godot/doc/classes/ConcavePolygonShape2D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Concave polygon 2D shape resource for physics.
</brief_description>
<description>
Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_segments" qualifiers="const">
<return type="PoolVector2Array">
</return>
<description>
Return the array of segments.
</description>
</method>
<method name="set_segments">
<return type="void">
</return>
<argument index="0" name="segments" type="PoolVector2Array">
</argument>
<description>
Set the array of segments.
</description>
</method>
</methods>
<members>
<member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments">
</member>
</members>
<constants>
</constants>
</class>