Godot Engine – Multi-platform 2D and 3D game engine
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Bojidar Marinov 63e33cfdd2 Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Closes #3911

(cherry picked from commit 6dcd1354c2)
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platform memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-06 18:46:53 +02:00
scene Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
servers Fix crash when resizing ConcavePolygonShape2D segments 2016-04-02 22:04:41 +02:00
tools Bind Z key (without modifiers) to toggle wireframe in 3D view 2016-04-06 18:49:26 +02:00
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README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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