35dafc9fa8
Splits monolithic physics class files.
70 lines
3.2 KiB
C++
70 lines
3.2 KiB
C++
/**************************************************************************/
|
|
/* spring_arm_3d_gizmo_plugin.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "spring_arm_3d_gizmo_plugin.h"
|
|
|
|
#include "editor/editor_settings.h"
|
|
#include "editor/plugins/node_3d_editor_plugin.h"
|
|
#include "scene/3d/physics/spring_arm_3d.h"
|
|
#include "scene/resources/3d/shape_3d.h"
|
|
|
|
void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
|
SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
|
|
|
|
p_gizmo->clear();
|
|
|
|
Vector<Vector3> lines = {
|
|
Vector3(),
|
|
Vector3(0, 0, 1.0) * spring_arm->get_length()
|
|
};
|
|
|
|
Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
|
|
|
|
p_gizmo->add_lines(lines, material);
|
|
p_gizmo->add_collision_segments(lines);
|
|
}
|
|
|
|
SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
|
|
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
|
|
create_material("shape_material", gizmo_color);
|
|
}
|
|
|
|
bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
|
|
return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
|
|
}
|
|
|
|
String SpringArm3DGizmoPlugin::get_gizmo_name() const {
|
|
return "SpringArm3D";
|
|
}
|
|
|
|
int SpringArm3DGizmoPlugin::get_priority() const {
|
|
return -1;
|
|
}
|