godot/tools/translations/pl.po

6417 lines
162 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Polish translation of the Godot Engine editor
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016.
# Kamil Lewan <lewan.kamil@gmail.com>, 2016.
# Karol Walasek <coreconviction@gmail.com>, 2016.
# Mietek Szcześniak <ravaging@go2.pl>, 2016.
# siatek papieros <sbigneu@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2016-08-10 13:18+0000\n"
"Last-Translator: Mietek Szcześniak <ravaging@go2.pl>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałej TYPE_*."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Brak miejsca dla bajtów dekodujących, lub zły format."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "Argument kroku jest zerowy!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "Nie jest to skrypt z instancją"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "Nie bazuje na skrypcie"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "Nie bazuje na pliku zasobów"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Niepoprawna instancja formatu słownika (brakujący @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Aby AnimatedSprite pokazywał poszczególne klatki, pole Frames musi zawierać "
"odpowiedni zasób SpriteFrames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Tylko jeden CanvasModulate jest dozwolony na scenie (lub zestawie "
"zinstancjonowanych scen) Tylko pierwszy CanvasModulate zadziała, przy czym "
"pozostałe będą zignorowane."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego "
"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z "
"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę stworzyć "
"zasób shape!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Tekstura z kształtem promieni światła musi być dodana do pola Tekstura."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Poligon zasłaniający musi być ustawiony (lub narysowany) aby Occluder "
"zadziałał."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "Poligon zasłaniający jest pusty. Proszę narysować poligon!"
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Zasób typu NavigationPolygon musi być ustawiony lub stworzony, aby ten węzeł "
"zadziałał."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. "
"Udostępnia on potrzebne dane nawigacyjne."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Zasób typu SampleLibrary musi być dodany jako pole Samples, aby SamplePlayer "
"mógł odtwarzać dźwięk."
#: scene/2d/sprite.cpp
#, fuzzy
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Aby zadziałało, pole Path musi wskazywać na obiekt Viewport, który ma "
"zaznaczoną opcję trybu Render Target."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez "
"pole Path, aby ten Sprite mógł zadziałać."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D działa najlepiej, gdy jest bezpośrednio pod korzeniem "
"aktualnie edytowanej sceny."
#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr ""
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z "
"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów "
"typu Area, StaticBody, RigidBody, KinematicBody itd."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Kształt musi być określony dla CollisionShape, aby spełniał swoje zadanie. "
"Stwórz zasób typu CollisionShape w odpowiednim polu obiektu!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z "
"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko "
"obiektów typu Area, StaticBody, RigidBody, KinematicBody itd."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
"węzeł zadziałał."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw "
"zinstancjonowanych scen)."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Zasób SampleLibrary musi być ustawiony jako wartość właściwości 'samples' "
"żeby SpatialSamplePlayer odtwarzał dźwięk."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Zasób SpriteFrames musi być ustawiony jako wartość właściwości 'Frames' żeby "
"AnimatedSprite3D wyświetlał klatki."
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
msgstr "Anuluj"
#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Plik istnieje, nadpisać?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
msgstr "Wszystko rozpoznane"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
msgstr "Wszystkie pliki (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
msgid "Open"
msgstr "Otwórz"
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Otwórz plik"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Otwórz plik(i)"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Otwórz katalog"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Otwórz plik lub katalog"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
msgstr "Zapisz"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
msgstr "Zapisz plik"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
msgstr "Stwórz katalog"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
msgstr "Ścieżka:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
msgstr "Katalogi i pliki:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
msgstr "Plik:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
msgstr "Filtr:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
msgstr "Nazwa:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
msgstr "Nie można stworzyć katalogu."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Rozszerzenie musi być poprawne."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Meta+"
msgstr ""
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
msgstr "Urządzenie"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
msgstr "Przycisk"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
msgstr "Lewy przycisk."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
msgstr "Prawy przycisk."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
msgstr "Środkowy przycisk."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
msgstr "Kółko myszy w górę."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
msgstr "Kółko myszy w dół."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
msgstr "Oś"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Wytnij"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
msgstr "Kopiuj"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Paste"
msgstr "Wklej"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
msgstr "Zaznacz wszystko"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
msgstr "Wyczyść"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Cofnij"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup będzie domyślnie ukryty dopóki nie wywołasz popup() lub dowolnej "
"funkcji popup*(). Ustawienie go jako widoczny jest przydatne do edycji, ale "
"zostanie ukryty po uruchomieniu."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić "
"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby "
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
msgstr "Błąd przy inicjalizacji FreeType."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
msgstr "Nieznany format fonta."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
msgstr "Błąd ładowania fonta."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
#: tools/editor/animation_editor.cpp
msgid "Disabled"
msgstr "Wyłączone"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
msgstr "Wszystkie zaznaczenia"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
msgstr ""
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "Animacja przejścia"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacja transformacji"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Animacja wartości"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Animacja - wywołanie funkcji"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Dodaj ścieżkę animacji"
#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplikuj klucze"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Usuń animację"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Zmień nazwę animacji"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Zmień funkcję interpolacji animacji"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Zmień tryb wartości animacji"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Edit Node Curve"
msgstr "Edytuj krzywe"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Usuń klucze animacji"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikuj zaznaczone"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikuj transponowane"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Usuń zaznaczone"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
msgstr "Ciągłe"
#: tools/editor/animation_editor.cpp
msgid "Discrete"
msgstr "Dyskretne"
#: tools/editor/animation_editor.cpp
msgid "Trigger"
msgstr "Wyzwalacz"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Dodaj klucz animacji"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Skaluj zaznaczone"
#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Idź do następnego kroku"
#: tools/editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Idź do poprzedniego kroku"
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
msgid "Linear"
msgstr "Liniowe"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Stałe"
#: tools/editor/animation_editor.cpp
msgid "In"
msgstr "We."
