godot/editor/import/3d
Hugo Locurcio bbf68306c5
Fix error message being printed when importing an OBJ with no surfaces
An OBJ with no surfaces is valid, and typically happens when
you import an OBJ mesh with no associated MTL file.
2024-07-08 23:14:52 +02:00
..
collada.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
collada.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_import_collada.cpp Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp rest fixer: Apply orthonormalized scale to anims 2024-05-16 02:45:42 -07:00
post_import_plugin_skeleton_rest_fixer.h Make silhouette fixer option visibility dependent on availability 2024-05-07 09:55:16 +09:00
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Fix error message being printed when importing an OBJ with no surfaces 2024-07-08 23:14:52 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Fix default collision shape on imported rigidbody 2024-06-24 10:16:58 +10:00
resource_importer_scene.h Fix default collision shape on imported rigidbody 2024-06-24 10:16:58 +10:00
scene_import_settings.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_import_settings.h Make Advanced Import lights more like the mesh and material editors 2024-04-16 10:15:25 -07:00