f742dabafe
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
3057 lines
80 KiB
C++
3057 lines
80 KiB
C++
/*************************************************************************/
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/* node.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "node.h"
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#include "core/core_string_names.h"
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#include "core/io/resource_loader.h"
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#include "core/message_queue.h"
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#include "core/print_string.h"
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#include "instance_placeholder.h"
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#include "scene/debugger/scene_debugger.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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#include "viewport.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#endif
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#include <stdint.h>
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VARIANT_ENUM_CAST(Node::PauseMode);
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int Node::orphan_node_count = 0;
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void Node::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_PROCESS: {
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if (get_script_instance()) {
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Variant time = get_process_delta_time();
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const Variant *ptr[1] = { &time };
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
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}
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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if (get_script_instance()) {
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Variant time = get_physics_process_delta_time();
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const Variant *ptr[1] = { &time };
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!get_viewport());
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ERR_FAIL_COND(!get_tree());
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if (data.pause_mode == PAUSE_MODE_INHERIT) {
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if (data.parent)
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data.pause_owner = data.parent->data.pause_owner;
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else
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data.pause_owner = NULL;
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} else {
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data.pause_owner = this;
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}
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if (data.input)
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add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_input)
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add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_key_input)
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add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
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get_tree()->node_count++;
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orphan_node_count--;
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} break;
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case NOTIFICATION_EXIT_TREE: {
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ERR_FAIL_COND(!get_viewport());
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ERR_FAIL_COND(!get_tree());
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get_tree()->node_count--;
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orphan_node_count++;
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if (data.input)
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remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_input)
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remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
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if (data.unhandled_key_input)
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remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
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data.pause_owner = NULL;
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if (data.path_cache) {
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memdelete(data.path_cache);
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data.path_cache = NULL;
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}
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} break;
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case NOTIFICATION_PATH_CHANGED: {
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if (data.path_cache) {
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memdelete(data.path_cache);
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data.path_cache = NULL;
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}
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} break;
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case NOTIFICATION_READY: {
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if (get_script_instance()) {
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
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set_process_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
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set_process_unhandled_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
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set_process_unhandled_key_input(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
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set_process(true);
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}
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if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
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set_physics_process(true);
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}
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
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}
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} break;
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case NOTIFICATION_POSTINITIALIZE: {
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data.in_constructor = false;
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} break;
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case NOTIFICATION_PREDELETE: {
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set_owner(NULL);
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while (data.owned.size()) {
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data.owned.front()->get()->set_owner(NULL);
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}
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if (data.parent) {
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data.parent->remove_child(this);
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}
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// kill children as cleanly as possible
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while (data.children.size()) {
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Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
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remove_child(child);
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memdelete(child);
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}
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} break;
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}
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}
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void Node::_propagate_ready() {
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data.ready_notified = true;
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data.blocked++;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_ready();
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}
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data.blocked--;
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notification(NOTIFICATION_POST_ENTER_TREE);
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if (data.ready_first) {
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data.ready_first = false;
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notification(NOTIFICATION_READY);
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emit_signal(SceneStringNames::get_singleton()->ready);
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}
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}
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void Node::_propagate_enter_tree() {
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// this needs to happen to all children before any enter_tree
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if (data.parent) {
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data.tree = data.parent->data.tree;
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data.depth = data.parent->data.depth + 1;
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} else {
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data.depth = 1;
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}
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data.viewport = Object::cast_to<Viewport>(this);
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if (!data.viewport && data.parent)
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data.viewport = data.parent->data.viewport;
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data.inside_tree = true;
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for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
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E->get().group = data.tree->add_to_group(E->key(), this);
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}
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notification(NOTIFICATION_ENTER_TREE);
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if (get_script_instance()) {
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get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
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}
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emit_signal(SceneStringNames::get_singleton()->tree_entered);
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data.tree->node_added(this);
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data.blocked++;
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//block while adding children
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for (int i = 0; i < data.children.size(); i++) {
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if (!data.children[i]->is_inside_tree()) // could have been added in enter_tree
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data.children[i]->_propagate_enter_tree();
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}
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data.blocked--;
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#ifdef DEBUG_ENABLED
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SceneDebugger::add_to_cache(data.filename, this);
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#endif
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// enter groups
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}
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void Node::_propagate_after_exit_tree() {
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data.blocked++;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_after_exit_tree();
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}
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data.blocked--;
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emit_signal(SceneStringNames::get_singleton()->tree_exited);
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}
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void Node::_propagate_exit_tree() {
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//block while removing children
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#ifdef DEBUG_ENABLED
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SceneDebugger::remove_from_cache(data.filename, this);
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#endif
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data.blocked++;
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for (int i = data.children.size() - 1; i >= 0; i--) {
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data.children[i]->_propagate_exit_tree();
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}
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data.blocked--;
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if (get_script_instance()) {
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
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}
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emit_signal(SceneStringNames::get_singleton()->tree_exiting);
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notification(NOTIFICATION_EXIT_TREE, true);
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if (data.tree)
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data.tree->node_removed(this);
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// exit groups
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for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
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data.tree->remove_from_group(E->key(), this);
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E->get().group = NULL;
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}
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data.viewport = NULL;
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if (data.tree)
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data.tree->tree_changed();
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data.inside_tree = false;
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data.ready_notified = false;
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data.tree = NULL;
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data.depth = -1;
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}
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void Node::move_child(Node *p_child, int p_pos) {
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ERR_FAIL_NULL(p_child);
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ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
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ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
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ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
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// Specifying one place beyond the end
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// means the same as moving to the last position
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if (p_pos == data.children.size())
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p_pos--;
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if (p_child->data.pos == p_pos)
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return; //do nothing
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int motion_from = MIN(p_pos, p_child->data.pos);
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int motion_to = MAX(p_pos, p_child->data.pos);
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data.children.remove(p_child->data.pos);
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data.children.insert(p_pos, p_child);
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if (data.tree) {
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data.tree->tree_changed();
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}
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data.blocked++;
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//new pos first
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for (int i = motion_from; i <= motion_to; i++) {
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data.children[i]->data.pos = i;
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}
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// notification second
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move_child_notify(p_child);
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for (int i = motion_from; i <= motion_to; i++) {
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data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
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}
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for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) {
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if (E->get().group)
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E->get().group->changed = true;
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}
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data.blocked--;
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}
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void Node::raise() {
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if (!data.parent)
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return;
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data.parent->move_child(this, data.parent->data.children.size() - 1);
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}