#: tools/editor/animation_editor.cpp
msgid "Out"
msgstr "Wy."
#: tools/editor/animation_editor.cpp
msgid "In-Out"
msgstr "We-Wy"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
msgstr "Wy-We"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
msgstr "Przejścia"
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optymalizuj animację"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Wyczyść animację"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Stworzyć NOWĄ ścieżkę dla %s i wstawić klatkę kluczową?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Stworzyć NOWĄ ścieżkę i dodać klatkę kluczową?"
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/particles_editor_plugin.cpp
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
msgid "Create"
msgstr "Utwórz"
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Dodaj ścieżkę wywołania funkcji"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Powiększenie animacji."
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Długość:"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Długość animacji (w sekundach)."
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Krok:"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Krok kursora (sekundy)."
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Włącz/Wyłącz zapętlenie animacji."
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Dodaj nowe ścieżki."
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Przesuń wybraną ścieżkę do góry."
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Przesuń wybraną ścieżkę w dół."
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Usuń wybraną ścieżkę."
#: tools/editor/animation_editor.cpp
msgid "Track tools"
msgstr "Narzędzia ścieżki"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie."
#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optymalizator animacji"
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. błąd liniowy:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. błąd kątowy:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Optimize"
msgstr "Zoptymalizuj"
#: tools/editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Klucz"
#: tools/editor/animation_editor.cpp
msgid "Transition"
msgstr "Przejście"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Z którego węzła wywołać funkcję?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Usuń wadliwe klucze"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Wyczyść wszystkie animacje"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Oczyść Animacje (NIE MOŻNA COFNĄĆ!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Oczyść"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Zmień rozmiar Tablicy"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Zmień Typ Tablicy"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Zmień Wartość Tablicy"
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Szukaj:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortuj:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Odwróć"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
msgstr "Kategoria:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Wszystko"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Wsparcie.."
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficjalny"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Społeczność"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testowanie"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Lista metod '%s':"
#: tools/editor/call_dialog.cpp
msgid "Call"
msgstr "Wywołanie"
#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
msgid "Close"
msgstr "Zamknij"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista metod:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Argumenty:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
msgstr "Zwraca:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
msgstr "Idź do lini"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numer linii:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
msgstr "Nie znaleziono"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "Zastąpiono %d wystąpień."
#: tools/editor/code_editor.cpp
msgid "Replace"
msgstr "Zastąp"
#: tools/editor/code_editor.cpp
msgid "Replace All"
msgstr "Zastąp wszystkie"
#: tools/editor/code_editor.cpp
msgid "Match Case"
msgstr "Uwzględnij wielkość liter"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
msgstr "Całe słowa"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
msgstr "Tylko zaznaczenie"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
msgstr "Szukaj"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
msgstr "Szukaj"
#: tools/editor/code_editor.cpp
msgid "Next"
msgstr "Następny"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
msgstr "Zastąpiono %d wystąpień."
#: tools/editor/code_editor.cpp
msgid "Not found!"
msgstr "Nie znaleziono!"
#: tools/editor/code_editor.cpp
msgid "Replace By"
msgstr "Zastąp przez"
#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Z uwzględnieniem wielkości liter"
#: tools/editor/code_editor.cpp
msgid "Backwards"
msgstr "Wstecz"
#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Zaptytaj przy zastąpieniu"
#: tools/editor/code_editor.cpp
msgid "Skip"
msgstr "Pomiń"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Przybliż"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddal"
#: tools/editor/code_editor.cpp
msgid "Reset Zoom"
msgstr ""
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linia:"
#: tools/editor/code_editor.cpp
msgid "Col:"
msgstr "Kolumna:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Wybierz metodę w wybranym węźle!"
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Podłączanie Do Węzła:"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Add"
msgstr "Dodaj"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Remove"
msgstr "Usuń"
#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Dodaj dodatkowy argument wywołania funkcji:"
#: tools/editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Dodatkowe argumenty wywołania:"
#: tools/editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ścieżka do węzła:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Stwórz Funkcję"
#: tools/editor/connections_dialog.cpp
#, fuzzy
msgid "Deferred"
msgstr "Odroczone"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Wywołaj raz"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
msgstr "Połącz"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Połącz '%s' z '%s'"
#: tools/editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Połączony sygnał:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Utwórz Subskrypcje"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Połącz.."
#: tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Rozłącz"
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
msgid "Signals"
msgstr "Sygnały"
#: tools/editor/create_dialog.cpp
msgid "Create New"
msgstr "Stwórz nowy"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
msgid "Matches:"
msgstr "Pasujące:"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Znajdź i zamień:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Zależności:"
#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Zależności"
#: tools/editor/dependency_editor.cpp
msgid "Resource"
msgstr "Zasoby"
#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
msgid "Path"
msgstr "Scieżka"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zależności:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Napraw uszkodzone"
#: tools/editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Edytor zależnośći"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Szukaj zastępczego zasobu:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Właściciele:"
#: tools/editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Usuwany plik jest wymagany przez inne zasoby do działania.\n"
"Usunąć mimo to? (Nie można tego cofnąć)"
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Usunąć wybrane pliki z projektu? (Nie można tego cofnąć)"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Błąd ładowania:"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scena nie została wczytana z powodu brakujących zależności:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "Otwórz Pomimo"
#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Jaka działanie powinno zostać podjęte?"
#: tools/editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Napraw zależności"
#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Błędy ładowania!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanentnie usuń %d obiekt(ów) (Nie można tego cofnąć)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
msgstr "Posiada"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Zasoby bez jawnych właścicieli:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr ""
#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Usunąć zaznaczone pliki?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Usuń"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Niewłaściwa nazwa."
