godot/drivers/gles3
clayjohn dc6ae4a8f0 Disable scissor test after rendering batches in compatibility renderer
(cherry picked from commit 062e8802b7)
2024-01-24 18:04:32 +01:00
..
effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
storage Fix transparent viewport backgrounds with custom clear color 2024-01-23 22:40:53 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Disable scissor test after rendering batches in compatibility renderer 2024-01-24 18:04:32 +01:00
rasterizer_canvas_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2024-01-23 22:40:53 +01:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
shader_gles3.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-09-21 15:28:24 +02:00
shader_gles3.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-09-21 15:28:24 +02:00