163 lines
4.7 KiB
XML
163 lines
4.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureButton" inherits="BaseButton" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Button that can be themed with textures.
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</brief_description>
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<description>
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Button that can be themed with textures. This is like a regular [Button] but can be themed by assigning textures to it. This button is intended to be easy to theme, however a regular button can expand (that uses styleboxes) and still be better if the interface is expect to have internationalization of texts.
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Only the normal texture is required, the others are optional.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_click_mask" qualifiers="const">
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<return type="BitMap">
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</return>
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<description>
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</description>
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</method>
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<method name="get_disabled_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_expand" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_focused_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_hover_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_normal_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_pressed_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_stretch_mode" qualifiers="const">
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<return type="int" enum="TextureButton.StretchMode">
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</return>
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<description>
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</description>
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</method>
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<method name="set_click_mask">
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<return type="void">
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</return>
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<argument index="0" name="mask" type="BitMap">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_disabled_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_expand">
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<return type="void">
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</return>
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<argument index="0" name="p_expand" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_focused_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_hover_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_normal_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pressed_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_stretch_mode">
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<return type="void">
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</return>
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<argument index="0" name="p_mode" type="int" enum="TextureButton.StretchMode">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="expand" type="bool" setter="set_expand" getter="get_expand">
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</member>
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode">
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</member>
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<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
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</member>
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<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
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</member>
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<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
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</member>
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<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
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</member>
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<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
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</member>
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<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
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</member>
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</members>
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<constants>
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<constant name="STRETCH_SCALE" value="0">
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</constant>
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<constant name="STRETCH_TILE" value="1">
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</constant>
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<constant name="STRETCH_KEEP" value="2">
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</constant>
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<constant name="STRETCH_KEEP_CENTERED" value="3">
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</constant>
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<constant name="STRETCH_KEEP_ASPECT" value="4">
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5">
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_COVERED" value="6">
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</constant>
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</constants>
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</class>
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