godot/scene
Marius Hanl 6241d00368 Use the vertical scrollbar when calculating the width that can be used for drawing
The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
..
2d Use TileSet navigation layer layers when TileMap generates navigation polygons 2022-12-22 00:35:20 +04:00
3d Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2022-12-23 09:47:24 +01:00
animation Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree 2022-12-23 09:08:17 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Fix unexpected editor dependency 2022-12-06 14:47:25 +01:00
gui Use the vertical scrollbar when calculating the width that can be used for drawing 2022-12-31 06:59:51 +01:00
main Fix CanvasItem Z-index referring to Node2D 2022-12-19 20:59:14 -06:00
resources Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin 2022-12-23 09:07:15 +01:00
theme Merge pull request #70404 from YuriSizov/theme-!important 2022-12-21 18:36:07 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Move NavigationPolygon to dedicated resource file 2022-12-17 19:52:40 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00