#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Dopuszczalne znaki:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Niepoprawna nazwa. Nie może być taka sama jak istniejąca klasa silnika."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "Niepoprawna nazwa. Nie może być taka sama jak wbudowany typ."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "Niepoprawna nazwa. Nie może być taka sama jak nazwa globalnej stałej."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Niewłaściwa ścieżka."
#: tools/editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Plik nie istnieje."
#: tools/editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr ""
#: tools/editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Dodaj AutoLoad"
#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' już istnieje!"
#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Rename Autoload"
msgstr "Zmień nazwę Autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: tools/editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
#: tools/editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Usuń Autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Włącz"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nazwa węzła:"
#: tools/editor/editor_autoload_settings.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Name"
msgstr "Nazwa"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Lista:"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizowanie Sceny"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Zachowywanie lokalnych zmian.."
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Aktualizacja sceny .."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Wybierz Katalog"
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Wybierz"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Wróć"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Dalej"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "W górę"
#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Odśwież"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Pokaż ukryte pliki"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Ustaw jako ulubione"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Przełącz tryby"
#: tools/editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Przesuń Ulubiony w Górę"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Przesuń Ulubiony w Dół"
#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Ulubione:"
#: tools/editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Ostatnie:"
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Podgląd:"
#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Przeszukaj Źródła"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Wyszukaj w Pomocy"
#: tools/editor/editor_help.cpp
msgid "Class List:"
msgstr "List Klas:"
#: tools/editor/editor_help.cpp
msgid "Search Classes"
msgstr "Przeszukaj klasy"
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
msgstr "Klasa:"
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Dziedziczy:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Dziedziczone przez:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Krótki opis:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Metody Publiczne:"
#: tools/editor/editor_help.cpp
msgid "Members:"
msgstr "Członkowie:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Elementy Tematu GUI:"
#: tools/editor/editor_help.cpp
msgid "Signals:"
msgstr "Sygnały:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Stałe:"
#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Opis:"
#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Opis Metody:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
msgstr "Wyszukaj w tekscie"
#: tools/editor/editor_import_export.cpp
msgid "Added:"
msgstr "Dodane:"
#: tools/editor/editor_import_export.cpp
msgid "Removed:"
msgstr "Usunięte:"
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "Błąd podczas zapisywania atlasu:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "Nie udało się zapisać tekstury atlasu:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "Zapisywanie Pliku:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
msgstr "Pakowanie"
#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "Exportowanie do %s"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "Konfigurowanie .."
#: tools/editor/editor_log.cpp
msgid " Output:"
msgstr " Wyjście:"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "Prze-Importowanie"
#: tools/editor/editor_node.cpp
msgid "Importing:"
msgstr "Importowanie:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Węzeł ze Sceny"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Błąd podczas zapisu zasobu!"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
#, fuzzy
msgid "Save Resource As.."
msgstr "Zapisz zasób jako..."
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Widzę.."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nie można otworzyć pliku do zapisu:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Nieznany format pliku:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
msgstr "Błąd podczas zapisywania."
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Zapisywanie Sceny"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizowanie"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Tworzenie Miniatury"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
"spełnione."
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nie udało się wczytać MeshLibrary do połączenia!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Błąd podczas zapisywania MeshLibrary!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nie udało się wczytać TileSet do połączenia!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Błąd podczas zapisywania TileSet!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "Nie można otworzyć pliku zip szablonów eksportu."
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "Ładowanie szablonów eksportu"
#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Error trying to save layout!"
msgstr "Błąd podczas zapisu layoutu"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Domyślny układ edytora został nadpisany."
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nie znaleziono nazwy układu!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Przywrócono domyślny układ do ustawień bazowych."
#: tools/editor/editor_node.cpp
msgid "Copy Params"
msgstr "Kopiuj parametry"
#: tools/editor/editor_node.cpp
msgid "Paste Params"
msgstr "Wklej parametry"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Wklej zasób"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Kopiuj zasób"
#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Make Built-In"
msgstr "Skrypt wbudowany"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Open in Help"
msgstr "Otwórz w Pomocy"
#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nie ma zdefiniowanej sceny do uruchomienia."
#: tools/editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"Nie zdefiniowano głównej sceny, chcesz jakąś wybrać?\n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
#: tools/editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Wybrana scena '%s' nie istnieje, wybrać poprawną? \n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
#: tools/editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Wybrany plik '%s' nie jest sceną, wybrać poprawny?\n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Aktualna scena nie została zapisana, proszę zapisać scenę przed "
"uruchomieniem."
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nie można było uruchomić podprocesu!"
#: tools/editor/editor_node.cpp
msgid "Open Scene"
msgstr "Otwórz scenę"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Otwórz scenę bazową"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Szybkie otwieranie sceny.."
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Szybkie otwieranie skryptu.."
#: tools/editor/editor_node.cpp
msgid "Yes"
msgstr "Tak"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Zamknąć scenę? (Niezapisane zmiany zostaną utracone)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Zapisz scenę jako.."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?"
#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "Proszę najpierw zapisać scenę."
#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Eksportuj bibliotekę Meshów"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Eksportuj TileSet"
#: tools/editor/editor_node.cpp
msgid "Quit"
msgstr "Wyjdź"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Zamknąć edytor?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Aktualna scena nie została zapisana. Otworzyć mimo to?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nie można przeładować sceny która nie została zapisana."
#: tools/editor/editor_node.cpp
msgid "Revert"
msgstr "Przywróć"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tego nie można cofnąć. Przywrócić mimo to?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Szybkie uruchomienie sceny.."
