godot/editor/project_manager.h
Yuri Sizov 632423f969 Improve selection handling in the project manager
Also clean up some unused methods and method names
2023-04-04 15:27:13 +02:00

422 lines
12 KiB
C++

/**************************************************************************/
/* project_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "core/io/config_file.h"
#include "editor/editor_about.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/scroll_container.h"
class CheckBox;
class EditorAssetLibrary;
class EditorFileDialog;
class PanelContainer;
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME,
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH,
};
Mode mode = MODE_NEW;
bool is_folder_empty = true;
Button *browse = nullptr;
Button *install_browse = nullptr;
Button *create_dir = nullptr;
Container *name_container = nullptr;
Container *path_container = nullptr;
Container *install_path_container = nullptr;
Container *renderer_container = nullptr;
Label *renderer_info = nullptr;
HBoxContainer *default_files_container = nullptr;
Ref<ButtonGroup> renderer_button_group;
Label *msg = nullptr;
LineEdit *project_path = nullptr;
LineEdit *project_name = nullptr;
LineEdit *install_path = nullptr;
TextureRect *status_rect = nullptr;
TextureRect *install_status_rect = nullptr;
OptionButton *vcs_metadata_selection = nullptr;
EditorFileDialog *fdialog = nullptr;
EditorFileDialog *fdialog_install = nullptr;
AcceptDialog *dialog_error = nullptr;
String zip_path;
String zip_title;
String fav_dir;
String created_folder_path;
void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
String _test_path();
void _path_text_changed(const String &p_path);
void _path_selected(const String &p_path);
void _file_selected(const String &p_path);
void _install_path_selected(const String &p_path);
void _browse_path();
void _browse_install_path();
void _create_folder();
void _text_changed(const String &p_text);
void _nonempty_confirmation_ok_pressed();
void _renderer_selected();
void _remove_created_folder();
void ok_pressed() override;
void cancel_pressed() override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_zip_path(const String &p_path);
void set_zip_title(const String &p_title);
void set_mode(Mode p_mode);
void set_project_path(const String &p_path);
void show_dialog();
ProjectDialog();
};
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
VBoxContainer *main_vbox = nullptr;
TextureButton *favorite_button = nullptr;
Button *explore_button = nullptr;
TextureRect *project_icon = nullptr;
Label *project_title = nullptr;
Label *project_path = nullptr;
Label *project_unsupported_features = nullptr;
bool project_is_missing = false;
bool icon_needs_reload = true;
bool is_selected = false;
bool is_hovering = false;
void _favorite_button_pressed();
void _explore_button_pressed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_project_title(const String &p_title);
void set_project_path(const String &p_path);
void set_project_icon(const Ref<Texture2D> &p_icon);
void set_unsupported_features(const PackedStringArray &p_features);
bool should_load_project_icon() const;
void set_selected(bool p_selected);
void set_is_favorite(bool p_favorite);
void set_is_missing(bool p_missing);
void set_is_grayed(bool p_grayed);
ProjectListItemControl();
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
friend class ProjectManager;
public:
enum FilterOption {
EDIT_DATE,
NAME,
PATH,
};
// Can often be passed by copy
struct Item {
String project_name;
String description;
String path;
String icon;
String main_scene;
PackedStringArray unsupported_features;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_name,
const String &p_description,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
const PackedStringArray &p_unsupported_features,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_name = p_name;
description = p_description;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
unsupported_features = p_unsupported_features;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return path == l.path;
}
};
private:
bool project_opening_initiated = false;
String _search_term;
FilterOption _order_option = FilterOption::EDIT_DATE;
HashSet<String> _selected_project_paths;
String _last_clicked; // Project key
VBoxContainer *_scroll_children = nullptr;
int _icon_load_index = 0;
Vector<Item> _projects;
ConfigFile _config;
String _config_path;
