dd970482c5
Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
120 lines
4.3 KiB
C++
120 lines
4.3 KiB
C++
/*************************************************************************/
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/* polygon_3d_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POLYGON_3D_EDITOR_PLUGIN_H
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#define POLYGON_3D_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/collision_polygon_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/resources/immediate_mesh.h"
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class CanvasItemEditor;
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class Polygon3DEditor : public HBoxContainer {
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GDCLASS(Polygon3DEditor, HBoxContainer);
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UndoRedo *undo_redo;
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enum Mode {
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MODE_CREATE,
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MODE_EDIT,
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};
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Mode mode;
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Button *button_create;
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Button *button_edit;
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Ref<StandardMaterial3D> line_material;
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Ref<StandardMaterial3D> handle_material;
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EditorNode *editor;
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Panel *panel;
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Node3D *node;
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Ref<Resource> node_resource;
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Ref<ImmediateMesh> imesh;
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MeshInstance3D *imgeom;
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MeshInstance3D *pointsm;
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Ref<ArrayMesh> m;
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MenuButton *options;
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int edited_point;
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Vector2 edited_point_pos;
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PackedVector2Array pre_move_edit;
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PackedVector2Array wip;
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bool wip_active;
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bool snap_ignore;
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float prev_depth;
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void _wip_close();
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void _polygon_draw();
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void _menu_option(int p_option);
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float _get_depth();
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PackedVector2Array _get_polygon();
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void _set_polygon(PackedVector2Array p_poly);
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
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void edit(Node *p_node);
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Polygon3DEditor(EditorNode *p_editor);
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~Polygon3DEditor();
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};
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class Polygon3DEditorPlugin : public EditorPlugin {
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GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
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Polygon3DEditor *polygon_editor;
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EditorNode *editor;
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public:
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
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virtual String get_name() const override { return "Polygon3DEditor"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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Polygon3DEditorPlugin(EditorNode *p_node);
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~Polygon3DEditorPlugin();
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};
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#endif // POLYGON_3D_EDITOR_PLUGIN_H
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