#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"Otworzyć menedżer projektów?\n"
"(Niezapisane zmiany zostaną utracone)"
#: tools/editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Wybierz główną scenę"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "Ugh"
msgstr "Błąd"
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Błąd podczas ładowania sceny. Musi ona znajdować się wewnątrz folderu "
"projektu. Użyj narzędzia \"Importuj\" aby zapisać scenę wewnątrz tego "
"projektu."
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Błąd ładowania sceny."
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scena '%s' ma niespełnione zależności:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
msgstr "Zapisz Układ"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Usuń Układ"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
msgstr "Domyślny"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Przełącz Zakładkę Sceny"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "Pozostało %d plików"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "Pozostało %d plików lub folderów"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "Scena"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Idź do poprzednio otwartej sceny."
#: tools/editor/editor_node.cpp
msgid "Fullscreen Mode"
msgstr "Pełny ekran"
#: tools/editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"
#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Następna zakładka"
#: tools/editor/editor_node.cpp
msgid "Previous tab"
msgstr "Poprzednia zakładka"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operacja na plikach sceny."
#: tools/editor/editor_node.cpp
msgid "New Scene"
msgstr "Nowa Scena"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nowa Odziedziczona Scena.."
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Otwórz Scene.."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
msgstr "Zapisz Scene"
#: tools/editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Zapisz wszystkie Sceny"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
msgstr "Zamknij Scene"
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "Zamknij i wróć do poprzedniej sceny"
#: tools/editor/editor_node.cpp
msgid "Open Recent"
msgstr "Ostatnio Otwierane"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
msgstr "Szybkie filtry plików.."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
msgstr "Konwertuje Na.."
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary..."
#: tools/editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet..."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Run Script"
msgstr "Uruchom Skrypt"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
msgstr "Ustawienia Projektu"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Resetuj scenę"
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Wyjdź do Listy Projektów"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importuj zasoby do projektu."
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Import"
msgstr "Importuj"
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Tools"
msgstr "Narzędzia"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "Eksportuj projekt na inne platformy."
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
msgstr "Eksport"
#: tools/editor/editor_node.cpp
msgid "Play the project."
msgstr "Uruchom projekt."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Uruchom"
#: tools/editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pauzuj scenę"
#: tools/editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pauzuj scenę"
#: tools/editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Zatrzymaj scene."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Stop"
#: tools/editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Uruchom aktualnie edytowaną scenę."
#: tools/editor/editor_node.cpp
msgid "Play Scene"
msgstr "Odtwórz Scene"
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Uruchom niestandardową scenę"
#: tools/editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Uruchom niestandardową scenę"
#: tools/editor/editor_node.cpp
msgid "Debug options"
msgstr "Opcje debugowania"
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uruchom z użyciem Zdalnego Debugowania"
#: tools/editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Podczas eksportu lub uruchomienia aplikacja wynikowa spróbuje połączyć się z "
"adresem IP tego komputera w celu zdebugowania."
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Gdy ta opcja jest zaznaczona, eksportowanie stworzy jak najmniejszy plik "
"wykonywalny.\n"
"System plików będzie udostępniony przez ten edytor poprzez sieć.\n"
"Na Androidzie eksport użyje kabla USB dla lepszej wydajności. Opcja ta "
"znacznie przyspiesza testowanie dużych gier."
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Widoczne kształty kolizji"
#: tools/editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Kształty kolizji i promienie raycast (2D i 3D) będą widoczne, jeśli ta opcja "
"będzie zaznaczona."
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Nawigacja Widoczna"
#: tools/editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Kształty i poligony nawigacyjne będą widoczne, jeśli ta opcja będzie "
"zaznaczona."
#: tools/editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synchronizuj zmiany w scenie"
#: tools/editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wszelkie zmiany sceny w edytorze będą odtworzone w uruchomionej grze na "
"urządzeniu zdalnym. Opcja ta działa szybciej na sieciowych systemach plików."
#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synchronizuj zmiany skryptów"
#: tools/editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wszelkie zmiany skryptów będą synchronizowane z urządzeniem zdalnym "
"(działające instancje będą zrestartowane). Opcja ta działa szybciej z "
"użyciem sieciowych systemów plików."
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Ustawienia"
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Ustawienia Edytora"
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Układ Edytora"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Zainstaluj Szablony Eksportu"
#: tools/editor/editor_node.cpp
msgid "About"
msgstr "O programie"
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "Powiadomienie o zmianie stanu zasobu zewnętrznego."
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Ikona obraca się, gdy okno edytora jest odrysowywane!"
#: tools/editor/editor_node.cpp
msgid "Update Always"
msgstr "Zawsze Odświeżaj"
#: tools/editor/editor_node.cpp
msgid "Update Changes"
msgstr "Odśwież Zmiany"
#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Stwórz nowy zasób wewnątrz pamięci i edytuj go."
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Wczytaj istniejący zasób i edytuj go."
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Zapisz aktualnie edytowany zasób."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Zapisz jako..."
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Idź do poprzedniego edytowanego obiektu w historii."
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Idź do następnego edytowanego obiektu w historii."
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historia ostatnio edytowanych obiektów."
#: tools/editor/editor_node.cpp
msgid "Object properties."
msgstr "Właściwości obiektu."
#: tools/editor/editor_node.cpp
msgid "FileSystem"
msgstr "System plików"
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Wyjście"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "Prze-Importuj"
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Odśwież"
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "Podziękowania od społeczności Godot'a!"
#: tools/editor/editor_node.cpp
msgid "Thanks!"
msgstr "Dzięki!"
