godot/editor/editor_asset_installer.h

87 lines
3.6 KiB
C++

/**************************************************************************/
/* editor_asset_installer.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_ASSET_INSTALLER_H
#define EDITOR_ASSET_INSTALLER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class CheckBox;
class Label;
class EditorAssetInstaller : public ConfirmationDialog {
GDCLASS(EditorAssetInstaller, ConfirmationDialog);
Tree *tree = nullptr;
Label *asset_title_label = nullptr;
Label *asset_conflicts_label = nullptr;
CheckBox *skip_toplevel_check = nullptr;
String package_path;
String asset_name;
HashSet<String> asset_files;
HashMap<String, TreeItem *> file_item_map;
Ref<Texture2D> generic_extension_icon;
HashMap<String, Ref<Texture2D>> extension_icon_map;
bool updating = false;
String toplevel_prefix;
bool skip_toplevel = false;
void _check_has_toplevel();
void _set_skip_toplevel(bool p_checked);
void _rebuild_tree();
TreeItem *_create_dir_item(TreeItem *p_parent, const String &p_path, HashMap<String, TreeItem *> &p_item_map);
TreeItem *_create_file_item(TreeItem *p_parent, const String &p_path, int *r_conflicts);
void _item_checked();
void _check_propagated_to_item(Object *p_obj, int column);
void _install_asset();
virtual void ok_pressed() override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void open_asset(const String &p_path, bool p_autoskip_toplevel = false);
void set_asset_name(const String &p_asset_name);
String get_asset_name() const;
EditorAssetInstaller();
};
#endif // EDITOR_ASSET_INSTALLER_H