2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
45 lines
1.2 KiB
XML
45 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptEditor" inherits="Object" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_custom_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="category" type="String">
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</argument>
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<argument index="2" name="script" type="Script">
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</argument>
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<description>
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Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
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</description>
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</method>
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<method name="remove_custom_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="category" type="String">
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</argument>
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<description>
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Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="custom_nodes_updated">
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<description>
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Emitted when a custom Visual Script node is added or removed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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