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void Node::add_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::remove_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::move_child_notify(Node *p_child) {
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// to be used when not wanted
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}
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void Node::set_physics_process(bool p_process) {
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if (data.physics_process == p_process)
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return;
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data.physics_process = p_process;
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if (data.physics_process)
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add_to_group("physics_process", false);
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else
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remove_from_group("physics_process");
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_change_notify("physics_process");
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}
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bool Node::is_physics_processing() const {
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return data.physics_process;
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}
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void Node::set_physics_process_internal(bool p_process_internal) {
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if (data.physics_process_internal == p_process_internal)
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return;
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data.physics_process_internal = p_process_internal;
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if (data.physics_process_internal)
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add_to_group("physics_process_internal", false);
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else
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remove_from_group("physics_process_internal");
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_change_notify("physics_process_internal");
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}
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bool Node::is_physics_processing_internal() const {
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return data.physics_process_internal;
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}
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void Node::set_pause_mode(PauseMode p_mode) {
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if (data.pause_mode == p_mode)
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return;
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bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT;
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data.pause_mode = p_mode;
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if (!is_inside_tree())
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return; //pointless
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if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits)
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return; ///nothing changed
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Node *owner = NULL;
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if (data.pause_mode == PAUSE_MODE_INHERIT) {
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if (data.parent)
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owner = data.parent->data.pause_owner;
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} else {
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owner = this;
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}
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_propagate_pause_owner(owner);
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}
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Node::PauseMode Node::get_pause_mode() const {
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return data.pause_mode;
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}
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void Node::_propagate_pause_owner(Node *p_owner) {
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if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT)
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return;
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data.pause_owner = p_owner;
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->_propagate_pause_owner(p_owner);
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}
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}
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void Node::set_network_master(int p_peer_id, bool p_recursive) {
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data.network_master = p_peer_id;
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if (p_recursive) {
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for (int i = 0; i < data.children.size(); i++) {
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data.children[i]->set_network_master(p_peer_id, true);
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}
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}
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}
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int Node::get_network_master() const {
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return data.network_master;
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}
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bool Node::is_network_master() const {
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ERR_FAIL_COND_V(!is_inside_tree(), false);
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return get_multiplayer()->get_network_unique_id() == data.network_master;
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}
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/***** RPC CONFIG ********/
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uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
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uint16_t mid = get_node_rpc_method_id(p_method);
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if (mid == UINT16_MAX) {
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// It's new
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NetData nd;
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nd.name = p_method;
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nd.mode = p_mode;
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data.rpc_methods.push_back(nd);
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return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
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} else {
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int c_mid = (~(1 << 15)) & mid;
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data.rpc_methods.write[c_mid].mode = p_mode;
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return mid;
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}
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}
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uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
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uint16_t pid = get_node_rset_property_id(p_property);
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if (pid == UINT16_MAX) {
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// It's new
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NetData nd;
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nd.name = p_property;
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nd.mode = p_mode;
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data.rpc_properties.push_back(nd);
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return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
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} else {
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int c_pid = (~(1 << 15)) & pid;
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data.rpc_properties.write[c_pid].mode = p_mode;
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return pid;
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}
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}
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/***** RPC FUNCTIONS ********/
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void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc = 0;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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argc++;
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}
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rpcp(0, false, p_method, argptr, argc);
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}
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void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
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VARIANT_ARGPTRS;
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int argc = 0;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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|
if (argptr[i]->get_type() == Variant::NIL)
|
|
break;
|
|
argc++;
|
|
}
|
|
|
|
rpcp(p_peer_id, false, p_method, argptr, argc);
|
|
}
|
|
|
|
void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
VARIANT_ARGPTRS;
|
|
|
|
int argc = 0;
|
|
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
|
|
if (argptr[i]->get_type() == Variant::NIL)
|
|
break;
|
|
argc++;
|
|
}
|
|
|
|
rpcp(0, true, p_method, argptr, argc);
|
|
}
|
|
|
|
void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
VARIANT_ARGPTRS;
|
|
|
|
int argc = 0;
|
|
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
|
|
if (argptr[i]->get_type() == Variant::NIL)
|
|
break;
|
|
argc++;
|
|
}
|
|
|
|
rpcp(p_peer_id, true, p_method, argptr, argc);
|
|
}
|
|
|
|
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 1) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 1;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
StringName method = *p_args[0];
|
|
|
|
rpcp(0, false, method, &p_args[1], p_argcount - 1);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 2) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 2;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::INT) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::INT;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[1]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 1;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
int peer_id = *p_args[0];
|
|
StringName method = *p_args[1];
|
|
|
|
rpcp(peer_id, false, method, &p_args[2], p_argcount - 2);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 1) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 1;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
StringName method = *p_args[0];
|
|
|
|
rpcp(0, true, method, &p_args[1], p_argcount - 1);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
|
|
if (p_argcount < 2) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
|
|
r_error.argument = 2;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[0]->get_type() != Variant::INT) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 0;
|
|
r_error.expected = Variant::INT;
|
|
return Variant();
|
|
}
|
|
|
|
if (p_args[1]->get_type() != Variant::STRING) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
|
r_error.argument = 1;
|
|
r_error.expected = Variant::STRING;
|
|
return Variant();
|
|
}
|
|
|
|
int peer_id = *p_args[0];
|
|
StringName method = *p_args[1];
|
|
|
|
rpcp(peer_id, true, method, &p_args[2], p_argcount - 2);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
return Variant();
|
|
}
|
|
|
|
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
|
|
}
|
|
|
|
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
|
|
}
|
|
|
|
/******** RSET *********/
|
|
void Node::rset(const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(0, false, p_property, p_value);
|
|
}
|
|
|
|
void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(p_peer_id, false, p_property, p_value);
|
|
}
|
|
|
|
void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(0, true, p_property, p_value);
|
|
}
|
|
|
|
void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) {
|
|
|
|
rsetp(p_peer_id, true, p_property, p_value);
|
|
}
|
|
|
|
//////////// end of rpc
|
|
Ref<MultiplayerAPI> Node::get_multiplayer() const {
|
|
if (multiplayer.is_valid())
|
|
return multiplayer;
|
|
if (!is_inside_tree())
|
|
return Ref<MultiplayerAPI>();
|
|
return get_tree()->get_multiplayer();
|
|
}
|
|
|
|
Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
|
|
return multiplayer;
|
|
}
|
|
|
|
void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
|
|
|
|
multiplayer = p_multiplayer;
|
|
}
|
|
|
|
uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const {
|
|
for (int i = 0; i < data.rpc_methods.size(); i++) {
|
|
if (data.rpc_methods[i].name == p_method) {
|
|
// Returns `i` with the high bit set to 1 so we know that this id comes
|
|
// from the node and not the script.
|
|
return i | (1 << 15);
|
|
}
|
|
}
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const {
|
|
// Make sure this is a node generated ID.
|
|
if (((1 << 15) & p_rpc_method_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rpc_method_id;
|
|
if (mid < data.rpc_methods.size())
|
|
return data.rpc_methods[mid].name;
|
|
}
|
|
return StringName();
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
|
|
// Make sure this is a node generated ID.
|
|
if (((1 << 15) & p_rpc_method_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rpc_method_id;
|
|
if (mid < data.rpc_methods.size())
|
|
return data.rpc_methods[mid].mode;
|
|
}
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const {
|
|
return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method));
|
|
}
|
|
|
|
uint16_t Node::get_node_rset_property_id(const StringName &p_property) const {
|
|
for (int i = 0; i < data.rpc_properties.size(); i++) {
|
|
if (data.rpc_properties[i].name == p_property) {
|
|
// Returns `i` with the high bit set to 1 so we know that this id comes
|
|
// from the node and not the script.
|
|
return i | (1 << 15);
|
|
}
|
|
}
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const {
|
|
// Make sure this is a node generated ID.
|
|
if (((1 << 15) & p_rset_property_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rset_property_id;
|
|
if (mid < data.rpc_properties.size())
|
|
return data.rpc_properties[mid].name;
|
|
}
|
|
return StringName();
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const {
|
|
if (((1 << 15) & p_rset_property_id) > 0) {
|
|
int mid = (~(1 << 15)) & p_rset_property_id;
|
|
if (mid < data.rpc_properties.size())
|
|
return data.rpc_properties[mid].mode;
|
|
}
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const {
|
|
return get_node_rset_mode_by_id(get_node_rset_property_id(p_property));
|
|
}
|
|
|
|
String Node::get_rpc_md5() const {
|
|
String rpc_list;
|
|
for (int i = 0; i < data.rpc_methods.size(); i += 1) {
|
|
rpc_list += String(data.rpc_methods[i].name);
|
|
}
|
|
for (int i = 0; i < data.rpc_properties.size(); i += 1) {
|
|
rpc_list += String(data.rpc_properties[i].name);
|
|
}
|
|
if (get_script_instance()) {
|
|
Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods();
|
|
for (int i = 0; i < rpc.size(); i += 1) {
|
|
rpc_list += String(rpc[i].name);
|
|
}
|
|
rpc = get_script_instance()->get_rset_properties();
|
|
for (int i = 0; i < rpc.size(); i += 1) {
|
|
rpc_list += String(rpc[i].name);
|
|
}
|
|
}
|
|
return rpc_list.md5_text();
|
|
}
|
|
|
|
bool Node::can_process_notification(int p_what) const {
|
|
switch (p_what) {
|
|
case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
|
|
case NOTIFICATION_PROCESS: return data.idle_process;
|
|
case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Node::can_process() const {
|
|
|
|
ERR_FAIL_COND_V(!is_inside_tree(), false);
|
|
|
|
if (get_tree()->is_paused()) {
|
|
|
|
if (data.pause_mode == PAUSE_MODE_STOP)
|
|
return false;
|
|
if (data.pause_mode == PAUSE_MODE_PROCESS)
|
|
return true;
|
|
if (data.pause_mode == PAUSE_MODE_INHERIT) {
|
|
|
|
if (!data.pause_owner)
|
|
return false; //clearly no pause owner by default
|
|
|
|
if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS)
|
|
return true;
|
|
|
|
if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float Node::get_physics_process_delta_time() const {
|
|
|
|
if (data.tree)
|
|
return data.tree->get_physics_process_time();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
float Node::get_process_delta_time() const {
|
|
|
|
if (data.tree)
|
|
return data.tree->get_idle_process_time();
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Node::set_process(bool p_idle_process) {
|
|
|
|
if (data.idle_process == p_idle_process)
|
|
return;
|
|
|
|
data.idle_process = p_idle_process;
|
|
|
|
if (data.idle_process)
|
|
add_to_group("idle_process", false);
|
|
else
|
|
remove_from_group("idle_process");
|
|
|
|
_change_notify("idle_process");
|
|
}
|
|
|
|
bool Node::is_processing() const {
|
|
|
|
return data.idle_process;
|
|
}
|
|
|
|
void Node::set_process_internal(bool p_idle_process_internal) {
|
|
|
|
if (data.idle_process_internal == p_idle_process_internal)
|
|
return;
|
|
|
|
data.idle_process_internal = p_idle_process_internal;
|
|
|
|
if (data.idle_process_internal)
|
|
add_to_group("idle_process_internal", false);
|
|
else
|
|
remove_from_group("idle_process_internal");
|
|
|
|
_change_notify("idle_process_internal");
|
|
}
|
|
|
|
bool Node::is_processing_internal() const {
|
|
|
|
return data.idle_process_internal;
|
|
}
|
|
|
|
void Node::set_process_priority(int p_priority) {
|
|
data.process_priority = p_priority;
|
|
|
|
// Make sure we are in SceneTree.
