24e4ac9167
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script.
384 lines
19 KiB
C#
384 lines
19 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators
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{
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internal static class MarshalUtils
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{
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public class TypeCache
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{
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public INamedTypeSymbol GodotObjectType { get; }
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public TypeCache(Compilation compilation)
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{
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INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
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{
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return compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
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throw new InvalidOperationException($"Type not found: '{fullyQualifiedMetadataName}'.");
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}
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GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
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}
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}
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public static VariantType? ConvertMarshalTypeToVariantType(MarshalType marshalType)
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=> marshalType switch
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{
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MarshalType.Boolean => VariantType.Bool,
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MarshalType.Char => VariantType.Int,
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MarshalType.SByte => VariantType.Int,
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MarshalType.Int16 => VariantType.Int,
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MarshalType.Int32 => VariantType.Int,
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MarshalType.Int64 => VariantType.Int,
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MarshalType.Byte => VariantType.Int,
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MarshalType.UInt16 => VariantType.Int,
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MarshalType.UInt32 => VariantType.Int,
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MarshalType.UInt64 => VariantType.Int,
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MarshalType.Single => VariantType.Float,
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MarshalType.Double => VariantType.Float,
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MarshalType.String => VariantType.String,
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MarshalType.Vector2 => VariantType.Vector2,
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MarshalType.Vector2i => VariantType.Vector2i,
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MarshalType.Rect2 => VariantType.Rect2,
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MarshalType.Rect2i => VariantType.Rect2i,
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MarshalType.Transform2D => VariantType.Transform2d,
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MarshalType.Vector3 => VariantType.Vector3,
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MarshalType.Vector3i => VariantType.Vector3i,
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MarshalType.Basis => VariantType.Basis,
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MarshalType.Quaternion => VariantType.Quaternion,
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MarshalType.Transform3D => VariantType.Transform3d,
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MarshalType.Vector4 => VariantType.Vector4,
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MarshalType.Vector4i => VariantType.Vector4i,
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MarshalType.Projection => VariantType.Projection,
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MarshalType.AABB => VariantType.Aabb,
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MarshalType.Color => VariantType.Color,
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MarshalType.Plane => VariantType.Plane,
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MarshalType.Callable => VariantType.Callable,
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MarshalType.Signal => VariantType.Signal,
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MarshalType.Enum => VariantType.Int,
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MarshalType.ByteArray => VariantType.PackedByteArray,
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MarshalType.Int32Array => VariantType.PackedInt32Array,
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MarshalType.Int64Array => VariantType.PackedInt64Array,
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MarshalType.Float32Array => VariantType.PackedFloat32Array,
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MarshalType.Float64Array => VariantType.PackedFloat64Array,
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MarshalType.StringArray => VariantType.PackedStringArray,
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MarshalType.Vector2Array => VariantType.PackedVector2Array,
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MarshalType.Vector3Array => VariantType.PackedVector3Array,
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MarshalType.ColorArray => VariantType.PackedColorArray,
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MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
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MarshalType.SystemArrayOfStringName => VariantType.Array,
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MarshalType.SystemArrayOfNodePath => VariantType.Array,
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MarshalType.SystemArrayOfRID => VariantType.Array,
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MarshalType.Variant => VariantType.Nil,
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MarshalType.GodotObjectOrDerived => VariantType.Object,
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MarshalType.StringName => VariantType.StringName,
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MarshalType.NodePath => VariantType.NodePath,
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MarshalType.RID => VariantType.Rid,
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MarshalType.GodotDictionary => VariantType.Dictionary,
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MarshalType.GodotArray => VariantType.Array,
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MarshalType.GodotGenericDictionary => VariantType.Dictionary,
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MarshalType.GodotGenericArray => VariantType.Array,
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_ => null
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};
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public static MarshalType? ConvertManagedTypeToMarshalType(ITypeSymbol type, TypeCache typeCache)
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{
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var specialType = type.SpecialType;
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switch (specialType)
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{
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case SpecialType.System_Boolean:
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return MarshalType.Boolean;
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case SpecialType.System_Char:
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return MarshalType.Char;
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case SpecialType.System_SByte:
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return MarshalType.SByte;
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case SpecialType.System_Int16:
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return MarshalType.Int16;
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case SpecialType.System_Int32:
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return MarshalType.Int32;
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case SpecialType.System_Int64:
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return MarshalType.Int64;
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case SpecialType.System_Byte:
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return MarshalType.Byte;
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case SpecialType.System_UInt16:
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return MarshalType.UInt16;
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case SpecialType.System_UInt32:
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return MarshalType.UInt32;
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case SpecialType.System_UInt64:
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return MarshalType.UInt64;
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case SpecialType.System_Single:
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return MarshalType.Single;
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case SpecialType.System_Double:
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return MarshalType.Double;
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case SpecialType.System_String:
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return MarshalType.String;
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default:
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{
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var typeKind = type.TypeKind;
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if (typeKind == TypeKind.Enum)
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return MarshalType.Enum;
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if (typeKind == TypeKind.Struct)
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{
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if (type.ContainingAssembly?.Name == "GodotSharp" &&
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type.ContainingNamespace?.Name == "Godot")
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{
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return type switch
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{
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{ Name: "Vector2" } => MarshalType.Vector2,
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{ Name: "Vector2i" } => MarshalType.Vector2i,
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{ Name: "Rect2" } => MarshalType.Rect2,
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{ Name: "Rect2i" } => MarshalType.Rect2i,
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{ Name: "Transform2D" } => MarshalType.Transform2D,
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{ Name: "Vector3" } => MarshalType.Vector3,
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{ Name: "Vector3i" } => MarshalType.Vector3i,
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{ Name: "Basis" } => MarshalType.Basis,
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{ Name: "Quaternion" } => MarshalType.Quaternion,
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{ Name: "Transform3D" } => MarshalType.Transform3D,
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{ Name: "Vector4" } => MarshalType.Vector4,
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{ Name: "Vector4i" } => MarshalType.Vector4i,
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{ Name: "Projection" } => MarshalType.Projection,
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{ Name: "AABB" } => MarshalType.AABB,
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{ Name: "Color" } => MarshalType.Color,
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{ Name: "Plane" } => MarshalType.Plane,
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{ Name: "RID" } => MarshalType.RID,
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{ Name: "Callable" } => MarshalType.Callable,
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{ Name: "Signal" } => MarshalType.Signal,
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{ Name: "Variant" } => MarshalType.Variant,
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_ => null
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};
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}
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}
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else if (typeKind == TypeKind.Array)
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{
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var arrayType = (IArrayTypeSymbol)type;
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if (arrayType.Rank != 1)
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return null;
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var elementType = arrayType.ElementType;
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switch (elementType.SpecialType)
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{
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case SpecialType.System_Byte:
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return MarshalType.ByteArray;
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case SpecialType.System_Int32:
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return MarshalType.Int32Array;
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case SpecialType.System_Int64:
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return MarshalType.Int64Array;
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case SpecialType.System_Single:
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return MarshalType.Float32Array;
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case SpecialType.System_Double:
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return MarshalType.Float64Array;
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case SpecialType.System_String:
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return MarshalType.StringArray;
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}
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if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
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return MarshalType.GodotObjectOrDerivedArray;
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if (elementType.ContainingAssembly?.Name == "GodotSharp" &&
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elementType.ContainingNamespace?.Name == "Godot")
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{
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switch (elementType)
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{
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case { Name: "Vector2" }:
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return MarshalType.Vector2Array;
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case { Name: "Vector3" }:
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return MarshalType.Vector3Array;
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case { Name: "Color" }:
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return MarshalType.ColorArray;
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case { Name: "StringName" }:
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return MarshalType.SystemArrayOfStringName;
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case { Name: "NodePath" }:
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return MarshalType.SystemArrayOfNodePath;
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case { Name: "RID" }:
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return MarshalType.SystemArrayOfRID;
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}
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}
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return null;
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}
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else
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{
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if (type.SimpleDerivesFrom(typeCache.GodotObjectType))
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return MarshalType.GodotObjectOrDerived;
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if (type.ContainingAssembly?.Name == "GodotSharp")
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{
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switch (type.ContainingNamespace?.Name)
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{
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case "Godot":
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return type switch
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{
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{ Name: "StringName" } => MarshalType.StringName,
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{ Name: "NodePath" } => MarshalType.NodePath,
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_ => null
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};
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case "Collections"
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when type.ContainingNamespace?.FullQualifiedNameOmitGlobal() == "Godot.Collections":
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return type switch
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{
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{ Name: "Dictionary" } =>
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type is INamedTypeSymbol { IsGenericType: false } ?