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Zaimportuj Szablony z pliku ZIP"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
msgstr "Wyeksportuj projekt"
#: tools/editor/editor_node.cpp
msgid "Export Library"
msgstr "Wyeksportuj biblioteke"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Połącz z Istniejącym"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
msgstr "Hasło:"
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Otwórz i Uruchom Skrypt"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
msgstr "Wczytaj błędy"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Zainstalowane Wtyczki:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "Wersja:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Zatrzymaj profilowanie"
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Rozpocznij profilowanie"
#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Measure:"
msgstr "Zmierzono:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Czas ramki (sek)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Średni Czas (sek)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
msgstr "% Ramek"
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "% Ramek Fixed"
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Czas:"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Włącznie"
#: tools/editor/editor_profiler.cpp
#, fuzzy
msgid "Self"
msgstr "Ten obiekt"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Klatka #:"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "Proszę poczekać na zakończenie skanowania."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "Bieżąca scena musi być zapisana aby ponownie zaimportować."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "Zapisz i Prze-Importuj"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "Zaimportuj ponownie zmienione zasoby"
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Wpisz swoją logikę w metodzie _run()."
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Edytowana scena już istnieje."
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nie udało się stworzyć instancji skryptu:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Zapomniałeś nazwy 'narzędzia' ?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nie można uruchomić skryptu:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Zapomniałeś metody '_run'?"
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Damyślny(Same as Editor)"
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scieżka Sceny:"
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Zaimportuj z Węzła:"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Nie udało się otworzyć pliku file_type_cache.cch do zapisu, pamięć podręczna "
"typu plików nie będzie zapisana!"
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr ""
#: tools/editor/filesystem_dock.cpp
#, fuzzy
msgid "Same source and destination paths, doing nothing."
msgstr ""
"Ścieżki źródłowa i docelowa są takie same, żadna akcja nie została wykonana."
#: tools/editor/filesystem_dock.cpp
#, fuzzy
msgid "Can't move directories to within themselves."
msgstr "Nie możesz przenieść danego katalogu do jego wnętrza."
#: tools/editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "Wybierz nową nazwę i lokację dla:"
#: tools/editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "Nie wybrano pliku!"
#: tools/editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancja"
#: tools/editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Edytuj Zależności..."
#: tools/editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Pokaż właścicieli.."
#: tools/editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Skopiuj Ścieżkę"
#: tools/editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "Zmień nazwę lub Przenieś..."
#: tools/editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Przenieś Do..."
#: tools/editor/filesystem_dock.cpp
msgid "Info"
msgstr "Informacje"
#: tools/editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Pokaż w menadżerze plików"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "Importuj ponownie.."
#: tools/editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Poprzedni katalog"
#: tools/editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Następny folder"
#: tools/editor/filesystem_dock.cpp
#, fuzzy
msgid "Re-Scan Filesystem"
msgstr "Przeskanuj system plików ponownie"
#: tools/editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Ustaw folder jako Ulubiony"
#: tools/editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Stwórz instancje wybranej sceny/scen jako dziecko wybranego węzła."
#: tools/editor/filesystem_dock.cpp
msgid "Move"
msgstr "Przenieś"
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Dodaj do Grupy"
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Usuń z Grupy"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "Docelowa ścieżka jest pusta."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "Ścieżka docelowa musi być bezwzględna."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "Docelowa ścieżka musi istnieć."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "Ścieżka zapisu jest pusta!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "Źródłowe Tekstury:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
msgstr "Docelowa Ścieżka:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "Akceptuj"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "Brak pliku źródłowego czcionki!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "Brak docelowego zasobu czcionki!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"Błędne rozszerzenie pliku.\n"
"Proszę użyć .fnt."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "Nie udało się zapisać czcionki."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "Źródłowa czcionka:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "Wielkość oryginalna czcionki:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "Wielkość docelowa czcionki:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#, fuzzy
msgid "The quick brown fox jumps over the lazy dog."
msgstr "Zżółć gęślą jaźń."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "Test:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "Opcje:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "Import Czcionki"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "Nie rozpoznano typu czcionki."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Czcionka"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "Brak siatek do zaimportowania!"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "Importuj Mesh"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "Meshe źródłowe:"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Siatka"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "Powierzchnia %d"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr ""
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "Importuj pliki dźwiękowe"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "Dźwięki źródłowe:"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "Dźwięk"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "Opcje Animacji"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "Flagi"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "Maksymalny Kąt"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "Klipy"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "Start"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "Koniec"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Pętla"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "Filtry"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "Ścieżka źródłowa jest pusta."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "Nie udało się wczytać skryptu po imporcie."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "Błąd podczas wczytywania sceny."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "Zaimportuj Scene 3D"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "Źródłowa Scena:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr "Taki sam jak scena docelowa"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr "Współdzielone"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr "Docelowy folder tekstur:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "Skrypt do wywołania po imporcie:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "Niestandardowy typ węzła głównego:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "Automatyczny"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "Brakuje następujących plików:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "Zaimportuj Pomimo"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "Importuj i Otwórz"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
"Edytowana sceny nie została zapisana. Otworzyć importowaną scenę mimo tego?"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importuj Scene"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "Importowanie Sceny.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "Uruchamiam skrypt..."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "Nie udało się wczytać skryptu po imporcie:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź "
"konsolę):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "Błąd podczas uruchamiania skryptu po imporcie:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "Zaimportuj Obraz:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "Nie można zaimportować pliku wewnątrz siebie samego:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "Zapisywanie.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "Scena Animacji 3D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "Nieskompresowany"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "Bezstratna Kompresja (PNG)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "Kompresja Stratna (WebP)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "Skompresuj (VRAM)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "Format Tekstury"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "Jakość Kompresji Textury (WebP):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "Opcje Tekstury"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "Proszę podać kilka plików !"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "Co najmniej jeden plik potrzebny do \"Atlas'u\"."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "Błąd importowania:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "Tylko jeden plik jest wymagany dla dużych tekstur."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "Maksymalny rozmiar tekstury:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "Zaimportuj Tekstury z \"Atlas'u\" (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "Rozmiar komórki:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "Duża Tekstura"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "Zaimportuj Duże Tekstury (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "Źródłowa Tekstura"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "Bazowa tekstura \"Atlas'u\""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "Źródłowe Tekstury"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "Zaimportuj Textury"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "Tekstura 2D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "Tekstura 3D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "Tekstura \"Atlas'u\""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"UWAGA: Importowanie tekstur 2D nie jest wymagane. Po prostu skopiuj pliki "
"png/jpg do folderu projektu."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "Przytnij pusty obszar."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "Tekstura"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "Importuj dużą teksturę"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "Wczytaj obrazek źródłowy"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "Przycinanie"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "Wstawianie"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "Zapisywanie"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "Nie udało się zapisać dużej tekstury:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "Ładowanie obrazu:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "Nie można załadować obrazu:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "Konwersja Obrazów"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "Przycinanie Obrazów"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "Wadliwe źródło!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "Kolumna"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Language"
