godot/doc/classes/Particles.xml

304 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Particles" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="capture_aabb" qualifiers="const">
<return type="Rect3">
</return>
<description>
</description>
</method>
<method name="get_amount" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_draw_order" qualifiers="const">
<return type="int" enum="Particles.DrawOrder">
</return>
<description>
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="pass" type="int">
</argument>
<description>
</description>
</method>
<method name="get_draw_passes" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_explosiveness_ratio" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fixed_fps" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_fractional_delta" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_lifetime" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_one_shot" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_pre_process_time" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_process_material" qualifiers="const">
<return type="Material">
</return>
<description>
</description>
</method>
<method name="get_randomness_ratio" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_speed_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_use_local_coordinates" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_visibility_aabb" qualifiers="const">
<return type="Rect3">
</return>
<description>
</description>
</method>
<method name="is_emitting" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
</description>
</method>
<method name="set_amount">
<return type="void">
</return>
<argument index="0" name="amount" type="int">
</argument>
<description>
</description>
</method>
<method name="set_draw_order">
<return type="void">
</return>
<argument index="0" name="order" type="int" enum="Particles.DrawOrder">
</argument>
<description>
</description>
</method>
<method name="set_draw_pass_mesh">
<return type="void">
</return>
<argument index="0" name="pass" type="int">
</argument>
<argument index="1" name="mesh" type="Mesh">
</argument>
<description>
</description>
</method>
<method name="set_draw_passes">
<return type="void">
</return>
<argument index="0" name="passes" type="int">
</argument>
<description>
</description>
</method>
<method name="set_emitting">
<return type="void">
</return>
<argument index="0" name="emitting" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_explosiveness_ratio">
<return type="void">
</return>
<argument index="0" name="ratio" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fixed_fps">
<return type="void">
</return>
<argument index="0" name="fps" type="int">
</argument>
<description>
</description>
</method>
<method name="set_fractional_delta">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_lifetime">
<return type="void">
</return>
<argument index="0" name="secs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_one_shot">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_pre_process_time">
<return type="void">
</return>
<argument index="0" name="secs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_process_material">
<return type="void">
</return>
<argument index="0" name="material" type="Material">
</argument>
<description>
</description>
</method>
<method name="set_randomness_ratio">
<return type="void">
</return>
<argument index="0" name="ratio" type="float">
</argument>
<description>
</description>
</method>
<method name="set_speed_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_use_local_coordinates">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_visibility_aabb">
<return type="void">
</return>
<argument index="0" name="aabb" type="Rect3">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder">
</member>
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_pass_3" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
</member>
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes">
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
</member>
<member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0">
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1">
</constant>
<constant name="DRAW_ORDER_VIEW_DEPTH" value="2">
</constant>
<constant name="MAX_DRAW_PASSES" value="4" enum="">
</constant>
</constants>
</class>