godot/servers/rendering/renderer_rd
Clay 623a050269 Ensure that only visible paired lights are used
This is a longstanding issue in both the Mobile and GL Compatibility renderer.

Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
..
effects Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
environment Merge pull request #82877 from tomissj2/master 2023-10-05 22:51:48 +02:00
forward_clustered Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
forward_mobile Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
shaders Merge pull request #79921 from mandryskowski/ssr_transparency 2023-10-11 22:37:02 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.cpp Merge pull request #79169 from reduz/debug-canvas-item-redraw 2023-10-11 08:40:05 +02:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Use internal texture at internal resolution for calculating luminance. 2023-09-29 13:41:40 -03:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00