const NodeRect &nr = node_rects[idx];
Vector2 from;
from.x = nr.play.position.x;
from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
Vector2 to;
if (nr.edit.size.x) {
to.x = nr.edit.position.x + nr.edit.size.x;
} else {
to.x = nr.name.position.x + nr.name.size.x;
}
to.y = from.y;
float len = MAX(0.0001, current_length);
float pos = CLAMP(play_pos, 0, len);
float c = pos / len;
Color fg = get_color("font_color", "Label");
Color bg = fg;
bg.a *= 0.3;
state_machine_play_pos->draw_line(from, to, bg, 2);
to = from.linear_interpolate(to, c);
state_machine_play_pos->draw_line(from, to, fg, 2);
}
void AnimationNodeStateMachineEditor::_update_graph() {
if (updating) {
return;
}
updating = true;
state_machine_draw->update();
updating = false;
}
void AnimationNodeStateMachineEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
panel->add_style_override("panel", get_stylebox("bg", "Tree"));
tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons"));
tool_connect->set_icon(get_icon("ToolConnect", "EditorIcons"));
transition_mode->clear();
transition_mode->add_icon_item(get_icon("TransitionImmediate", "EditorIcons"), TTR("Immediate"));
transition_mode->add_icon_item(get_icon("TransitionSync", "EditorIcons"), TTR("Sync"));
transition_mode->add_icon_item(get_icon("TransitionEnd", "EditorIcons"), TTR("At End"));
//force filter on those, so they deform better
get_icon("TransitionImmediateBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
get_icon("TransitionEndBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
get_icon("TransitionSyncBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
get_icon("TransitionImmediateAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
get_icon("TransitionEndAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
get_icon("TransitionSyncAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
tool_autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
tool_end->set_icon(get_icon("AutoEnd", "EditorIcons"));
play_mode->clear();
play_mode->add_icon_item(get_icon("PlayTravel", "EditorIcons"), TTR("Travel"));
play_mode->add_icon_item(get_icon("Play", "EditorIcons"), TTR("Immediate"));
}
if (p_what == NOTIFICATION_PROCESS) {
String error;
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
} else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
} else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
error = TTR("Start and end nodes are needed for a sub-transition.");
}*/
} else if (playback.is_null()) {
error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
}
if (error != error_label->get_text()) {
error_label->set_text(error);
if (error != String()) {
error_panel->show();
} else {
error_panel->hide();
}
}
for (int i = 0; i < transition_lines.size(); i++) {
int tidx = -1;
for (int j = 0; j < state_machine->get_transition_count(); j++) {
if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
tidx = j;
break;
}
}
if (tidx == -1) { //missing transition, should redraw
state_machine_draw->update();
break;
}
if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
state_machine_draw->update();
break;
}
if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
state_machine_draw->update();
break;
}
if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
state_machine_draw->update();
break;
}
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
state_machine_draw->update();
break;
}
bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
if (transition_lines[i].advance_condition_state != acstate) {
state_machine_draw->update();
break;
}
}
bool same_travel_path = true;
Vector<StringName> tp;
bool is_playing = false;
StringName current_node;
StringName blend_from_node;
play_pos = 0;
current_length = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
is_playing = playback->is_playing();
current_node = playback->get_current_node();
blend_from_node = playback->get_blend_from_node();
play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length();
}
{
if (last_travel_path.size() != tp.size()) {
same_travel_path = false;
} else {
for (int i = 0; i < last_travel_path.size(); i++) {
if (last_travel_path[i] != tp[i]) {
same_travel_path = false;
break;
}
}
}
}
//update if travel state changed
if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
state_machine_draw->update();
last_travel_path = tp;
last_current_node = current_node;
last_active = is_playing;
last_blend_from_node = blend_from_node;
state_machine_play_pos->update();
}
{
if (current_node != StringName() && state_machine->has_node(current_node)) {
String next = current_node;
Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
while (anodesm.is_valid()) {
current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
next += "/" + current_node_playback->get_current_node();
anodesm = anodesm->get_node(current_node_playback->get_current_node());
}
// when current_node is a state machine, use playback of current_node to set play_pos
if (current_node_playback.is_valid()) {
play_pos = current_node_playback->get_current_play_pos();
current_length = current_node_playback->get_current_length();
}
}
}
if (last_play_pos != play_pos) {
last_play_pos = play_pos;
state_machine_play_pos->update();
}
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
over_node = StringName();
set_process(is_visible_in_tree());
}
}
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
}
void AnimationNodeStateMachineEditor::_removed_from_graph() {
EditorNode::get_singleton()->edit_item(nullptr);
}
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
const String &new_name = p_text;
ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1);
if (new_name == prev_name) {
return; // Nothing to do.
