c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
1040 lines
24 KiB
C++
1040 lines
24 KiB
C++
/*************************************************************************/
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/* mesh.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mesh.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "surface_tool.h"
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static const char* _array_name[]={
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"vertex_array",
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"normal_array",
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"tangent_array",
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"color_array",
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"tex_uv_array",
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"tex_uv2_array",
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"bone_array",
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"weights_array",
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"index_array",
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NULL
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};
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static const Mesh::ArrayType _array_types[]={
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Mesh::ARRAY_VERTEX,
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Mesh::ARRAY_NORMAL,
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Mesh::ARRAY_TANGENT,
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Mesh::ARRAY_COLOR,
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Mesh::ARRAY_TEX_UV,
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Mesh::ARRAY_TEX_UV2,
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Mesh::ARRAY_BONES,
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Mesh::ARRAY_WEIGHTS,
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Mesh::ARRAY_INDEX
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};
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/* compatibility */
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static const int _format_translate[]={
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Mesh::ARRAY_FORMAT_VERTEX,
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Mesh::ARRAY_FORMAT_NORMAL,
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Mesh::ARRAY_FORMAT_TANGENT,
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Mesh::ARRAY_FORMAT_COLOR,
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Mesh::ARRAY_FORMAT_TEX_UV,
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Mesh::ARRAY_FORMAT_TEX_UV2,
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Mesh::ARRAY_FORMAT_BONES,
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Mesh::ARRAY_FORMAT_WEIGHTS,
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Mesh::ARRAY_FORMAT_INDEX,
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};
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bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
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String sname=p_name;
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if (p_name=="morph_target/names") {
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DVector<String> sk=p_value;
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int sz = sk.size();
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DVector<String>::Read r = sk.read();
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for(int i=0;i<sz;i++)
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add_morph_target(r[i]);
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return true;
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}
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if (p_name=="morph_target/mode") {
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set_morph_target_mode(MorphTargetMode(int(p_value)));
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return true;
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}
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if (sname.begins_with("surface_")) {
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int sl=sname.find("/");
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if (sl==-1)
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return false;
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int idx=sname.substr(8,sl-8).to_int()-1;
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String what = sname.get_slicec('/',1);
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if (what=="material")
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surface_set_material(idx,p_value);
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else if (what=="name")
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surface_set_name(idx,p_value);
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return true;
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}
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if (sname=="custom_aabb/custom_aabb") {
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set_custom_aabb(p_value);
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return true;
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}
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if (!sname.begins_with("surfaces"))
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return false;
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int idx=sname.get_slicec('/',1).to_int();
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String what=sname.get_slicec('/',2);
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if (idx==surfaces.size()) {
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if (what=="custom") {
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add_custom_surface(p_value);
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return true;
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}
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//create
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Dictionary d=p_value;
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ERR_FAIL_COND_V(!d.has("primitive"),false);
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ERR_FAIL_COND_V(!d.has("arrays"),false);
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ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
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bool alphasort = d.has("alphasort") && bool(d["alphasort"]);
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add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"],alphasort);
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if (d.has("material")) {
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surface_set_material(idx,d["material"]);
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}
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if (d.has("name")) {
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surface_set_name(idx,d["name"]);
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}
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return true;
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}
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return false;
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}
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bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
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String sname=p_name;
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if (p_name=="morph_target/names") {
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DVector<String> sk;
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for(int i=0;i<morph_targets.size();i++)
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sk.push_back(morph_targets[i]);
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r_ret=sk;
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return true;
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} else if (p_name=="morph_target/mode") {
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r_ret = get_morph_target_mode();
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return true;
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} else if (sname.begins_with("surface_")) {
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int sl=sname.find("/");
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if (sl==-1)
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return false;
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int idx=sname.substr(8,sl-8).to_int()-1;
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String what = sname.get_slicec('/',1);
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if (what=="material")
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r_ret=surface_get_material(idx);
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else if (what=="name")
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r_ret=surface_get_name(idx);
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return true;
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} else if (sname=="custom_aabb/custom_aabb") {
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r_ret=custom_aabb;
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return true;
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} else if (!sname.begins_with("surfaces"))
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return false;
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int idx=sname.get_slicec('/',1).to_int();
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ERR_FAIL_INDEX_V(idx,surfaces.size(),false);