|
|
if (data.tree == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (is_processing()) {
|
|
data.tree->make_group_changed("idle_process");
|
|
}
|
|
|
|
if (is_processing_internal()) {
|
|
data.tree->make_group_changed("idle_process_internal");
|
|
}
|
|
|
|
if (is_physics_processing()) {
|
|
data.tree->make_group_changed("physics_process");
|
|
}
|
|
|
|
if (is_physics_processing_internal()) {
|
|
data.tree->make_group_changed("physics_process_internal");
|
|
}
|
|
}
|
|
|
|
int Node::get_process_priority() const {
|
|
|
|
return data.process_priority;
|
|
}
|
|
|
|
void Node::set_process_input(bool p_enable) {
|
|
|
|
if (p_enable == data.input)
|
|
return;
|
|
|
|
data.input = p_enable;
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (p_enable)
|
|
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
|
|
else
|
|
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
|
|
}
|
|
|
|
bool Node::is_processing_input() const {
|
|
return data.input;
|
|
}
|
|
|
|
void Node::set_process_unhandled_input(bool p_enable) {
|
|
|
|
if (p_enable == data.unhandled_input)
|
|
return;
|
|
data.unhandled_input = p_enable;
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (p_enable)
|
|
add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
|
|
else
|
|
remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id()));
|
|
}
|
|
|
|
bool Node::is_processing_unhandled_input() const {
|
|
return data.unhandled_input;
|
|
}
|
|
|
|
void Node::set_process_unhandled_key_input(bool p_enable) {
|
|
|
|
if (p_enable == data.unhandled_key_input)
|
|
return;
|
|
data.unhandled_key_input = p_enable;
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (p_enable)
|
|
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
|
|
else
|
|
remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
|
|
}
|
|
|
|
bool Node::is_processing_unhandled_key_input() const {
|
|
return data.unhandled_key_input;
|
|
}
|
|
|
|
StringName Node::get_name() const {
|
|
|
|
return data.name;
|
|
}
|
|
|
|
void Node::_set_name_nocheck(const StringName &p_name) {
|
|
|
|
data.name = p_name;
|
|
}
|
|
|
|
String Node::invalid_character = ". : @ / \"";
|
|
|
|
bool Node::_validate_node_name(String &p_name) {
|
|
String name = p_name;
|
|
Vector<String> chars = Node::invalid_character.split(" ");
|
|
for (int i = 0; i < chars.size(); i++) {
|
|
name = name.replace(chars[i], "");
|
|
}
|
|
bool is_valid = name == p_name;
|
|
p_name = name;
|
|
return is_valid;
|
|
}
|
|
|
|
void Node::set_name(const String &p_name) {
|
|
|
|
String name = p_name;
|
|
_validate_node_name(name);
|
|
|
|
ERR_FAIL_COND(name == "");
|
|
data.name = name;
|
|
|
|
if (data.parent) {
|
|
|
|
data.parent->_validate_child_name(this);
|
|
}
|
|
|
|
propagate_notification(NOTIFICATION_PATH_CHANGED);
|
|
|
|
if (is_inside_tree()) {
|
|
|
|
emit_signal("renamed");
|
|
get_tree()->node_renamed(this);
|
|
get_tree()->tree_changed();
|
|
}
|
|
}
|
|
|
|
static bool node_hrcr = false;
|
|
static SafeRefCount node_hrcr_count;
|
|
|
|
void Node::init_node_hrcr() {
|
|
node_hrcr_count.init(1);
|
|
}
|
|
|
|
void Node::set_human_readable_collision_renaming(bool p_enabled) {
|
|
|
|
node_hrcr = p_enabled;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
String Node::validate_child_name(Node *p_child) {
|
|
|
|
StringName name = p_child->data.name;
|
|
_generate_serial_child_name(p_child, name);
|
|
return name;
|
|
}
|
|
#endif
|
|
|
|
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
|
|
|
|
/* Make sure the name is unique */
|
|
|
|
if (node_hrcr || p_force_human_readable) {
|
|
|
|
//this approach to autoset node names is human readable but very slow
|
|
//it's turned on while running in the editor
|
|
|
|
StringName name = p_child->data.name;
|
|
_generate_serial_child_name(p_child, name);
|
|
p_child->data.name = name;
|
|
|
|
} else {
|
|
|
|
//this approach to autoset node names is fast but not as readable
|
|
//it's the default and reserves the '@' character for unique names.
|
|
|
|
bool unique = true;
|
|
|
|
if (p_child->data.name == StringName() || p_child->data.name.operator String()[0] == '@') {
|
|
//new unique name must be assigned
|
|
unique = false;
|
|
} else {
|
|
//check if exists
|
|
Node **children = data.children.ptrw();
|
|
int cc = data.children.size();
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (children[i] == p_child)
|
|
continue;
|
|
if (children[i]->data.name == p_child->data.name) {
|
|
unique = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!unique) {
|
|
|
|
ERR_FAIL_COND(!node_hrcr_count.ref());
|
|
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
|
|
p_child->data.name = name;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return s + 1 as if it were an integer
|
|
String increase_numeric_string(const String &s) {
|
|
|
|
String res = s;
|
|
bool carry = res.length() > 0;
|
|
|
|
for (int i = res.length() - 1; i >= 0; i--) {
|
|
if (!carry) {
|
|
break;
|
|
}
|
|
CharType n = s[i];
|
|
if (n == '9') { // keep carry as true: 9 + 1
|
|
res[i] = '0';
|
|
} else {
|
|
res[i] = s[i] + 1;
|
|
carry = false;
|
|
}
|
|
}
|
|
|
|
if (carry) {
|
|
res = "1" + res;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
|
|
|
|
if (name == StringName()) {
|
|
//no name and a new nade is needed, create one.
|
|
|
|
name = p_child->get_class();
|
|
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
|
|
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
|
|
case NAME_CASING_PASCAL_CASE:
|
|
break;
|
|
case NAME_CASING_CAMEL_CASE: {
|
|
String n = name;
|
|
n[0] = n.to_lower()[0];
|
|
name = n;
|
|
} break;
|
|
case NAME_CASING_SNAKE_CASE:
|
|
name = String(name).camelcase_to_underscore(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//quickly test if proposed name exists
|
|
int cc = data.children.size(); //children count
|
|
const Node *const *children_ptr = data.children.ptr();
|
|
|
|
{
|
|
|
|
bool exists = false;
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
|
|
continue;
|
|
}
|
|
if (children_ptr[i]->data.name == name) {
|
|
exists = true;
|
|
}
|
|
}
|
|
|
|
if (!exists) {
|
|
return; //if it does not exist, it does not need validation
|
|
}
|
|
}
|
|
|
|
// Extract trailing number
|
|
String name_string = name;
|
|
String nums;
|
|
for (int i = name_string.length() - 1; i >= 0; i--) {
|
|
CharType n = name_string[i];
|
|
if (n >= '0' && n <= '9') {
|
|
nums = String::chr(name_string[i]) + nums;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
String nnsep = _get_name_num_separator();
|
|
int name_last_index = name_string.length() - nnsep.length() - nums.length();
|
|
|
|
// Assign the base name + separator to name if we have numbers preceded by a separator
|
|
if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
|
|
name_string = name_string.substr(0, name_last_index + nnsep.length());
|
|
} else {
|
|
nums = "";
|
|
}
|
|
|
|
for (;;) {
|
|
StringName attempt = name_string + nums;
|
|
bool exists = false;
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (children_ptr[i] == p_child) {
|
|
continue;
|
|
}
|
|
if (children_ptr[i]->data.name == attempt) {
|
|
exists = true;
|
|
}
|
|
}
|
|
|
|
if (!exists) {
|
|
name = attempt;
|
|
return;
|
|
} else {
|
|
if (nums.length() == 0) {
|
|
// Name was undecorated so skip to 2 for a more natural result
|
|
nums = "2";
|
|
name_string += nnsep; // Add separator because nums.length() > 0 was false
|
|
} else {
|
|
nums = increase_numeric_string(nums);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
|
|
//add a child node quickly, without name validation
|
|
|
|
p_child->data.name = p_name;
|
|
p_child->data.pos = data.children.size();
|
|
data.children.push_back(p_child);
|
|
p_child->data.parent = this;
|
|
p_child->notification(NOTIFICATION_PARENTED);
|
|
|
|
if (data.tree) {
|
|
p_child->_set_tree(data.tree);
|
|
}
|
|
|
|
/* Notify */
|
|
//recognize children created in this node constructor
|
|
p_child->data.parent_owned = data.in_constructor;
|
|
add_child_notify(p_child);
|
|
}
|
|
|
|
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
|
|
|
|
ERR_FAIL_NULL(p_child);
|
|
ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
|
|
ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
|
|
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
|
|
|
|
/* Validate name */
|
|
_validate_child_name(p_child, p_legible_unique_name);
|
|
|
|
_add_child_nocheck(p_child, p_child->data.name);
|
|
}
|
|
|
|
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_NULL(p_child);
|
|
|
|
add_child(p_child, p_legible_unique_name);
|
|
|
|
if (is_a_parent_of(p_node)) {
|
|
move_child(p_child, p_node->get_position_in_parent() + 1);
|
|
} else {
|
|
WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
