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dummy
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
environment
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
renderer_rd
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Moved cube_to_dp and cubemap logic into CopyEffects
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2022-06-24 18:04:28 +10:00 |
storage
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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2022-05-24 11:00:34 -07:00 |
renderer_canvas_cull.cpp
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
renderer_canvas_cull.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
renderer_canvas_render.cpp
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Remove mesh and particles RD dependencies from canvas rendering server
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2022-05-26 10:43:37 -07:00 |
renderer_canvas_render.h
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Remove mesh and particles RD dependencies from canvas rendering server
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2022-05-26 10:43:37 -07:00 |
renderer_compositor.cpp
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SkyShaders working
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2022-05-11 21:00:21 -07:00 |
renderer_compositor.h
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
renderer_scene_cull.cpp
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
renderer_scene_cull.h
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Initial TAA implementation
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2022-06-07 13:14:44 +02:00 |
renderer_scene_occlusion_cull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_occlusion_cull.h
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Fix typo in occlusion culling warning method name
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2022-05-23 09:34:28 +02:00 |
renderer_scene_render.cpp
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Initial TAA implementation
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2022-06-07 13:14:44 +02:00 |
renderer_scene_render.h
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Initial TAA implementation
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2022-06-07 13:14:44 +02:00 |
renderer_scene.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene.h
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Initial TAA implementation
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2022-06-07 13:14:44 +02:00 |
renderer_storage.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_storage.h
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
renderer_thread_pool.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_thread_pool.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_viewport.cpp
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Implement Running Godot as Movie Writer
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2022-06-21 11:28:47 +02:00 |
renderer_viewport.h
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Implement Running Godot as Movie Writer
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2022-06-21 11:28:47 +02:00 |
rendering_device_binds.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
rendering_device_binds.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
rendering_device.cpp
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Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
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2022-01-20 17:24:34 +01:00 |
rendering_device.h
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Add get_video_adapter_api_version() to RenderingServer
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2022-05-03 01:18:35 +02:00 |
rendering_server_default.cpp
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
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2022-06-23 12:28:10 +02:00 |
rendering_server_default.h
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
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2022-06-23 12:28:10 +02:00 |
rendering_server_globals.cpp
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
rendering_server_globals.h
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_compiler.cpp
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Refactor shader hints
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2022-05-31 11:51:47 +03:00 |
shader_compiler.h
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Refactor shader hints
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2022-05-31 11:51:47 +03:00 |
shader_language.cpp
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Remove GLES2 shader constraints from GLES3
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2022-06-14 12:01:52 -07:00 |
shader_language.h
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Remove GLES2 shader constraints from GLES3
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2022-06-14 12:01:52 -07:00 |
shader_types.cpp
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Use IGN instead of white noise for sky dithering
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2022-05-24 10:57:07 -07:00 |
shader_types.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
shader_warnings.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
shader_warnings.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |