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animated_sprite_2d.cpp
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Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
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2021-10-03 14:30:51 +02:00 |
animated_sprite_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
area_2d.cpp
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Merge pull request #53054 from MaxLap/doc_shape_signals
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2021-10-14 14:31:58 -07:00 |
area_2d.h
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audio_listener_2d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_listener_2d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
audio_stream_player_2d.cpp
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Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
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2021-10-10 18:52:29 -03:00 |
audio_stream_player_2d.h
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
camera_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
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2021-10-27 12:40:50 -07:00 |
collision_object_2d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-23 13:01:52 +08:00 |
collision_polygon_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_shape_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-23 13:01:52 +08:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Merge pull request #52430 from AnilBK/vector2-replacements
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2021-09-24 13:04:42 +02:00 |
cpu_particles_2d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
gpu_particles_2d.cpp
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doctool: Fix differences between headless and Vulkan rendering backends
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2021-10-20 17:48:50 +02:00 |
gpu_particles_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
joint_2d.cpp
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Joint2D: Use boolean instead of warning string for validity test
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2021-10-07 14:18:44 -03:00 |
joint_2d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
light_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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Remove unused swap template.
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2021-08-12 16:58:03 +05:45 |
line_builder.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
mesh_instance_2d.cpp
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Fix MeshInstance2D rect
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2021-10-21 15:18:52 +02:00 |
mesh_instance_2d.h
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Fix MeshInstance2D rect
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2021-10-21 15:18:52 +02:00 |
multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Improved readability for failing error conditions
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2021-10-08 17:29:25 -04:00 |
navigation_agent_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_obstacle_2d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Use builtin Vector2 functions for calculation of angles.
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2021-09-07 08:30:26 +05:45 |
navigation_region_2d.h
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node_2d.cpp
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 -03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
parallax_layer.cpp
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Fix some LGTM errors of "Multiplication result converted to larger type"
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2021-10-12 00:17:27 -05:00 |
parallax_layer.h
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path_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
path_2d.h
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physical_bone_2d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
physical_bone_2d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
physics_body_2d.cpp
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Fix #54298 where a CharacterBody2D can be stuck on the wall.
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2021-10-27 18:05:35 +02:00 |
physics_body_2d.h
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Fix #54298 where a CharacterBody2D can be stuck on the wall.
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2021-10-27 18:05:35 +02:00 |
polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
position_2d.h
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ray_cast_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-23 13:01:52 +08:00 |
ray_cast_2d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
remote_transform_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
remote_transform_2d.h
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skeleton_2d.cpp
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Use builtin Vector2 functions for calculation of angles.
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2021-09-07 08:30:26 +05:45 |
skeleton_2d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
sprite_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
sprite_2d.h
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tile_map.cpp
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Implement runtime update of TileData object in TileMap
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2021-10-27 18:32:52 +02:00 |
tile_map.h
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Implement runtime update of TileData object in TileMap
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2021-10-27 18:32:52 +02:00 |
touch_screen_button.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
touch_screen_button.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
visible_on_screen_notifier_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_2d.h
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