godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde cfd21adf64
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Add multiview support to the clustered forward renderer
2022-03-16 00:17:57 +01:00
..
SCsub Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
blur_raster.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
blur_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
bokeh_dof.glsl Implemented raster versions of bokeh shaders to replace broken gaussian implementation 2021-08-13 10:20:14 +10:00
bokeh_dof_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
bokeh_dof_raster.glsl Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
canvas.glsl clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
copy.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
copy_to_fb.glsl Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
cube_to_dp.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_filter_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_roughness.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_inc.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_raster.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused `shadow_color` property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles.glsl Add Particle Shader Userdata 2022-02-15 19:20:31 +01:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
resolve.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl Add multiview/stereoscopic rendering support to the clustered forward renderer 2022-03-03 20:06:14 +11:00
scene_forward_clustered_inc.glsl Add multiview/stereoscopic rendering support to the clustered forward renderer 2022-03-03 20:06:14 +11:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Fix D_GGX code which can cause divide-by-zero val 2022-03-14 13:25:05 +09:00
scene_forward_mobile.glsl Merge pull request #49447 from Calinou/remove-shadow-color-property 2022-03-08 07:48:05 +01:00
scene_forward_mobile_inc.glsl Fix shader compilation error with anisotropy 2022-02-21 22:58:33 -08:00
screen_space_reflection.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_filter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_debug_probes.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_direct_light.glsl Remove unused `shadow_color` property from Light3D 2022-03-04 23:12:18 +01:00
sdfgi_integrate.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_preprocess.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
skeleton.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ss_effects_downsample.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
tonemap.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog_process.glsl Remove unused `shadow_color` property from Light3D 2022-03-04 23:12:18 +01:00
voxel_gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00