msgstr "Język"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "Brak elementów do importu!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "Brak ścieżki docelowej!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "Importuj tłumaczenia"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "Nie można zaimportować!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "Importuj tłumaczenie"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "Źródłowy CSV:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "Ignoruj Pierwszy Wiersz"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "Skompresuj"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
msgstr "Dodaj do Projektu (engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "Zaimportuj Język:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "Tłumaczenie"
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
msgid "Node"
msgstr "Węzeł"
#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr "Grupy"
#: tools/editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Wybierz węzeł do edycji sygnałów i grup."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Uruchom automatycznie"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nowa Nazwa Animacji:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nowa Animacja"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Zmień Nazwę Animacji:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Usuń Animację"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "BŁĄD: błędna nazwa animacji!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "BŁĄD: animacja o takiej nazwie już istnieje!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Zmień nazwę Animacji"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Dodaj Animację"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Wczytaj Animację"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Zduplikuj Animacje"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "BŁĄD: Brak animacji do skopiowania!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Wklejona Animacja"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Wklej Animację"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "BŁĄD: Brak animacji do edycji!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Zatrzymaj animację (S)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Uruchom animację od początku (Shift+D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Uruchom animację od aktualnej pozycji (D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Pozycja animacji (sekundy)."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Załaduj animacje z dysku."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Zapisz wybraną animacje"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Zapisz jako"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Auto odtwarzanie po załadowaniu"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Narzędzia do Animacji"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Skopiuj Animacje"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Nowa Animacja"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nazwa Animacji:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Błąd!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animacja"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nowa nazwa:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatyczny Restart:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restart(y):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Bieżący:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Dodaj Wejście"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "Zmień nazwę"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Zaimportuj Animacje.."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Filtry.."
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "Parsowanie Geometrii"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "Tworzenie BVH"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "Podgląd"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Konfiguruj krokowanie"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset siatki:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Krok siatki:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset obrotu:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Krok obrotu:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Przesuń pivot"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Edytuj łańcuch IK"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Edytuj CanvasItem"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Zmień zakotwiczenie"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "Powiększenie (%):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Wklej Pozę"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Select Mode"
msgstr "Zaznaczenie (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Przeciągnij: Obróć"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Przeciągnij: Przesuń"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Wciśnij 'v' by Zmienić Pivot, 'Shift+v' by Przesunąć Pivot (podczas "
"poruszania)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move Mode"
msgstr "Tryb Przesuwania (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate Mode"
msgstr "Tryb Rotacji (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kliknij by zmienić środek obrotu obiektu."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Tryb przesuwania"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Zablokuj wybrany obiekt w miejscu (nie można nim poruszyć)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odblokuj wybrany obiekt (można nim poruszyć)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Zablokuj selekcję węzłów podrzędnych."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Odblokuj selekcję węzłów podrzędnych."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Edit"
msgstr "Edycja"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Użyj Przyciągania"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Pokaż kratownicę"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Użyj kroków obrotu"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Konfiguruj krokowanie.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Użyj krokowania na poziomie pikseli"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "Szkielet.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Stwórz Kości"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Wyczyść Kości"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Stwórz Łańcuch IK"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Wyczyść Łańcuch IK"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Widok"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Wyzeruj przybliżenie"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Środek zaznaczenia"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Powiększ do zaznaczenia"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Wstaw Klucze"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Wstaw Klucz"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Skopiuj Pozę"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Wyczyść Pozę"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "Ustaw Wartość"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Stwórz Polygon"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "LMB: Przesuń Punkt."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "RMB: Wymaż Punkt."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Oś-X"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Oś-Y"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Oś-Z"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Błąd wczytywania obrazu:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "Wyczyść Emiter"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Utwórz Emiter"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "Powierzchnia"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Zaznacz Punkty"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Drag: Zaznacz Punkty Kontrolne"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klik: Dodaj Punkt"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Prawy Klik: Usuń Punkt"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Zaznacz Punkty Kontrolne (Shift+Drag)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Dodaj Punkt (w pustym miejscu)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Podziel Segment (na krzywej)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Usuń Punkt"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Zamknij Krzywą"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punkt Krzywej #"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Podziel Ścieżkę"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Usuń punkt ścieżki"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Stwórz Mapę UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Przekształć Mapę UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Wielokąt 2D UV Edytor"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Przesuń Punkt"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Obróć"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Przesuń wszystko"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaluj"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Przesuń Wielokąt"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Obróć Wielokąt"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skaluj Wielokąt"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Wielokąt->UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Wielokąt"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Wyczyść UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Kratownica"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "BŁĄD: Nie można wczytać zasobu!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Dodaj Zasób"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Zmień nazwę Zasobu"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Usuń Zasób"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Wczytaj Zasób"
#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr ""
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "Długość:"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "Wysokość"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Błąd podczas zapisywania tematu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Błąd zapisywania"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Błąd importowania tematu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Błąd importowania"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Zaimportuj temat"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Zapisz Temat Jako.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Następny skrypt"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Poprzedni skrypt"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "File"
msgstr "Plik"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_editor.cpp
msgid "New"
msgstr "Nowy"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Zapisz Wszystko"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Przeładuj Temat"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Zapisz Temat"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Zapisz Temat Jako"
#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close Docs"
msgstr "Zamknij Scene"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Przesuń w Górę"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "Przesuń w Dół"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Znajdź.."