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Dictionary d;
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d["primitive"]=surface_get_primitive_type(idx);
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d["arrays"]=surface_get_arrays(idx);
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d["morph_arrays"]=surface_get_morph_arrays(idx);
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d["alphasort"]=surface_is_alpha_sorting_enabled(idx);
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Ref<Material> m = surface_get_material(idx);
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if (m.is_valid())
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d["material"]=m;
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String n = surface_get_name(idx);
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if (n!="")
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d["name"]=n;
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r_ret=d;
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return true;
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}
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void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
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if (morph_targets.size()) {
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p_list->push_back(PropertyInfo(Variant::STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
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p_list->push_back(PropertyInfo(Variant::INT,"morph_target/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
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}
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for (int i=0;i<surfaces.size();i++) {
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p_list->push_back( PropertyInfo( Variant::DICTIONARY,"surfaces/"+itos(i), PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ) );
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p_list->push_back( PropertyInfo( Variant::STRING,"surface_"+itos(i+1)+"/name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ) );
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p_list->push_back( PropertyInfo( Variant::OBJECT,"surface_"+itos(i+1)+"/material", PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) );
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}
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p_list->push_back( PropertyInfo( Variant::_AABB,"custom_aabb/custom_aabb" ) );
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}
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void Mesh::_recompute_aabb() {
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// regenerate AABB
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aabb=AABB();
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for (int i=0;i<surfaces.size();i++) {
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if (i==0)
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aabb=surfaces[i].aabb;
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else
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aabb.merge_with(surfaces[i].aabb);
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}
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}
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void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alphasort) {
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ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX);
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Surface s;
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VisualServer::get_singleton()->mesh_add_surface(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_alphasort);
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surfaces.push_back(s);
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/* make aABB? */ {
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DVector<Vector3> vertices=p_arrays[ARRAY_VERTEX];
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int len=vertices.size();
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ERR_FAIL_COND(len==0);
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DVector<Vector3>::Read r=vertices.read();
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const Vector3 *vtx=r.ptr();
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// check AABB
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AABB aabb;
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for (int i=0;i<len;i++) {
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if (i==0)
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aabb.pos=vtx[i];
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else
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aabb.expand_to(vtx[i]);
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}
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surfaces[surfaces.size()-1].aabb=aabb;
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surfaces[surfaces.size()-1].alphasort=p_alphasort;
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_recompute_aabb();
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}
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triangle_mesh=Ref<TriangleMesh>();
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_change_notify();
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emit_changed();
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}
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Array Mesh::surface_get_arrays(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
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return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh,p_surface);
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}
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Array Mesh::surface_get_morph_arrays(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
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return VisualServer::get_singleton()->mesh_get_surface_morph_arrays(mesh,p_surface);
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}
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void Mesh::add_custom_surface(const Variant& p_data) {
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Surface s;
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s.aabb=AABB();
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VisualServer::get_singleton()->mesh_add_custom_surface(mesh,p_data);
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surfaces.push_back(s);
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triangle_mesh=Ref<TriangleMesh>();
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_change_notify();
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}
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int Mesh::get_surface_count() const {
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return surfaces.size();
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}
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void Mesh::add_morph_target(const StringName& p_name) {
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if (surfaces.size()) {
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ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
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ERR_FAIL_COND(surfaces.size());
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}
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StringName name=p_name;
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if (morph_targets.find(name)!=-1 ) {
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int count=2;
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do {
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name = String(p_name) + " " + itos(count);
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count++;
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} while(morph_targets.find(name)!=-1);
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}
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morph_targets.push_back(name);
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VS::get_singleton()->mesh_set_morph_target_count(mesh,morph_targets.size());
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}
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int Mesh::get_morph_target_count() const {
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return morph_targets.size();
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}
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StringName Mesh::get_morph_target_name(int p_index) const {
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ERR_FAIL_INDEX_V( p_index, morph_targets.size(),StringName() );
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return morph_targets[p_index];
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}
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void Mesh::clear_morph_targets() {
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if (surfaces.size()) {
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ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
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ERR_FAIL_COND(surfaces.size());
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}
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morph_targets.clear();
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}
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void Mesh::set_morph_target_mode(MorphTargetMode p_mode) {
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morph_target_mode=p_mode;