|
|
}
|
|
}
|
|
|
|
void Node::_propagate_validate_owner() {
|
|
|
|
if (data.owner) {
|
|
|
|
bool found = false;
|
|
Node *parent = data.parent;
|
|
|
|
while (parent) {
|
|
|
|
if (parent == data.owner) {
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
parent = parent->data.parent;
|
|
}
|
|
|
|
if (!found) {
|
|
|
|
data.owner->data.owned.erase(data.OW);
|
|
data.owner = NULL;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
|
|
data.children[i]->_propagate_validate_owner();
|
|
}
|
|
}
|
|
|
|
void Node::remove_child(Node *p_child) {
|
|
|
|
ERR_FAIL_NULL(p_child);
|
|
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
|
|
|
|
int child_count = data.children.size();
|
|
Node **children = data.children.ptrw();
|
|
int idx = -1;
|
|
|
|
if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
|
|
if (children[p_child->data.pos] == p_child) {
|
|
idx = p_child->data.pos;
|
|
}
|
|
}
|
|
|
|
if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
|
|
for (int i = 0; i < child_count; i++) {
|
|
|
|
if (children[i] == p_child) {
|
|
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
|
|
//ERR_FAIL_COND( p_child->data.blocked > 0 );
|
|
|
|
//if (data.scene) { does not matter
|
|
|
|
p_child->_set_tree(NULL);
|
|
//}
|
|
|
|
remove_child_notify(p_child);
|
|
p_child->notification(NOTIFICATION_UNPARENTED);
|
|
|
|
data.children.remove(idx);
|
|
|
|
//update pointer and size
|
|
child_count = data.children.size();
|
|
children = data.children.ptrw();
|
|
|
|
for (int i = idx; i < child_count; i++) {
|
|
|
|
children[i]->data.pos = i;
|
|
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
|
|
}
|
|
|
|
p_child->data.parent = NULL;
|
|
p_child->data.pos = -1;
|
|
|
|
// validate owner
|
|
p_child->_propagate_validate_owner();
|
|
|
|
if (data.inside_tree) {
|
|
p_child->_propagate_after_exit_tree();
|
|
}
|
|
}
|
|
|
|
int Node::get_child_count() const {
|
|
|
|
return data.children.size();
|
|
}
|
|
Node *Node::get_child(int p_index) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_index, data.children.size(), NULL);
|
|
|
|
return data.children[p_index];
|
|
}
|
|
|
|
Node *Node::_get_child_by_name(const StringName &p_name) const {
|
|
|
|
int cc = data.children.size();
|
|
Node *const *cd = data.children.ptr();
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
if (cd[i]->data.name == p_name)
|
|
return cd[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Node *Node::get_node_or_null(const NodePath &p_path) const {
|
|
|
|
if (p_path.is_empty()) {
|
|
return NULL;
|
|
}
|
|
|
|
ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree.");
|
|
|
|
Node *current = NULL;
|
|
Node *root = NULL;
|
|
|
|
if (!p_path.is_absolute()) {
|
|
current = const_cast<Node *>(this); //start from this
|
|
} else {
|
|
|
|
root = const_cast<Node *>(this);
|
|
while (root->data.parent)
|
|
root = root->data.parent; //start from root
|
|
}
|
|
|
|
for (int i = 0; i < p_path.get_name_count(); i++) {
|
|
|
|
StringName name = p_path.get_name(i);
|
|
Node *next = NULL;
|
|
|
|
if (name == SceneStringNames::get_singleton()->dot) { // .
|
|
|
|
next = current;
|
|
|
|
} else if (name == SceneStringNames::get_singleton()->doubledot) { // ..
|
|
|
|
if (current == NULL || !current->data.parent)
|
|
return NULL;
|
|
|
|
next = current->data.parent;
|
|
} else if (current == NULL) {
|
|
|
|
if (name == root->get_name())
|
|
next = root;
|
|
|
|
} else {
|
|
|
|
next = NULL;
|
|
|
|
for (int j = 0; j < current->data.children.size(); j++) {
|
|
|
|
Node *child = current->data.children[j];
|
|
|
|
if (child->data.name == name) {
|
|
|
|
next = child;
|
|
break;
|
|
}
|
|
}
|
|
if (next == NULL) {
|
|
return NULL;
|
|
};
|
|
}
|
|
current = next;
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
Node *Node::get_node(const NodePath &p_path) const {
|
|
|
|
Node *node = get_node_or_null(p_path);
|
|
ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + ".");
|
|
return node;
|
|
}
|
|
|
|
bool Node::has_node(const NodePath &p_path) const {
|
|
|
|
return get_node_or_null(p_path) != NULL;
|
|
}
|
|
|
|
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
|
|
|
|
Node *const *cptr = data.children.ptr();
|
|
int ccount = data.children.size();
|
|
for (int i = 0; i < ccount; i++) {
|
|
if (p_owned && !cptr[i]->data.owner)
|
|
continue;
|
|
if (cptr[i]->data.name.operator String().match(p_mask))
|
|
return cptr[i];
|
|
|
|
if (!p_recursive)
|
|
continue;
|
|
|
|
Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Node *Node::get_parent() const {
|
|
|
|
return data.parent;
|
|
}
|
|
|
|
Node *Node::find_parent(const String &p_mask) const {
|
|
|
|
Node *p = data.parent;
|
|
while (p) {
|
|
|
|
if (p->data.name.operator String().match(p_mask))
|
|
return p;
|
|
p = p->data.parent;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Node::is_a_parent_of(const Node *p_node) const {
|
|
|
|
ERR_FAIL_NULL_V(p_node, false);
|
|
Node *p = p_node->data.parent;
|
|
while (p) {
|
|
|
|
if (p == this)
|
|
return true;
|
|
p = p->data.parent;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Node::is_greater_than(const Node *p_node) const {
|
|
|
|
ERR_FAIL_NULL_V(p_node, false);
|
|
ERR_FAIL_COND_V(!data.inside_tree, false);
|
|
ERR_FAIL_COND_V(!p_node->data.inside_tree, false);
|
|
|
|
ERR_FAIL_COND_V(data.depth < 0, false);
|
|
ERR_FAIL_COND_V(p_node->data.depth < 0, false);
|
|
#ifdef NO_ALLOCA
|
|
|
|
Vector<int> this_stack;
|
|
Vector<int> that_stack;
|
|
this_stack.resize(data.depth);
|
|
that_stack.resize(p_node->data.depth);
|
|
|
|
#else
|
|
|
|
int *this_stack = (int *)alloca(sizeof(int) * data.depth);
|
|
int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth);
|
|
|
|
#endif
|
|
|
|
const Node *n = this;
|
|
|
|
int idx = data.depth - 1;
|
|
while (n) {
|
|
ERR_FAIL_INDEX_V(idx, data.depth, false);
|
|
this_stack[idx--] = n->data.pos;
|
|
n = n->data.parent;
|
|
}
|
|
ERR_FAIL_COND_V(idx != -1, false);
|
|
n = p_node;
|
|
idx = p_node->data.depth - 1;
|
|
while (n) {
|
|
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
|
|
that_stack[idx--] = n->data.pos;
|
|
|
|
n = n->data.parent;
|
|
}
|
|
ERR_FAIL_COND_V(idx != -1, false);
|
|
idx = 0;
|
|
|
|
bool res;
|
|
while (true) {
|
|
|
|
// using -2 since out-of-tree or nonroot nodes have -1
|
|
int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
|
|
int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
|
|
|
|
if (this_idx > that_idx) {
|
|
res = true;
|
|
break;
|
|
} else if (this_idx < that_idx) {
|
|
res = false;
|
|
break;
|
|
} else if (this_idx == -2) {
|
|
res = false; // equal
|
|
break;
|
|
}
|
|
idx++;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
|
|
|
|
if (data.owner == p_by)
|
|
p_owned->push_back(this);
|
|
|
|
for (int i = 0; i < get_child_count(); i++)
|
|
get_child(i)->get_owned_by(p_by, p_owned);
|
|
}
|
|
|
|
void Node::_set_owner_nocheck(Node *p_owner) {
|
|
|
|
if (data.owner == p_owner)
|
|
return;
|
|
|
|
ERR_FAIL_COND(data.owner);
|
|
data.owner = p_owner;
|
|
data.owner->data.owned.push_back(this);
|
|
data.OW = data.owner->data.owned.back();
|
|
}
|
|
|
|
void Node::set_owner(Node *p_owner) {
|
|
|
|
if (data.owner) {
|
|
|
|
data.owner->data.owned.erase(data.OW);
|
|
data.OW = NULL;
|
|
data.owner = NULL;
|
|
}
|
|
|
|
ERR_FAIL_COND(p_owner == this);
|
|
|
|
if (!p_owner)
|
|
return;
|
|
|
|
Node *check = this->get_parent();
|
|
bool owner_valid = false;
|
|
|
|
while (check) {
|
|
|
|
if (check == p_owner) {
|
|
owner_valid = true;
|
|
break;
|
|
}
|
|
|
|
check = check->data.parent;
|
|
}
|
|
|
|
ERR_FAIL_COND(!owner_valid);
|
|
|
|
_set_owner_nocheck(p_owner);
|
|
}
|
|
Node *Node::get_owner() const {
|
|
|
|
return data.owner;
|
|
}
|
|
|
|
Node *Node::find_common_parent_with(const Node *p_node) const {
|
|
|
|
if (this == p_node)
|
|
return const_cast<Node *>(p_node);
|
|
|
|
Set<const Node *> visited;
|
|
|
|
const Node *n = this;
|
|
|
|
while (n) {
|
|
|
|
visited.insert(n);
|
|
n = n->data.parent;
|
|
}
|
|
|
|
const Node *common_parent = p_node;
|
|
|
|
while (common_parent) {
|
|
|
|
if (visited.has(common_parent))
|
|
break;
|
|
common_parent = common_parent->data.parent;
|
|
}
|
|
|
|
if (!common_parent)
|
|
return NULL;
|
|
|
|
return const_cast<Node *>(common_parent);
|
|
}
|
|
|
|
NodePath Node::get_path_to(const Node *p_node) const {
|
|
|
|
ERR_FAIL_NULL_V(p_node, NodePath());
|
|
|
|
if (this == p_node)
|
|
return NodePath(".");
|
|
|
|
Set<const Node *> visited;
|
|
|
|
const Node *n = this;
|
|
|
|
while (n) {
|
|
|
|
visited.insert(n);
|
|
n = n->data.parent;
|
|
}
|
|
|
|
const Node *common_parent = p_node;
|
|
|
|
while (common_parent) {
|
|
|
|
if (visited.has(common_parent))
|
|
break;
|
|
common_parent = common_parent->data.parent;
