godot/tests
Rémi Verschelde 49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
..
core Merge pull request #95184 from jsjtxietian/shader-include-relative 2024-08-17 00:46:11 +02:00
data Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
python_build Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
scene Fix TextEdit caret movement at start of wrapped lines 2024-08-16 15:52:03 -04:00
servers Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
create_test.py CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
display_server_mock.h Add input event callback to `DisplayServerHeadless` 2024-06-05 20:34:35 +02:00
test_macros.cpp
test_macros.h Add const char * overloads to String class 2024-05-07 10:53:00 -04:00
test_main.cpp Fix PathFollow tests, Add forward vector test to PathFollow3D 2024-07-20 19:09:42 +02:00
test_main.h
test_tools.h
test_utils.cpp Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_utils.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_validate_testing.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00