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Znajdź Następny"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "Znajdź Poprzedni"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "Zamień.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "Idź do Funkcji.."
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Idź do Lini.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debug"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Kontynuuj"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "Okno"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "Przesuń w Lewo"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "Przesuń w Prawo"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "Pomoc"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr "Pomoc Kontekstowa"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Poradniki"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "Otwórz https://godotengine.org na sekcji poradników."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Klasy"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Szukaj w hierarchii klas."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Idź do poprzednio edytowanego dokumentu."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Utwórz Skrypt"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Przeładuj"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Zapisz ponownie"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Wierzchołek"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Zmień Wartość Domyślną"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Tył"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Przód"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Tryb Przesuwania (W)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Tryb Rotacji (E)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr ""
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
msgid "Options"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuj"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Zaznacz"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Obróć o 0 stopni"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Obróć o 90 stopni"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Obróć o 180 stopni"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Obróć o 270 stopni"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Edit Script Options"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Change Image Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Group name already exists!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Add Image Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Delete Image Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Atlas Preview"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Target"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export to Platform"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Resources"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export all resources in the project."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Resources to Export:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Action"
msgstr ""
#: tools/editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Images"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Keep Original"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress Formats:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Image Groups"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Groups:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress Disk"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress RAM"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress Mode:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Atlas:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Shrink By:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Preview Atlas"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Image Filter:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Images:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Select None"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Samples"
msgstr "Sample"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Keep"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Trim"
msgstr "Przytnij"
#: tools/editor/project_export.cpp
msgid "Trailing Silence:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Script"
msgstr "Skrypt"
#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Tryb eksportu skryptów:"
#: tools/editor/project_export.cpp
msgid "Text"
msgstr "Tekst"
#: tools/editor/project_export.cpp
msgid "Compiled"
msgstr "Skompilowany"
#: tools/editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Zaszyfrowany (podaj klucz poniżej)"
#: tools/editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Klucz szyfrujący skrypty (256-bit jako hex):"
#: tools/editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Eksport PCK/Zip"
#: tools/editor/project_export.cpp
msgid "Export Project PCK"
msgstr "Eksport projektu PCK"
#: tools/editor/project_export.cpp
msgid "Export.."
msgstr "Eksport.."
#: tools/editor/project_export.cpp
msgid "Project Export"
msgstr "Eksport projektu"
#: tools/editor/project_export.cpp
msgid "Export Preset:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg nie może istnieć."
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg musi istnieć."
#: tools/editor/project_manager.cpp
msgid "Imported Project"
msgstr "Zaimportowano projekt"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
msgstr "Nie można było stworzyć engine.cfg w ścieżce projektu."
#: tools/editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "Ścieżka Projektu (musi istnieć):"
#: tools/editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nazwa Projektu:"
#: tools/editor/project_manager.cpp
msgid "Create New Project"
msgstr "Stwórz nowy Projekt"
#: tools/editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ścieżka do Projektu:"
#: tools/editor/project_manager.cpp
msgid "Install Project:"
msgstr "Zainstaluj Projekt:"
#: tools/editor/project_manager.cpp
msgid "Install"
msgstr "Instaluj"
#: tools/editor/project_manager.cpp
msgid "Browse"
msgstr "Szukaj"
#: tools/editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nowy Projekt Gry"
#: tools/editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projekt bez nazwy"
#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Menedżer projektu"
#: tools/editor/project_manager.cpp
msgid "Project List"
msgstr "Lista projektów"
#: tools/editor/project_manager.cpp
msgid "Run"
msgstr "Uruchom"
#: tools/editor/project_manager.cpp
msgid "Scan"
msgstr "Skanuj"
#: tools/editor/project_manager.cpp
#, fuzzy
msgid "Select a Folder to Scan"
msgstr "Wybierz węzeł"
#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Nowy Projekt"
#: tools/editor/project_manager.cpp
msgid "Exit"
msgstr "Wyjdź"
#: tools/editor/project_settings.cpp
msgid "Key "
msgstr "Klawisz "
#: tools/editor/project_settings.cpp
msgid "Joy Button"
msgstr "Przycisk joysticka"
#: tools/editor/project_settings.cpp
msgid "Joy Axis"
msgstr "Oś joysticka"
#: tools/editor/project_settings.cpp
msgid "Mouse Button"
msgstr "Przycisk myszy"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "Akcja %s już istnieje!"
#: tools/editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
#, fuzzy
msgid "Press a Key.."
msgstr "Naciśnij klawisz.."
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Left Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Right Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Middle Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Button 6"
msgstr "Przycisk 6"
#: tools/editor/project_settings.cpp
msgid "Button 7"
msgstr "Przycisk 7"
#: tools/editor/project_settings.cpp
msgid "Button 8"
msgstr "Przycisk 8"
#: tools/editor/project_settings.cpp
msgid "Button 9"
msgstr "Przycisk 9"
#: tools/editor/project_settings.cpp
msgid "Joystick Axis Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Joystick Button Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Input Action"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Toggle Persisting"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Błąd zapisu ustawień."
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "Ustawienia zapisane pomyślnie."
