godot/modules/mono/editor/GodotTools/GodotTools
Raul Santos a1a2fc2255
C#: Always show "Create C# solution" option
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
..
Build Clicking "Clean solution" should clean, not build 2023-02-16 11:45:33 +01:00
Export C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings 2023-02-07 18:20:23 +01:00
Ides Rename existing editor settings `mono` -> `dotnet` 2023-02-07 16:48:18 +01:00
Internals Add button to open the msbuild logs folder 2023-02-07 16:48:23 +01:00
Utils Merge pull request #64987 from raulsntos/dotnet/linux-export 2022-08-29 18:13:20 +02:00
CsProjOperations.cs Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs C#: Always show "Create C# solution" option 2023-02-26 02:56:34 +01:00
GodotTools.csproj C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
HotReloadAssemblyWatcher.cs Merge pull request #72111 from raulsntos/method-info-metadata 2023-01-27 15:41:38 +01:00
PlaySettings.cs Add `readonly` to C# methods and types that don't mutate 2022-11-14 20:32:20 +01:00
VerbosityLevelId.cs Add new settings about MSBuild 2023-02-07 16:48:23 +01:00