godot/scene
Rémi Verschelde 7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
..
2d Add new Parallax2D node 2024-03-03 15:46:40 -05:00
3d Merge pull request #89145 from bruvzg/lbl3d_aabb 2024-03-05 09:56:09 +01:00
animation Merge pull request #86743 from Mickeon/autocompletion-optimise-object 2024-03-01 14:56:06 +01:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #89158 from bruvzg/rtl_meta_hover_fix 2024-03-05 09:56:12 +01:00
main [Window] Allow to override viewport and project settings and force use of native window. 2024-03-04 23:06:27 +02:00
resources Merge pull request #86208 from MarcusElg/betterworldboundary 2024-03-04 13:32:51 +01:00
theme Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
SCsub
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00