}
const String &base_name = new_name;
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
base++;
name = base_name + " " + itos(base);
}
updating = true;
undo_redo->create_action(TTR("Node Renamed"));
undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
name_edit->hide();
updating = false;
state_machine_draw->update();
}
void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
if (updating) {
return;
}
_name_edited(name_edit->get_text());
}
void AnimationNodeStateMachineEditor::_scroll_changed(double) {
if (updating) {
return;
}
state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
state_machine_draw->update();
}
void AnimationNodeStateMachineEditor::_erase_selected() {
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
updating = true;
undo_redo->create_action(TTR("Node Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
for (int i = 0; i < state_machine->get_transition_count(); i++) {
String from = state_machine->get_transition_from(i);
String to = state_machine->get_transition_to(i);
if (from == selected_node || to == selected_node) {
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i));
}
}
if (String(state_machine->get_start_node()) == selected_node) {
undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node);
}
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
selected_node = StringName();
}
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
updating = true;
undo_redo->create_action(TTR("Transition Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
selected_transition_from = StringName();
selected_transition_to = StringName();
}
state_machine_draw->update();
}
void AnimationNodeStateMachineEditor::_autoplay_selected() {
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
StringName new_start_node;
if (state_machine->get_start_node() == selected_node) { //toggle it
new_start_node = StringName();
} else {
new_start_node = selected_node;
}
updating = true;
undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node);
undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node());
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
state_machine_draw->update();
}
}
void AnimationNodeStateMachineEditor::_end_selected() {
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
StringName new_end_node;
if (state_machine->get_end_node() == selected_node) { //toggle it
new_end_node = StringName();
} else {
new_end_node = selected_node;
}
updating = true;
undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node);
undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node());
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
state_machine_draw->update();
}
}
void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
tool_erase_hb->show();
tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
tool_autoplay->set_disabled(selected_node == StringName());
tool_end->set_disabled(selected_node == StringName());
} else {
tool_erase_hb->hide();
}
}
void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input);
ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw);
ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw);
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type);
ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type);
ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
ClassDB::bind_method("_name_edited_focus_out", &AnimationNodeStateMachineEditor::_name_edited_focus_out);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed);
ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected);
ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected);
ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected);
ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode);
ClassDB::bind_method("_file_opened", &AnimationNodeStateMachineEditor::_file_opened);
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
singleton = this;
updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
Ref<ButtonGroup> bg;
bg.instance();
tool_select = memnew(ToolButton);
top_hb->add_child(tool_select);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
tool_create = memnew(ToolButton);
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip(TTR("Create new nodes."));
tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
tool_connect = memnew(ToolButton);
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip(TTR("Connect nodes."));
tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
tool_erase_hb->add_child(memnew(VSeparator));
tool_erase = memnew(ToolButton);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
tool_erase_hb->add_child(tool_erase);
tool_erase->connect("pressed", this, "_erase_selected");
tool_erase->set_disabled(true);
tool_erase_hb->add_child(memnew(VSeparator));
tool_autoplay = memnew(ToolButton);
tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
tool_erase_hb->add_child(tool_autoplay);
tool_autoplay->connect("pressed", this, "_autoplay_selected");
tool_autoplay->set_disabled(true);
tool_end = memnew(ToolButton);
tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
tool_erase_hb->add_child(tool_end);
tool_end->connect("pressed", this, "_end_selected");
tool_end->set_disabled(true);
top_hb->add_child(memnew(VSeparator));
top_hb->add_child(memnew(Label(TTR("Transition: "))));
transition_mode = memnew(OptionButton);
top_hb->add_child(transition_mode);
top_hb->add_spacer();
top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
play_mode = memnew(OptionButton);
top_hb->add_child(play_mode);
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
panel->set_mouse_filter(Control::MOUSE_FILTER_PASS);
add_child(panel);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
state_machine_draw = memnew(Control);
panel->add_child(state_machine_draw);
state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
state_machine_draw->connect("draw", this, "_state_machine_draw");
state_machine_draw->set_focus_mode(FOCUS_ALL);
state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
v_scroll->connect("value_changed", this, "_scroll_changed");
h_scroll = memnew(HScrollBar);
state_machine_draw->add_child(h_scroll);
h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
h_scroll->connect("value_changed", this, "_scroll_changed");
error_panel = memnew(PanelContainer);
add_child(error_panel);
error_label = memnew(Label);
error_panel->add_child(error_label);
error_panel->hide();
undo_redo = EditorNode::get_undo_redo();
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", this, "_add_animation_type");
name_edit = memnew(LineEdit);
state_machine_draw->add_child(name_edit);
name_edit->hide();
name_edit->connect("text_entered", this, "_name_edited");
name_edit->connect("focus_exited", this, "_name_edited_focus_out");
name_edit->set_as_toplevel(true);
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
open_file->connect("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_undo_redo();
over_node_what = -1;
dragging_selected_attempt = false;
connecting = false;
last_active = false;
error_time = 0;
}