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _favorite_pressed(Node *p_hb);
void _show_project(const String &p_path);
void _clear_project_selection();
void _toggle_project(int p_index);
void _select_project_nocheck(int p_index);
void _deselect_project_nocheck(int p_index);
void _select_project_range(int p_begin, int p_end);
void _create_project_item_control(int p_index);
void _remove_project(int p_index, bool p_update_settings);
static Item load_project_data(const String &p_property_key, bool p_favorite);
void _update_icons_async();
void _load_project_icon(int p_index);
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
void load_projects();
int get_project_count() const;
void sort_projects();
void add_project(const String &dir_path, bool favorite);
void set_project_version(const String &p_project_path, int version);
int refresh_project(const String &dir_path);
void ensure_project_visible(int p_index);
void select_project(int p_index);
void select_first_visible_project();
void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
const HashSet<String> &get_selected_project_keys() const;
int get_single_selected_index() const;
bool is_any_project_missing() const;
void erase_missing_projects();
void set_search_term(String p_search_term);
void set_order_option(int p_option);
void update_dock_menu();
void migrate_config();
void save_config();
ProjectList();
};
class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
HashMap<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache(Ref<Theme> p_theme);
static ProjectManager *singleton;
Panel *background_panel = nullptr;
TabContainer *tabs = nullptr;
ProjectList *_project_list = nullptr;
LineEdit *search_box = nullptr;
Label *loading_label = nullptr;
OptionButton *filter_option = nullptr;
PanelContainer *search_panel = nullptr;
Button *create_btn = nullptr;
Button *import_btn = nullptr;
Button *scan_btn = nullptr;
Button *open_btn = nullptr;
Button *run_btn = nullptr;
Button *rename_btn = nullptr;
Button *erase_btn = nullptr;
Button *erase_missing_btn = nullptr;
Button *about_btn = nullptr;
HBoxContainer *local_projects_hb = nullptr;
EditorAssetLibrary *asset_library = nullptr;
EditorFileDialog *scan_dir = nullptr;
ConfirmationDialog *language_restart_ask = nullptr;
ConfirmationDialog *erase_ask = nullptr;
Label *erase_ask_label = nullptr;
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//CheckBox *delete_project_contents = nullptr;
ConfirmationDialog *erase_missing_ask = nullptr;
ConfirmationDialog *multi_open_ask = nullptr;
ConfirmationDialog *multi_run_ask = nullptr;
ConfirmationDialog *multi_scan_ask = nullptr;
ConfirmationDialog *ask_full_convert_dialog = nullptr;
ConfirmationDialog *ask_update_settings = nullptr;
ConfirmationDialog *open_templates = nullptr;
EditorAbout *about = nullptr;
HBoxContainer *settings_hb = nullptr;
AcceptDialog *run_error_diag = nullptr;
AcceptDialog *dialog_error = nullptr;
ProjectDialog *npdialog = nullptr;
Button *full_convert_button = nullptr;
OptionButton *language_btn = nullptr;
LinkButton *version_btn = nullptr;
void _open_asset_library();
void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
void _full_convert_button_pressed();
void _perform_full_project_conversion();
void _import_project();
void _new_project();
void _rename_project();
void _erase_project();
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
void _show_about();
void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();
void _confirm_update_settings();
void _load_recent_projects();
void _on_project_created(const String &dir);
void _on_projects_updated();
void _scan_multiple_folders(PackedStringArray p_files);
void _scan_begin(const String &p_base);
void _scan_dir(const String &path);
void _install_project(const String &p_zip_path, const String &p_title);
void _dim_window();
virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
void _files_dropped(PackedStringArray p_files);
void _version_button_pressed();
void _on_order_option_changed(int p_idx);
void _on_tab_changed(int p_tab);
void _on_search_term_changed(const String &p_term);
static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
static Ref<Texture2D> _file_dialog_get_thumbnail(const String &p_path);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static ProjectManager *get_singleton() { return singleton; }
ProjectManager();
~ProjectManager();
};
#endif // PROJECT_MANAGER_H