bfc005d462
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
58 lines
3.0 KiB
Plaintext
58 lines
3.0 KiB
Plaintext
/*************************************************************************/
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/* vulkan_context_iphone.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "vulkan_context_iphone.h"
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#include <vulkan/vulkan_ios.h>
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const char *VulkanContextIPhone::_get_platform_surface_extension() const {
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return VK_MVK_IOS_SURFACE_EXTENSION_NAME;
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}
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Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id,
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CALayer *p_metal_layer, int p_width,
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int p_height) {
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VkIOSSurfaceCreateInfoMVK createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
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createInfo.pNext = NULL;
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createInfo.flags = 0;
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createInfo.pView = p_metal_layer;
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VkSurfaceKHR surface;
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VkResult err =
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vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, NULL, &surface);
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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return _window_create(p_window_id, surface, p_width, p_height);
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}
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VulkanContextIPhone::VulkanContextIPhone() {}
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VulkanContextIPhone::~VulkanContextIPhone() {}
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