godot/platform
Rémi Verschelde 6334895088 Display error type (error, warning, script error) in OS::print_error
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
2015-11-10 18:29:34 +01:00
..
android Merge pull request #2203 from volzhs/fix_android_payments 2015-10-17 12:12:34 -03:00
bb10 Merge pull request #2479 from firefly2442/cppcheck-unusedvars 2015-10-17 10:25:36 -03:00
flash rasterizer comparison fix 2015-10-18 20:28:51 -05:00
haiku Haiku: fix build 2015-10-17 15:41:01 +03:00
iphone Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Add support for Opus audio format 2015-10-02 14:25:38 -03:00
nacl Add OS.get_time_zone_info function 2015-06-06 05:57:33 +02:00
osx Added specific get_locale to OSX platform 2015-10-16 19:42:26 +02:00
server Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
windows Display error type (error, warning, script error) in OS::print_error 2015-11-10 18:29:34 +01:00
winrt Display error type (error, warning, script error) in OS::print_error 2015-11-10 18:29:34 +01:00
x11 Made the Atom net_wm_icon local 2015-10-26 01:36:27 +08:00