godot/scene
lawnjelly 7de023e192
Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.

(cherry picked from commit 788f075b44)
2021-11-15 22:45:57 +01:00
..
2d
3d Portals - Allow user to set roaming expansion margin 2021-11-15 22:45:57 +01:00
animation
audio
debugger
gui Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-15 22:36:02 +01:00
main Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-15 22:36:02 +01:00
resources Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-15 22:36:02 +01:00
SCsub
register_scene_types.cpp Modules: Make sure to include `modules_enabled.gen.h` where needed 2021-11-15 22:36:02 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h