godot/drivers/unix
Hugo Locurcio badcfa2523
Expose OS.read_string_from_stdin() to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
..
dir_access_unix.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
dir_access_unix.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
file_access_unix.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
file_access_unix.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
ip_unix.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
ip_unix.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
net_socket_posix.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
net_socket_posix.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
os_unix.cpp Expose OS.read_string_from_stdin() to the scripting API 2023-01-16 11:39:53 +01:00
os_unix.h Expose OS.read_string_from_stdin() to the scripting API 2023-01-16 11:39:53 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
syslog_logger.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
syslog_logger.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
thread_posix.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
thread_posix.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00