godot/platform/linuxbsd/x11
Rémi Verschelde c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
..
dynwrappers [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
SCsub Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
detect_prime_x11.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Added fallback_to_opengl3 2024-09-20 06:10:05 +08:00
display_server_x11.h Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
gl_manager_x11.cpp Tweak warning messages related to V-Sync on OpenGL 2024-06-16 21:22:10 +02:00
gl_manager_x11.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
gl_manager_x11_egl.cpp [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
gl_manager_x11_egl.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
key_mapping_x11.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_x11.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
rendering_context_driver_vulkan_x11.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_x11.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00