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dummy
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Improvements to VRS/Foveated rendering
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2024-05-03 17:20:30 +10:00 |
environment
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renderer_rd
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
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2024-05-21 18:32:04 -07:00 |
storage
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Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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2024-05-04 11:52:15 +02:00 |
SCsub
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renderer_canvas_cull.cpp
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Add antialias support for CanvasItem draw primitives
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2024-05-13 19:03:31 +08:00 |
renderer_canvas_cull.h
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Add antialias support for CanvasItem draw primitives
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2024-05-13 19:03:31 +08:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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Apply additional fixes to servers' threading
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2024-05-08 17:41:40 +02:00 |
renderer_viewport.h
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Apply additional fixes to servers' threading
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2024-05-08 17:41:40 +02:00 |
rendering_context_driver.cpp
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rendering_context_driver.h
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
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2024-05-13 10:20:31 -03:00 |
rendering_device.compat.inc
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rendering_device.cpp
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[DisplayServer] Add method to check if window transparency is supported and enabled.
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2024-05-23 15:23:18 +03:00 |
rendering_device.h
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[DisplayServer] Add method to check if window transparency is supported and enabled.
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2024-05-23 15:23:18 +03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device_commons.cpp
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rendering_device_commons.h
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Improvements to VRS/Foveated rendering
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2024-05-03 17:20:30 +10:00 |
rendering_device_driver.cpp
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rendering_device_driver.h
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[DisplayServer] Add method to check if window transparency is supported and enabled.
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2024-05-23 15:23:18 +03:00 |
rendering_device_graph.cpp
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
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2024-05-13 10:20:31 -03:00 |
rendering_device_graph.h
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
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2024-05-13 10:20:31 -03:00 |
rendering_light_culler.cpp
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Tighter light culling - fix directional lights colinear case
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2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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Apply additional fixes to servers' threading
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2024-05-08 17:41:40 +02:00 |
rendering_server_default.h
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Add antialias support for CanvasItem draw primitives
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2024-05-13 19:03:31 +08:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
shader_compiler.h
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shader_language.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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…
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shader_types.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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