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree
|
|
|
|
visited.clear();
|
|
|
|
Vector<StringName> path;
|
|
|
|
n = p_node;
|
|
|
|
while (n != common_parent) {
|
|
|
|
path.push_back(n->get_name());
|
|
n = n->data.parent;
|
|
}
|
|
|
|
n = this;
|
|
StringName up = String("..");
|
|
|
|
while (n != common_parent) {
|
|
|
|
path.push_back(up);
|
|
n = n->data.parent;
|
|
}
|
|
|
|
path.invert();
|
|
|
|
return NodePath(path, false);
|
|
}
|
|
|
|
NodePath Node::get_path() const {
|
|
|
|
ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
|
|
|
|
if (data.path_cache)
|
|
return *data.path_cache;
|
|
|
|
const Node *n = this;
|
|
|
|
Vector<StringName> path;
|
|
|
|
while (n) {
|
|
path.push_back(n->get_name());
|
|
n = n->data.parent;
|
|
}
|
|
|
|
path.invert();
|
|
|
|
data.path_cache = memnew(NodePath(path, true));
|
|
|
|
return *data.path_cache;
|
|
}
|
|
|
|
bool Node::is_in_group(const StringName &p_identifier) const {
|
|
|
|
return data.grouped.has(p_identifier);
|
|
}
|
|
|
|
void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
|
|
|
|
ERR_FAIL_COND(!p_identifier.operator String().length());
|
|
|
|
if (data.grouped.has(p_identifier))
|
|
return;
|
|
|
|
GroupData gd;
|
|
|
|
if (data.tree) {
|
|
gd.group = data.tree->add_to_group(p_identifier, this);
|
|
} else {
|
|
gd.group = NULL;
|
|
}
|
|
|
|
gd.persistent = p_persistent;
|
|
|
|
data.grouped[p_identifier] = gd;
|
|
}
|
|
|
|
void Node::remove_from_group(const StringName &p_identifier) {
|
|
|
|
ERR_FAIL_COND(!data.grouped.has(p_identifier));
|
|
|
|
Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
|
|
|
|
ERR_FAIL_COND(!E);
|
|
|
|
if (data.tree)
|
|
data.tree->remove_from_group(E->key(), this);
|
|
|
|
data.grouped.erase(E);
|
|
}
|
|
|
|
Array Node::_get_groups() const {
|
|
|
|
Array groups;
|
|
List<GroupInfo> gi;
|
|
get_groups(&gi);
|
|
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
|
|
groups.push_back(E->get().name);
|
|
}
|
|
|
|
return groups;
|
|
}
|
|
|
|
void Node::get_groups(List<GroupInfo> *p_groups) const {
|
|
|
|
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
|
|
GroupInfo gi;
|
|
gi.name = E->key();
|
|
gi.persistent = E->get().persistent;
|
|
p_groups->push_back(gi);
|
|
}
|
|
}
|
|
|
|
int Node::get_persistent_group_count() const {
|
|
|
|
int count = 0;
|
|
|
|
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
|
|
if (E->get().persistent) {
|
|
count += 1;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
void Node::_print_tree_pretty(const String &prefix, const bool last) {
|
|
|
|
String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
|
|
print_line(prefix + new_prefix + String(get_name()));
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ ");
|
|
data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
|
|
}
|
|
}
|
|
|
|
void Node::print_tree_pretty() {
|
|
_print_tree_pretty("", true);
|
|
}
|
|
|
|
void Node::print_tree() {
|
|
|
|
_print_tree(this);
|
|
}
|
|
|
|
void Node::_print_tree(const Node *p_node) {
|
|
print_line(String(p_node->get_path_to(this)));
|
|
for (int i = 0; i < data.children.size(); i++)
|
|
data.children[i]->_print_tree(p_node);
|
|
}
|
|
|
|
void Node::_propagate_reverse_notification(int p_notification) {
|
|
|
|
data.blocked++;
|
|
for (int i = data.children.size() - 1; i >= 0; i--) {
|
|
|
|
data.children[i]->_propagate_reverse_notification(p_notification);
|
|
}
|
|
|
|
notification(p_notification, true);
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) {
|
|
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
|
|
data.blocked++;
|
|
|
|
if (!p_reverse)
|
|
MessageQueue::get_singleton()->push_notification(this, p_notification);
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
|
|
data.children[i]->_propagate_deferred_notification(p_notification, p_reverse);
|
|
}
|
|
|
|
if (p_reverse)
|
|
MessageQueue::get_singleton()->push_notification(this, p_notification);
|
|
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::propagate_notification(int p_notification) {
|
|
|
|
data.blocked++;
|
|
notification(p_notification);
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
|
|
data.children[i]->propagate_notification(p_notification);
|
|
}
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
|
|
|
|
data.blocked++;
|
|
|
|
if (p_parent_first && has_method(p_method))
|
|
callv(p_method, p_args);
|
|
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
data.children[i]->propagate_call(p_method, p_args, p_parent_first);
|
|
}
|
|
|
|
if (!p_parent_first && has_method(p_method))
|
|
callv(p_method, p_args);
|
|
|
|
data.blocked--;
|
|
}
|
|
|
|
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
|
|
if (get_owner() == p_owner)
|
|
set_owner(p_by_owner);
|
|
|
|
data.blocked++;
|
|
for (int i = 0; i < data.children.size(); i++)
|
|
data.children[i]->_propagate_replace_owner(p_owner, p_by_owner);
|
|
data.blocked--;
|
|
}
|
|
|
|
int Node::get_index() const {
|
|
|
|
return data.pos;
|
|
}
|
|
void Node::remove_and_skip() {
|
|
|
|
ERR_FAIL_COND(!data.parent);
|
|
|
|
Node *new_owner = get_owner();
|
|
|
|
List<Node *> children;
|
|
|
|
while (true) {
|
|
|
|
bool clear = true;
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
Node *c_node = data.children[i];
|
|
if (!c_node->get_owner())
|
|
continue;
|
|
|
|
remove_child(c_node);
|
|
c_node->_propagate_replace_owner(this, NULL);
|
|
children.push_back(c_node);
|
|
clear = false;
|
|
break;
|
|
}
|
|
|
|
if (clear)
|
|
break;
|
|
}
|
|
|
|
while (!children.empty()) {
|
|
|
|
Node *c_node = children.front()->get();
|
|
data.parent->add_child(c_node);
|
|
c_node->_propagate_replace_owner(NULL, new_owner);
|
|
children.pop_front();
|
|
}
|
|
|
|
data.parent->remove_child(this);
|
|
}
|
|
|
|
void Node::set_filename(const String &p_filename) {
|
|
|
|
data.filename = p_filename;
|
|
}
|
|
String Node::get_filename() const {
|
|
|
|
return data.filename;
|
|
}
|
|
|
|
void Node::set_editor_description(const String &p_editor_description) {
|
|
|
|
set_meta("_editor_description_", p_editor_description);
|
|
}
|
|
String Node::get_editor_description() const {
|
|
|
|
if (has_meta("_editor_description_")) {
|
|
return get_meta("_editor_description_");
|
|
} else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
void Node::set_editable_instance(Node *p_node, bool p_editable) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_COND(!is_a_parent_of(p_node));
|
|
NodePath p = get_path_to(p_node);
|
|
if (!p_editable) {
|
|
data.editable_instances.erase(p);
|
|
// Avoid this flag being needlessly saved;
|
|
// also give more visual feedback if editable children is re-enabled
|
|
set_display_folded(false);
|
|
} else {
|
|
data.editable_instances[p] = true;
|
|
}
|
|
}
|
|
|
|
bool Node::is_editable_instance(const Node *p_node) const {
|
|
|
|
if (!p_node)
|
|
return false; //easier, null is never editable :)
|
|
ERR_FAIL_COND_V(!is_a_parent_of(p_node), false);
|
|
NodePath p = get_path_to(p_node);
|
|
return data.editable_instances.has(p);
|
|
}
|
|
|
|
void Node::set_editable_instances(const HashMap<NodePath, int> &p_editable_instances) {
|
|
|
|
data.editable_instances = p_editable_instances;
|
|
}
|
|
|
|
HashMap<NodePath, int> Node::get_editable_instances() const {
|
|
|
|
return data.editable_instances;
|
|
}
|
|
|
|
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
|
|
|
|
data.instance_state = p_state;
|
|
}
|
|
|
|
Ref<SceneState> Node::get_scene_instance_state() const {
|
|
|
|
return data.instance_state;
|
|
}
|
|
|
|
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
|
|
|
|
data.inherited_state = p_state;
|
|
}
|
|
|
|
Ref<SceneState> Node::get_scene_inherited_state() const {
|
|
|
|
return data.inherited_state;
|
|
}
|
|
|
|
void Node::set_scene_instance_load_placeholder(bool p_enable) {
|
|
|
|
data.use_placeholder = p_enable;
|
|
}
|
|
|
|
bool Node::get_scene_instance_load_placeholder() const {
|
|
|
|
return data.use_placeholder;
|
|
}
|
|
|
|
int Node::get_position_in_parent() const {
|
|
|
|
return data.pos;
|
|
}
|
|
|
|
Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
|
|
|
|
Node *node = NULL;
|
|
|
|
bool instanced = false;
|
|
|
|
if (Object::cast_to<InstancePlaceholder>(this)) {
|
|
|
|
const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
|
|
InstancePlaceholder *nip = memnew(InstancePlaceholder);
|
|
nip->set_instance_path(ip->get_instance_path());
|
|
node = nip;
|
|
|
|
} else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) {
|
|
|
|
Ref<PackedScene> res = ResourceLoader::load(get_filename());
|
|
ERR_FAIL_COND_V(res.is_null(), NULL);
|
|
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
|
|
#ifdef TOOLS_ENABLED
|
|
if (p_flags & DUPLICATE_FROM_EDITOR)
