godot/core/math
sheepandshepherd c88c60d08e Correct octree's AABB intersect test, fixes #3576 and #3253 2016-02-17 20:06:40 +01:00
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SCsub
aabb.cpp
aabb.h Correct octree's AABB intersect test, fixes #3576 and #3253 2016-02-17 20:06:40 +01:00
bezier_curve.cpp
bezier_curve.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.cpp
math_defs.h
math_funcs.cpp Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955 2016-01-03 19:18:47 -03:00
math_funcs.h
matrix3.cpp
matrix3.h
octree.h Correct octree's AABB intersect test, fixes #3576 and #3253 2016-02-17 20:06:40 +01:00
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp
vector3.h