godot/scene
Rémi Verschelde d53f1fb388
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28 14:40:53 +02:00
..
2d Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
3d Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static 2022-06-28 14:40:53 +02:00
animation Merge pull request #61885 from TokageItLab/fix-method-seek 2022-06-23 10:07:45 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
gui Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
main Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel 2022-06-27 12:03:36 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00