|
|
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
|
|
#endif
|
|
node = res->instance(ges);
|
|
ERR_FAIL_COND_V(!node, NULL);
|
|
|
|
instanced = true;
|
|
|
|
} else {
|
|
|
|
Object *obj = ClassDB::instance(get_class());
|
|
ERR_FAIL_COND_V(!obj, NULL);
|
|
node = Object::cast_to<Node>(obj);
|
|
if (!node)
|
|
memdelete(obj);
|
|
ERR_FAIL_COND_V(!node, NULL);
|
|
}
|
|
|
|
if (get_filename() != "") { //an instance
|
|
node->set_filename(get_filename());
|
|
}
|
|
|
|
StringName script_property_name = CoreStringNames::get_singleton()->_script;
|
|
|
|
List<const Node *> hidden_roots;
|
|
List<const Node *> node_tree;
|
|
node_tree.push_front(this);
|
|
|
|
if (instanced) {
|
|
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
|
|
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
|
|
|
|
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
|
|
for (int i = 0; i < N->get()->get_child_count(); ++i) {
|
|
|
|
Node *descendant = N->get()->get_child(i);
|
|
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
|
|
// but remember non-instanced nodes that are hidden below instanced ones
|
|
if (descendant->data.owner != this) {
|
|
if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent())
|
|
hidden_roots.push_back(descendant);
|
|
continue;
|
|
}
|
|
|
|
node_tree.push_back(descendant);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
|
|
|
|
Node *current_node = node->get_node(get_path_to(N->get()));
|
|
ERR_CONTINUE(!current_node);
|
|
|
|
if (p_flags & DUPLICATE_SCRIPTS) {
|
|
bool is_valid = false;
|
|
Variant script = N->get()->get(script_property_name, &is_valid);
|
|
if (is_valid) {
|
|
current_node->set(script_property_name, script);
|
|
}
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
N->get()->get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
if (name == script_property_name)
|
|
continue;
|
|
|
|
Variant value = N->get()->get(name).duplicate(true);
|
|
|
|
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
|
|
|
|
Resource *res = Object::cast_to<Resource>(value);
|
|
if (res) { // Duplicate only if it's a resource
|
|
current_node->set(name, res->duplicate());
|
|
}
|
|
|
|
} else {
|
|
|
|
current_node->set(name, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (get_name() != String()) {
|
|
node->set_name(get_name());
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
|
|
r_duplimap->insert(this, node);
|
|
#endif
|
|
|
|
if (p_flags & DUPLICATE_GROUPS) {
|
|
List<GroupInfo> gi;
|
|
get_groups(&gi);
|
|
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent)
|
|
continue;
|
|
#endif
|
|
|
|
node->add_to_group(E->get().name, E->get().persistent);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
|
|
if (get_child(i)->data.parent_owned)
|
|
continue;
|
|
if (instanced && get_child(i)->data.owner == this)
|
|
continue; //part of instance
|
|
|
|
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
|
|
if (!dup) {
|
|
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
node->add_child(dup);
|
|
if (i < node->get_child_count() - 1) {
|
|
node->move_child(dup, i);
|
|
}
|
|
}
|
|
|
|
for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
|
|
|
|
Node *parent = node->get_node(get_path_to(E->get()->data.parent));
|
|
if (!parent) {
|
|
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
|
|
if (!dup) {
|
|
|
|
memdelete(node);
|
|
return NULL;
|
|
}
|
|
|
|
parent->add_child(dup);
|
|
int pos = E->get()->get_position_in_parent();
|
|
|
|
if (pos < parent->get_child_count() - 1) {
|
|
|
|
parent->move_child(dup, pos);
|
|
}
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
Node *Node::duplicate(int p_flags) const {
|
|
|
|
Node *dupe = _duplicate(p_flags);
|
|
|
|
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
|
|
_duplicate_signals(this, dupe);
|
|
}
|
|
|
|
return dupe;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
|
|
|
|
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
|
|
|
|
// Duplication of signals must happen after all the node descendants have been copied,
|
|
// because re-targeting of connections from some descendant to another is not possible
|
|
// if the emitter node comes later in tree order than the receiver
|
|
_duplicate_signals(this, dupe);
|
|
|
|
return dupe;
|
|
}
|
|
#endif
|
|
|
|
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
|
|
|
|
if (get_owner() != get_parent()->get_owner())
|
|
return;
|
|
|
|
Node *node = NULL;
|
|
|
|
if (get_filename() != "") {
|
|
|
|
Ref<PackedScene> res = ResourceLoader::load(get_filename());
|
|
ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
|
|
node = res->instance();
|
|
ERR_FAIL_COND(!node);
|
|
} else {
|
|
|
|
Object *obj = ClassDB::instance(get_class());
|
|
ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
|
|
node = Object::cast_to<Node>(obj);
|
|
if (!node) {
|
|
memdelete(obj);
|
|
ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
|
|
}
|
|
}
|
|
|
|
List<PropertyInfo> plist;
|
|
|
|
get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
|
|
Variant value = get(name).duplicate(true);
|
|
|
|
node->set(name, value);
|
|
}
|
|
|
|
List<GroupInfo> groups;
|
|
get_groups(&groups);
|
|
|
|
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
|
|
node->add_to_group(E->get().name, E->get().persistent);
|
|
|
|
node->set_name(get_name());
|
|
p_new_parent->add_child(node);
|
|
|
|
Node *owner = get_owner();
|
|
|
|
if (p_reown_map.has(owner))
|
|
owner = p_reown_map[owner];
|
|
|
|
if (owner) {
|
|
NodePath p = get_path_to(owner);
|
|
if (owner != this) {
|
|
Node *new_owner = node->get_node(p);
|
|
if (new_owner) {
|
|
node->set_owner(new_owner);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
|
|
get_child(i)->_duplicate_and_reown(node, p_reown_map);
|
|
}
|
|
}
|
|
|
|
// Duplication of signals must happen after all the node descendants have been copied,
|
|
// because re-targeting of connections from some descendant to another is not possible
|
|
// if the emitter node comes later in tree order than the receiver
|
|
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
|
|
|
|
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
|
|
return;
|
|
|
|
List<Connection> conns;
|
|
get_all_signal_connections(&conns);
|
|
|
|
for (List<Connection>::Element *E = conns.front(); E; E = E->next()) {
|
|
|
|
if (E->get().flags & CONNECT_PERSIST) {
|
|
//user connected
|
|
NodePath p = p_original->get_path_to(this);
|
|
Node *copy = p_copy->get_node(p);
|
|
|
|
Node *target = Object::cast_to<Node>(E->get().callable.get_object());
|
|
if (!target) {
|
|
continue;
|
|
}
|
|
NodePath ptarget = p_original->get_path_to(target);
|
|
|
|
Node *copytarget = target;
|
|
|
|
// Attempt to find a path to the duplicate target, if it seems it's not part
|
|
// of the duplicated and not yet parented hierarchy then at least try to connect
|
|
// to the same target as the original
|
|
|
|
if (p_copy->has_node(ptarget))
|
|
copytarget = p_copy->get_node(ptarget);
|
|
|
|
if (copy && copytarget) {
|
|
const Callable copy_callable = Callable(copytarget, E->get().callable.get_method());
|
|
if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) {
|
|
copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
get_child(i)->_duplicate_signals(p_original, p_copy);
|
|
}
|
|
}
|
|
|
|
Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
|
|
|
|
ERR_FAIL_COND_V(get_filename() != "", NULL);
|
|
|
|
Object *obj = ClassDB::instance(get_class());
|
|
ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
|
|
|
|
Node *node = Object::cast_to<Node>(obj);
|
|
if (!node) {
|
|
memdelete(obj);
|
|
ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
|
|
}
|
|
node->set_name(get_name());
|
|
|
|
List<PropertyInfo> plist;
|
|
|
|
get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
String name = E->get().name;
|
|
node->set(name, get(name));
|
|
}
|
|
|
|
List<GroupInfo> groups;
|
|
get_groups(&groups);
|
|
|
|
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
|
|
node->add_to_group(E->get().name, E->get().persistent);
|
|
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
|
|
get_child(i)->_duplicate_and_reown(node, p_reown_map);
|
|
}
|
|
|
|
// Duplication of signals must happen after all the node descendants have been copied,
|
|
// because re-targeting of connections from some descendant to another is not possible
|
|
// if the emitter node comes later in tree order than the receiver
|
|
_duplicate_signals(this, node);
|
|
return node;
|
|
}
|
|
|
|
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
|
|
|
|
if (p_node->get_owner() == p_by)
|
|
p_owned->push_back(p_node);
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
find_owned_by(p_by, p_node->get_child(i), p_owned);
|
|
}
|
