87 lines
2.4 KiB
XML
87 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureRect" inherits="Control" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Control that draws a texture.
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</brief_description>
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<description>
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Control that draws a texture.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_stretch_mode" qualifiers="const">
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<return type="int" enum="TextureRect.StretchMode">
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</return>
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<description>
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="has_expand" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_expand">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_stretch_mode">
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<return type="void">
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</return>
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<argument index="0" name="stretch_mode" type="int" enum="TextureRect.StretchMode">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="expand" type="bool" setter="set_expand" getter="has_expand">
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If [code]true[/code] texture will expand to fit. Default value: [code]false[/code].
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</member>
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
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Stretch mode of the texture. Use STRETCH_* constants as value.
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The [Texture] resource for the node.
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</member>
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</members>
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<constants>
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<constant name="STRETCH_SCALE_ON_EXPAND" value="0">
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</constant>
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<constant name="STRETCH_SCALE" value="1">
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</constant>
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<constant name="STRETCH_TILE" value="2">
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</constant>
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<constant name="STRETCH_KEEP" value="3">
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</constant>
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<constant name="STRETCH_KEEP_CENTERED" value="4">
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</constant>
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<constant name="STRETCH_KEEP_ASPECT" value="5">
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6">
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_COVERED" value="7">
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</constant>
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</constants>
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</class>
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