#: tools/editor/project_settings.cpp
msgid "Add Translation"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remove Translation"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
msgstr "Ustawienia Projektu (engine.cfg)"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
msgstr "Właściwość:"
#: tools/editor/project_settings.cpp
msgid "Del"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Input Map"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Action:"
msgstr "Akcja:"
#: tools/editor/project_settings.cpp
msgid "Device:"
msgstr "Urządzenie:"
#: tools/editor/project_settings.cpp
msgid "Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Localization"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Translations"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Translations:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add.."
msgstr "Dodaj.."
#: tools/editor/project_settings.cpp
msgid "Remaps"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Resources:"
msgstr "Zasoby:"
#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Locale"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "AutoLoad"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Plugins"
msgstr "Wtyczki"
#: tools/editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"
#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "File.."
msgstr "Plik.."
#: tools/editor/property_editor.cpp
#, fuzzy
msgid "Dir.."
msgstr "Katalog.."
#: tools/editor/property_editor.cpp
msgid "Load"
msgstr "Wczytaj"
#: tools/editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Błąd wczytania pliku: Brak zasobu!"
#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "Nie można wczytać obrazu"
#: tools/editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: tools/editor/property_editor.cpp
msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Set"
msgstr "Ustaw"
#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Właściwości:"
#: tools/editor/property_editor.cpp
msgid "Global"
msgstr "Globalne"
#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: tools/editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "Stwórz nowy zasób"
#: tools/editor/resources_dock.cpp
msgid "Open Resource"
msgstr "Otwórz zasób"
#: tools/editor/resources_dock.cpp
msgid "Save Resource"
msgstr "Zapisz zasób"
#: tools/editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "Narzędzia zasobów"
#: tools/editor/resources_dock.cpp
msgid "Make Local"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Aktualna scena"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Główna scena"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumenty głównej sceny:"
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ustawienia uruchomienia sceny"
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "OK :("
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Ok"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplikuj węzeł(y)"
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete Node(s)?"
msgstr "Usuń węzeł?"
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation can't be done without a scene."
msgstr "Ta operacja nie może zostać zrobiona bez sceny."
#: tools/editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Zapisz scene jako ..."
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "To ma sens!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remove Node(s)"
msgstr "Usuń węzeł(ły)"
#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Utwórz węzeł"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Błąd podczas zapisywania sceny."
#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "Edytuj grupy"
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "Edytuj Połączenia"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Usuń węzeł (węzły)"
#: tools/editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Dodaj węzeł dziecko"
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Zmień typ"
#: tools/editor/scene_tree_dock.cpp
msgid "Add Script"
msgstr "Dodaj skrypt"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Dołącz ze sceny"
#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Zapisz gałąź jako scene"
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete (No Confirm)"
msgstr "Proszę potwierdzić..."
#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Dodaj/Stwórz nowy węzeł"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
"parent first."
msgstr ""
"Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
"najpierw rodzica."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancja:"
#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Zmień nazwę węzła"
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Drzewo sceny (węzły):"
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otwórz w edytorze"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "Wyczyść dziedziczenie"
#: tools/editor/scene_tree_editor.cpp
#, fuzzy
msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Wybierz węzeł"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nieprawidłowa nazwa klasy bazowej"
#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "Poprawne znaki:"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Niepoprawna nazwa klasy"
#: tools/editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "Poprawna nazwa"
#: tools/editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: tools/editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "Nazwa klasy jest niepoprawna!"
#: tools/editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "Nazwa klasy nadrzędnej jest niepoprawna!"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "Niepoprawna ścieżka!"
#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "Nie można było stworzyć skryptu w systemie plików."
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Ścieżka jest pusta"
#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "Ścieżka nie jest lokalna"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Niepoprawna ścieżka bazowa"
#: tools/editor/script_create_dialog.cpp
msgid "File exists"
msgstr "Plik Istnieje"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Niepoprawne rozszerzenie"
#: tools/editor/script_create_dialog.cpp
msgid "Valid path"
msgstr "Poprawna ścieżka"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nazwa Klasy:"
#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "Wbudowany skrypt"
#: tools/editor/script_create_dialog.cpp
msgid "Create Node Script"
msgstr "Utwórz skrypt dla węzła"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bajty:"
#: tools/editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Ostrzeżenie"
#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Błąd:"
#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Źródło:"
#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Funkcja:"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Błędy"
#: tools/editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Połączono z procesem potomnym"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Sprawdź poprzednią instancję"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Sprawdź następną instancję"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Ramki stosu"
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Zmienna"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Błędy:"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Śledzenie stosu (jeśli dotyczy):"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote Object Properties: "
msgstr "Właściwości zdalnego obiektu: "
#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: tools/editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Wartość"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"
#: tools/editor/script_editor_debugger.cpp
#, fuzzy
msgid "List of Video Memory Usage by Resource:"
msgstr "Zużycie pamięci wideo według zasobów:"
#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Całkowity:"
#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Pamięć wideo"
#: tools/editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"
#: tools/editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Typ"
#: tools/editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Użycie"
#: tools/editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Różne"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Kliknięta kontrolka:"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ klikniętej kontrolki:"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Ustaw z drzewa"
#: tools/editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Skróty"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Zmień promień światła"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Zmień Pole Widzenia Kamery"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Zmień promień Sphere Shape"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Zmień rozmiar Box Shape"
#: tools/editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Capsule Shape Radius"
msgstr "Zmień średnicę Capsule Shape"
#: tools/editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Capsule Shape Height"
msgstr "Zmień wysokośc Capsule Shape"
#: tools/editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Ray Shape Length"
msgstr "Zmień długość Ray Shape"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#~ msgid "Cannot go into subdir:"
#~ msgstr "Nie można iść do podkatalogu:"