|
}
|
|
|
|
struct _NodeReplaceByPair {
|
|
|
|
String name;
|
|
Variant value;
|
|
};
|
|
|
|
void Node::replace_by(Node *p_node, bool p_keep_data) {
|
|
|
|
ERR_FAIL_NULL(p_node);
|
|
ERR_FAIL_COND(p_node->data.parent);
|
|
|
|
List<Node *> owned = data.owned;
|
|
List<Node *> owned_by_owner;
|
|
Node *owner = (data.owner == this) ? p_node : data.owner;
|
|
|
|
List<_NodeReplaceByPair> replace_data;
|
|
|
|
if (p_keep_data) {
|
|
|
|
List<PropertyInfo> plist;
|
|
get_property_list(&plist);
|
|
|
|
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
|
|
|
|
_NodeReplaceByPair rd;
|
|
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
|
continue;
|
|
rd.name = E->get().name;
|
|
rd.value = get(rd.name);
|
|
}
|
|
|
|
List<GroupInfo> groups;
|
|
get_groups(&groups);
|
|
|
|
for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
|
|
p_node->add_to_group(E->get().name, E->get().persistent);
|
|
}
|
|
|
|
_replace_connections_target(p_node);
|
|
|
|
if (data.owner) {
|
|
for (int i = 0; i < get_child_count(); i++)
|
|
find_owned_by(data.owner, get_child(i), &owned_by_owner);
|
|
}
|
|
|
|
Node *parent = data.parent;
|
|
int pos_in_parent = data.pos;
|
|
|
|
if (data.parent) {
|
|
|
|
parent->remove_child(this);
|
|
parent->add_child(p_node);
|
|
parent->move_child(p_node, pos_in_parent);
|
|
}
|
|
|
|
while (get_child_count()) {
|
|
|
|
Node *child = get_child(0);
|
|
remove_child(child);
|
|
if (!child->is_owned_by_parent()) {
|
|
// add the custom children to the p_node
|
|
p_node->add_child(child);
|
|
}
|
|
}
|
|
|
|
p_node->set_owner(owner);
|
|
for (int i = 0; i < owned.size(); i++)
|
|
owned[i]->set_owner(p_node);
|
|
|
|
for (int i = 0; i < owned_by_owner.size(); i++)
|
|
owned_by_owner[i]->set_owner(owner);
|
|
|
|
p_node->set_filename(get_filename());
|
|
|
|
for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) {
|
|
|
|
p_node->set(E->get().name, E->get().value);
|
|
}
|
|
}
|
|
|
|
void Node::_replace_connections_target(Node *p_new_target) {
|
|
|
|
List<Connection> cl;
|
|
get_signals_connected_to_this(&cl);
|
|
|
|
for (List<Connection>::Element *E = cl.front(); E; E = E->next()) {
|
|
|
|
Connection &c = E->get();
|
|
|
|
if (c.flags & CONNECT_PERSIST) {
|
|
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
|
|
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
|
|
ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'.");
|
|
c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
|
|
|
|
Vector<Variant> ret;
|
|
|
|
if (p_arg1.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg1);
|
|
|
|
if (p_arg2.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg2);
|
|
|
|
if (p_arg3.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg3);
|
|
|
|
if (p_arg4.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg4);
|
|
|
|
if (p_arg5.get_type() == Variant::NIL)
|
|
return ret;
|
|
else
|
|
ret.push_back(p_arg5);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Node::has_node_and_resource(const NodePath &p_path) const {
|
|
|
|
if (!has_node(p_path))
|
|
return false;
|
|
RES res;
|
|
Vector<StringName> leftover_path;
|
|
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
|
|
|
|
return node;
|
|
}
|
|
|
|
Array Node::_get_node_and_resource(const NodePath &p_path) {
|
|
|
|
RES res;
|
|
Vector<StringName> leftover_path;
|
|
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
|
|
Array result;
|
|
|
|
if (node)
|
|
result.push_back(node);
|
|
else
|
|
result.push_back(Variant());
|
|
|
|
if (res.is_valid())
|
|
result.push_back(res);
|
|
else
|
|
result.push_back(Variant());
|
|
|
|
result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
|
|
|
|
return result;
|
|
}
|
|
|
|
Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
|
|
|
|
Node *node = get_node(p_path);
|
|
r_res = RES();
|
|
r_leftover_subpath = Vector<StringName>();
|
|
if (!node)
|
|
return NULL;
|
|
|
|
if (p_path.get_subname_count()) {
|
|
|
|
int j = 0;
|
|
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
|
|
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
|
|
Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
|
|
|
|
if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
|
|
return NULL;
|
|
}
|
|
|
|
RES new_res = new_res_v;
|
|
|
|
if (new_res.is_null()) { // No longer a resource, assume property
|
|
break;
|
|
}
|
|
|
|
r_res = new_res;
|
|
}
|
|
for (; j < p_path.get_subname_count(); j++) {
|
|
// Put the rest of the subpath in the leftover path
|
|
r_leftover_subpath.push_back(p_path.get_subname(j));
|
|
}
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
void Node::_set_tree(SceneTree *p_tree) {
|
|
|
|
SceneTree *tree_changed_a = NULL;
|
|
SceneTree *tree_changed_b = NULL;
|
|
|
|
//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
|
|
|
|
if (data.tree) {
|
|
_propagate_exit_tree();
|
|
|
|
tree_changed_a = data.tree;
|
|
}
|
|
|
|
data.tree = p_tree;
|
|
|
|
if (data.tree) {
|
|
|
|
_propagate_enter_tree();
|
|
if (!data.parent || data.parent->data.ready_notified) { // No parent (root) or parent ready
|
|
_propagate_ready(); //reverse_notification(NOTIFICATION_READY);
|
|
}
|
|
|
|
tree_changed_b = data.tree;
|
|
}
|
|
|
|
if (tree_changed_a)
|
|
tree_changed_a->tree_changed();
|
|
if (tree_changed_b)
|
|
tree_changed_b->tree_changed();
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
static void _Node_debug_sn(Object *p_obj) {
|
|
|
|
Node *n = Object::cast_to<Node>(p_obj);
|
|
if (!n)
|
|
return;
|
|
|
|
if (n->is_inside_tree())
|
|
return;
|
|
|
|
Node *p = n;
|
|
while (p->get_parent()) {
|
|
p = p->get_parent();
|
|
}
|
|
|
|
String path;
|
|
if (p == n)
|
|
path = n->get_name();
|
|
else
|
|
path = String(p->get_name()) + "/" + p->get_path_to(n);
|
|
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
void Node::_print_stray_nodes() {
|
|
|
|
print_stray_nodes();
|
|
}
|
|
|
|
void Node::print_stray_nodes() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
ObjectDB::debug_objects(_Node_debug_sn);
|
|
#endif
|
|
}
|
|
|
|
void Node::queue_delete() {
|
|
|
|
if (is_inside_tree()) {
|
|
get_tree()->queue_delete(this);
|
|
} else {
|
|
SceneTree::get_singleton()->queue_delete(this);
|
|
}
|
|
}
|
|
|
|
Array Node::_get_children() const {
|
|
|
|
Array arr;
|
|
int cc = get_child_count();
|
|
arr.resize(cc);
|
|
for (int i = 0; i < cc; i++)
|
|
arr[i] = get_child(i);
|
|
|
|
return arr;
|
|
}
|
|
|
|
void Node::set_import_path(const NodePath &p_import_path) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
data.import_path = p_import_path;
|
|
#endif
|
|
}
|
|
|
|
NodePath Node::get_import_path() const {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
return data.import_path;
|
|
#else
|
|
return NodePath();
|
|
#endif
|
|
}
|
|
|
|
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
|
|
#else
|
|
const String quote_style = "\"";
|
|
#endif
|
|
|
|
if (p_node != p_base && !p_node->get_owner())
|
|
return;
|
|
String n = p_base->get_path_to(p_node);
|
|
r_options->push_back(quote_style + n + quote_style);
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
|
|
}
|
|
}
|
|
|
|
void Node::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
|
|
String pf = p_function;
|
|
if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
|
|
|
|
_add_nodes_to_options(this, this, r_options);
|
|
}
|
|
Object::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
void Node::clear_internal_tree_resource_paths() {
|
|
|
|
clear_internal_resource_paths();
|
|
for (int i = 0; i < data.children.size(); i++) {
|
|
data.children[i]->clear_internal_tree_resource_paths();
|
|
}
|
|
}
|
|
|
|
String Node::get_configuration_warning() const {
|
|
|
|
if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
|
|
get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warning")) {
|
|
return get_script_instance()->call("_get_configuration_warning");
|
|
}
|
|
return String();
|
|
}
|
|
|
|
void Node::update_configuration_warning() {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_tree())
|
|
return;
|
|
if (get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
|
|
get_tree()->emit_signal(SceneStringNames::get_singleton()->node_configuration_warning_changed, this);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool Node::is_owned_by_parent() const {
|
|
return data.parent_owned;
|
|
}
|
|
|
|
void Node::set_display_folded(bool p_folded) {
|
|
data.display_folded = p_folded;
|
|
}
|
|
|
|
bool Node::is_displayed_folded() const {
|
|
|
|
return data.display_folded;
|
|
}
|
|
|
|
void Node::request_ready() {
|
|
data.ready_first = true;
|
|
}
|
|
|
|
void Node::_bind_methods() {
|
|
|
|
GLOBAL_DEF("node/name_num_separator", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
|
|
