..
animated_sprite.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
animated_sprite.h
Add null-check to get_normal_frame
2017-06-20 00:37:34 +02:00
area_2d.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
area_2d.h
-Added AudioStreamPlayer2D, for 2D positional sound
2017-06-18 21:07:32 -03:00
audio_stream_player_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
audio_stream_player_2d.h
-Added AudioStreamPlayer2D, for 2D positional sound
2017-06-18 21:07:32 -03:00
back_buffer_copy.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
back_buffer_copy.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_2d.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
camera_2d.h
Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent.
2017-06-25 16:05:44 -04:00
canvas_item.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
canvas_item.h
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
canvas_modulate.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
canvas_modulate.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_object_2d.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
collision_object_2d.h
expose missing CollisionShape API for CollisionObject
2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
collision_polygon_2d.h
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
collision_shape_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
collision_shape_2d.h
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
joints_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
joints_2d.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
light_2d.cpp
Allow to disable shadow gradients in Light2D
2017-08-24 23:35:19 +02:00
light_2d.h
-Fixed occluder rendering, closes #8560
2017-06-13 01:23:04 -03:00
light_occluder_2d.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
light_occluder_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
line_2d.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
line_2d.h
-Added .hdr format support
2017-05-28 21:48:05 -03:00
line_builder.cpp
Fixed broken Line2D due to math changes in f271591ac2
2017-06-14 02:21:40 +02:00
line_builder.h
-Added .hdr format support
2017-05-28 21:48:05 -03:00
navigation2d.cpp
Fix double point in Navigation2D
2017-08-16 13:46:10 +02:00
navigation2d.h
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
navigation_polygon.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
navigation_polygon.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
node_2d.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
node_2d.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
parallax_background.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
parallax_background.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
parallax_layer.cpp
Change order of Null check for ParallaxLayer
2017-08-22 15:13:31 +02:00
parallax_layer.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
particles_2d.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
particles_2d.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
path_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
path_2d.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
path_texture.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_texture.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_body_2d.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
physics_body_2d.h
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
2017-08-05 16:06:15 -03:00
polygon_2d.cpp
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
polygon_2d.h
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
position_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
position_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ray_cast_2d.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
ray_cast_2d.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
remote_transform_2d.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
remote_transform_2d.h
Added the following features to RemoteTransform and RemoteTransform2D:
2017-07-05 16:29:48 -04:00
screen_button.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
screen_button.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
sprite.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
sprite.h
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18 22:55:02 -03:00
tile_map.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
tile_map.h
Added get_used_cells_by_id method 3.0
2017-08-02 18:02:00 -04:00
visibility_notifier_2d.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
visibility_notifier_2d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
y_sort.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
y_sort.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00