godot/modules/mono/mono_gd
Raul Santos 329818f20b
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
..
support
android_mono_config.h
gd_mono.cpp
gd_mono.h
gd_mono_assembly.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_assembly.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_cache.cpp Support explicit values in flag properties, add C# flags support 2022-06-03 05:19:01 +02:00
gd_mono_cache.h Support explicit values in flag properties, add C# flags support 2022-06-03 05:19:01 +02:00
gd_mono_class.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_class.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_field.cpp
gd_mono_field.h
gd_mono_header.h
gd_mono_internals.cpp
gd_mono_internals.h
gd_mono_log.cpp
gd_mono_log.h
gd_mono_marshal.cpp
gd_mono_marshal.h
gd_mono_method.cpp
gd_mono_method.h
gd_mono_method_thunk.h
gd_mono_property.cpp
gd_mono_property.h
gd_mono_utils.cpp Support explicit values in flag properties, add C# flags support 2022-06-03 05:19:01 +02:00
gd_mono_utils.h Support explicit values in flag properties, add C# flags support 2022-06-03 05:19:01 +02:00
gd_mono_wasm_m2n.cpp
gd_mono_wasm_m2n.h
i_mono_class_member.h
managed_type.cpp
managed_type.h