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_child_below_node", "preceding_node", "node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
|
|
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
|
|
ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
|
|
ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
|
|
ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
|
|
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
|
|
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
|
|
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
|
|
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
|
|
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
|
|
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
|
|
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
|
|
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_inside_tree"), &Node::is_inside_tree);
|
|
ClassDB::bind_method(D_METHOD("is_a_parent_of", "node"), &Node::is_a_parent_of);
|
|
ClassDB::bind_method(D_METHOD("is_greater_than", "node"), &Node::is_greater_than);
|
|
ClassDB::bind_method(D_METHOD("get_path"), &Node::get_path);
|
|
ClassDB::bind_method(D_METHOD("get_path_to", "node"), &Node::get_path_to);
|
|
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
|
|
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
|
|
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
|
|
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
|
|
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
|
|
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
|
|
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
|
|
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
|
|
ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
|
|
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
|
|
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
|
|
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
|
|
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
|
|
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
|
|
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
|
|
ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
|
|
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
|
|
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
|
|
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
|
|
ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
|
|
ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
|
|
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
|
|
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
|
|
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
|
|
ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
|
|
ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
|
|
ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
|
|
ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);
|
|
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Node::set_pause_mode);
|
|
ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode);
|
|
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
|
|
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
|
|
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
|
|
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
|
|
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
|
|
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
|
|
|
|
ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS));
|
|
ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_data"), &Node::replace_by, DEFVAL(false));
|
|
|
|
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
|
|
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
|
|
|
|
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
|
|
|
|
ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
|
|
ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
|
|
ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
|
|
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
|
|
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description);
|
|
ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
|
|
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
|
|
|
|
{
|
|
MethodInfo mi;
|
|
|
|
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
|
|
|
|
mi.name = "rpc";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi);
|
|
mi.name = "rpc_unreliable";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable", &Node::_rpc_unreliable_bind, mi);
|
|
|
|
mi.arguments.push_front(PropertyInfo(Variant::INT, "peer_id"));
|
|
|
|
mi.name = "rpc_id";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_id", &Node::_rpc_id_bind, mi);
|
|
mi.name = "rpc_unreliable_id";
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc_unreliable_id", &Node::_rpc_unreliable_id_bind, mi);
|
|
}
|
|
|
|
ClassDB::bind_method(D_METHOD("rset", "property", "value"), &Node::rset);
|
|
ClassDB::bind_method(D_METHOD("rset_id", "peer_id", "property", "value"), &Node::rset_id);
|
|
ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
|
|
ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
|
|
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
|
|
BIND_CONSTANT(NOTIFICATION_READY);
|
|
BIND_CONSTANT(NOTIFICATION_PAUSED);
|
|
BIND_CONSTANT(NOTIFICATION_UNPAUSED);
|
|
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PARENTED);
|
|
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
|
|
BIND_CONSTANT(NOTIFICATION_INSTANCED);
|
|
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
|
|
BIND_CONSTANT(NOTIFICATION_DRAG_END);
|
|
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
|
|
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
|
|
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
|
|
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
|
|
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
|
|
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
|
|
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
|
|
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
|
|
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
|
|
BIND_CONSTANT(NOTIFICATION_CRASH);
|
|
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
|
|
BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
|
|
BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
|
|
|
|
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
|
|
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
|
|
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
|
|
|
|
BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
|
|
BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
|
|
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
|
|
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
|
|
|
|
ADD_SIGNAL(MethodInfo("ready"));
|
|
ADD_SIGNAL(MethodInfo("renamed"));
|
|
ADD_SIGNAL(MethodInfo("tree_entered"));
|
|
ADD_SIGNAL(MethodInfo("tree_exiting"));
|
|
ADD_SIGNAL(MethodInfo("tree_exited"));
|
|
|
|
ADD_GROUP("Pause", "pause_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
|
|
|
|
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
|
|
BIND_VMETHOD(MethodInfo("_enter_tree"));
|
|
BIND_VMETHOD(MethodInfo("_exit_tree"));
|
|
BIND_VMETHOD(MethodInfo("_ready"));
|
|
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
|
|
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
|
|
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
|
|
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
|
|
}
|
|
|
|
String Node::_get_name_num_separator() {
|
|
switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) {
|
|
case 0: return "";
|
|
case 1: return " ";
|
|
case 2: return "_";
|
|
case 3: return "-";
|
|
}
|
|
return " ";
|
|
}
|
|
|
|
Node::Node() {
|
|
|
|
data.pos = -1;
|
|
data.depth = -1;
|
|
data.blocked = 0;
|
|
data.parent = NULL;
|
|
data.tree = NULL;
|
|
data.physics_process = false;
|
|
data.idle_process = false;
|
|
data.process_priority = 0;
|
|
data.physics_process_internal = false;
|
|
data.idle_process_internal = false;
|
|
data.inside_tree = false;
|
|
data.ready_notified = false;
|
|
|
|
data.owner = NULL;
|
|
data.OW = NULL;
|
|
data.input = false;
|
|
data.unhandled_input = false;
|
|
data.unhandled_key_input = false;
|
|
data.pause_mode = PAUSE_MODE_INHERIT;
|
|
data.pause_owner = NULL;
|
|
data.network_master = 1; //server by default
|
|
data.path_cache = NULL;
|
|
data.parent_owned = false;
|
|
data.in_constructor = true;
|
|
data.viewport = NULL;
|
|
data.use_placeholder = false;
|
|
data.display_folded = false;
|
|
data.ready_first = true;
|
|
|
|
orphan_node_count++;
|
|
}
|
|
|
|
Node::~Node() {
|
|
|
|
data.grouped.clear();
|
|
data.owned.clear();
|
|
data.children.clear();
|
|
|
|
ERR_FAIL_COND(data.parent);
|
|
ERR_FAIL_COND(data.children.size());
|
|
|
|
orphan_node_count--;
|
|
}
|
|
|
|
////////////////////////////////
|