godot/modules/gdscript/editor
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
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gdscript_highlighter.cpp Fix highlight color for class attributes that are also keywords 2021-01-26 15:17:18 +01:00
gdscript_highlighter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_translation_parser_plugin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
gdscript_translation_parser_plugin.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00