godot/doc/classes/Sky.xml

49 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Sky" inherits="Resource" category="Core" version="3.0.2">
<brief_description>
The base class for [PanoramaSky] and [ProceduralSky].
</brief_description>
<description>
The base class for [PanoramaSky] and [ProceduralSky].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize">
The Sky's radiance map size.
The higher the radiance map size, the more detailed the lighting from the Sky will be.
See RADIANCE_SIZE_* constants for values. Default size is RADIANCE_SIZE_512.
</member>
</members>
<constants>
<constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize">
Radiance texture size is 32x32 pixels.
</constant>
<constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize">
Radiance texture size is 64x64 pixels.
</constant>
<constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize">
Radiance texture size is 128x128 pixels.
</constant>
<constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize">
Radiance texture size is 256x256 pixels.
</constant>
<constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize">
Radiance texture size is 512x512 pixels.
</constant>
<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
Radiance texture size is 1024x1024 pixels.
</constant>
<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
Radiance texture size is 2048x2048 pixels.
</constant>
<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
Radiance texture size is the largest size it can be.
</constant>
</constants>
</class>