godot/core
Rémi Verschelde f83486b430
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
..
config Fix bug causing `project.godot` to be ignored when `project.binary` is missing 2021-03-16 09:38:35 -07:00
crypto Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
debugger [Net] Make debugger peer less CPU intensive. 2021-03-16 21:48:15 +01:00
error Modernize atomics 2021-02-18 17:12:46 +01:00
input Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
io Optimize image channel detection 2021-03-26 15:44:00 -03:00
math Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
object fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
os Add flag to stop printing to stdout/stderr 2021-04-06 07:36:41 -03:00
string Merge pull request #46991 from madmiraal/rename-invert-reverse 2021-04-01 13:32:22 +02:00
templates Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
variant Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
SCsub
core_bind.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
core_bind.h Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
core_builders.py
core_constants.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
core_constants.h
core_string_names.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
core_string_names.h Removed _change_notify 2021-02-10 19:31:24 -03:00
doc_data.cpp
doc_data.h
register_core_types.cpp Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
register_core_types.h
typedefs.h
version.h