godot/servers/rendering
bruvzg 628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
..
dummy Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
environment
renderer_rd Only apply LOD when camera is outside the AABB of mesh in mobile renderer. 2024-05-21 18:32:04 -07:00
storage Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering 2024-05-04 11:52:15 +02:00
SCsub
renderer_canvas_cull.cpp Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
renderer_canvas_cull.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
renderer_viewport.h Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp
rendering_context_driver.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device.compat.inc
rendering_device.cpp [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
rendering_device.h [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp
rendering_device_driver.h [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
rendering_device_graph.cpp Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device_graph.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_server_default.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
shader_compiler.h
shader_language.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h