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MarshalType.GodotDictionary :
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MarshalType.GodotGenericDictionary,
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{ Name: "Array" } =>
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type is INamedTypeSymbol { IsGenericType: false } ?
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MarshalType.GodotArray :
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MarshalType.GodotGenericArray,
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_ => null
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};
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}
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}
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}
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break;
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}
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}
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return null;
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}
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private static bool SimpleDerivesFrom(this ITypeSymbol? type, ITypeSymbol candidateBaseType)
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{
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while (type != null)
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{
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if (SymbolEqualityComparer.Default.Equals(type, candidateBaseType))
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return true;
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type = type.BaseType;
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}
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return false;
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}
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public static ITypeSymbol? GetArrayElementType(ITypeSymbol typeSymbol)
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{
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if (typeSymbol.TypeKind == TypeKind.Array)
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{
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var arrayType = (IArrayTypeSymbol)typeSymbol;
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return arrayType.ElementType;
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}
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if (typeSymbol is INamedTypeSymbol { IsGenericType: true } genericType)
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return genericType.TypeArguments.FirstOrDefault();
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return null;
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}
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private static StringBuilder Append(this StringBuilder source, string a, string b)
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=> source.Append(a).Append(b);
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private static StringBuilder Append(this StringBuilder source, string a, string b, string c)
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=> source.Append(a).Append(b).Append(c);
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private static StringBuilder Append(this StringBuilder source, string a, string b,
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string c, string d)
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=> source.Append(a).Append(b).Append(c).Append(d);
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private static StringBuilder Append(this StringBuilder source, string a, string b,
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string c, string d, string e)
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=> source.Append(a).Append(b).Append(c).Append(d).Append(e);
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private static StringBuilder Append(this StringBuilder source, string a, string b,
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string c, string d, string e, string f)
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=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f);
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private static StringBuilder Append(this StringBuilder source, string a, string b,
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string c, string d, string e, string f, string g)
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=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g);
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private static StringBuilder Append(this StringBuilder source, string a, string b,
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string c, string d, string e, string f, string g, string h)
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=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h);
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private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils";
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public static StringBuilder AppendNativeVariantToManagedExpr(this StringBuilder source,
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
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{
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return marshalType switch
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{
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// We need a special case for GodotObjectOrDerived[], because it's not supported by VariantUtils.ConvertTo<T>
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
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((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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// We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.ConvertTo<T> is slower
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionary<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".ConvertToArray<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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_ => source.Append(VariantUtils, ".ConvertTo<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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};
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}
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public static StringBuilder AppendManagedToNativeVariantExpr(this StringBuilder source,
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
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{
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return marshalType switch
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{
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// We need a special case for GodotObjectOrDerived[], because it's not supported by VariantUtils.CreateFrom<T>
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
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// We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.CreateFrom<T> is slower
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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_ => source.Append(VariantUtils, ".CreateFrom<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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};
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}
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public static StringBuilder AppendVariantToManagedExpr(this StringBuilder source,
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
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{
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return marshalType switch
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{
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// We need a special case for GodotObjectOrDerived[], because it's not supported by Variant.As<T>
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(inputExpr, ".AsGodotObjectArray<",
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((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
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// We need a special case for generic Godot collections and GodotObjectOrDerived[], because Variant.As<T> is slower
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MarshalType.GodotGenericDictionary =>
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source.Append(inputExpr, ".AsGodotDictionary<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
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MarshalType.GodotGenericArray =>
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source.Append(inputExpr, ".AsGodotArray<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
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_ => source.Append(inputExpr, ".As<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">()")
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};
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}
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public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
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{
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return marshalType switch
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{
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// We need a special case for GodotObjectOrDerived[], because it's not supported by Variant.From<T>
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
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// We need a special case for generic Godot collections, because Variant.From<T> is slower
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MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
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source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
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_ => source.Append("global::Godot.Variant.From<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")")
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};
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}
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}
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}
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