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VS::get_singleton()->mesh_set_morph_target_mode(mesh,(VS::MorphTargetMode)p_mode);
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}
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Mesh::MorphTargetMode Mesh::get_morph_target_mode() const {
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return morph_target_mode;
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}
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void Mesh::surface_remove(int p_idx) {
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ERR_FAIL_INDEX(p_idx, surfaces.size() );
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VisualServer::get_singleton()->mesh_remove_surface(mesh,p_idx);
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surfaces.remove(p_idx);
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triangle_mesh=Ref<TriangleMesh>();
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_recompute_aabb();
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_change_notify();
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emit_changed();
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}
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int Mesh::surface_get_array_len(int p_idx) const {
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
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return VisualServer::get_singleton()->mesh_surface_get_array_len( mesh, p_idx );
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}
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int Mesh::surface_get_array_index_len(int p_idx) const {
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
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return VisualServer::get_singleton()->mesh_surface_get_array_index_len( mesh, p_idx );
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}
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uint32_t Mesh::surface_get_format(int p_idx) const {
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
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return VisualServer::get_singleton()->mesh_surface_get_format( mesh, p_idx );
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}
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Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(), PRIMITIVE_LINES );
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return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx );
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}
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bool Mesh::surface_is_alpha_sorting_enabled(int p_idx) const {
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
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return surfaces[p_idx].alphasort;
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}
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void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) {
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ERR_FAIL_INDEX( p_idx, surfaces.size() );
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if (surfaces[p_idx].material==p_material)
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return;
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surfaces[p_idx].material=p_material;
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VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null()?RID():p_material->get_rid());
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_change_notify("material");
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}
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void Mesh::surface_set_name(int p_idx, const String& p_name) {
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ERR_FAIL_INDEX( p_idx, surfaces.size() );
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surfaces[p_idx].name=p_name;
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}
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String Mesh::surface_get_name(int p_idx) const{
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(),String() );
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return surfaces[p_idx].name;
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}
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void Mesh::surface_set_custom_aabb(int p_idx,const AABB& p_aabb) {
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ERR_FAIL_INDEX( p_idx, surfaces.size() );
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surfaces[p_idx].aabb=p_aabb;
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// set custom aabb too?
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}
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Ref<Material> Mesh::surface_get_material(int p_idx) const {
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ERR_FAIL_INDEX_V( p_idx, surfaces.size(), Ref<Material>() );
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return surfaces[p_idx].material;
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}
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void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
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VisualServer::get_singleton()->mesh_add_surface_from_mesh_data( mesh, p_mesh_data );
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AABB aabb;
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for (int i=0;i<p_mesh_data.vertices.size();i++) {
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if (i==0)
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aabb.pos=p_mesh_data.vertices[i];
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else
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aabb.expand_to(p_mesh_data.vertices[i]);
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}
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Surface s;
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s.aabb=aabb;
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if (surfaces.size()==0)
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aabb=s.aabb;
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else
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aabb.merge_with(s.aabb);
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triangle_mesh=Ref<TriangleMesh>();
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surfaces.push_back(s);
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_change_notify();
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emit_changed();
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}
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RID Mesh::get_rid() const {
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return mesh;
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}
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AABB Mesh::get_aabb() const {
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return aabb;
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}
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void Mesh::set_custom_aabb(const AABB& p_custom) {
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custom_aabb=p_custom;
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VS::get_singleton()->mesh_set_custom_aabb(mesh,custom_aabb);
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}
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AABB Mesh::get_custom_aabb() const {
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return custom_aabb;
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}
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DVector<Face3> Mesh::get_faces() const {
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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if (tm.is_valid())
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return tm->get_faces();
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return DVector<Face3>();
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/*
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for (int i=0;i<surfaces.size();i++) {
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if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
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continue;
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DVector<int> indices;
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DVector<Vector3> vertices;
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vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
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int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
|
|
bool has_indices;
|
|
|
|
if (len>0) {
|
|
|
|
indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
|
|
has_indices=true;
|
|
|
|
} else {
|
|
|
|
len=vertices.size();
|
|
has_indices=false;
|
|
}
|
|
|
|
if (len<=0)
|
|
continue;
|
|
|
|
DVector<int>::Read indicesr = indices.read();
|
|
const int *indicesptr = indicesr.ptr();
|
|
|
|
DVector<Vector3>::Read verticesr = vertices.read();
|
|
const Vector3 *verticesptr = verticesr.ptr();
|
|
|
|
int old_faces=faces.size();
|
|
int new_faces=old_faces+(len/3);
|
|
|
|
faces.resize(new_faces);
|
|
|
|
DVector<Face3>::Write facesw = faces.write();
|
|
Face3 *facesptr=facesw.ptr();
|
|
|
|
|
|
for (int i=0;i<len/3;i++) {
|
|
|
|
Face3 face;
|
|
|
|
for (int j=0;j<3;j++) {
|
|
|
|
int idx=i*3+j;
|
|
face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
|
|
}
|
|
|
|
facesptr[i+old_faces]=face;
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
}
|
|
|
|
Ref<Shape> Mesh::create_convex_shape() const {
|
|
|
|
DVector<Vector3> vertices;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
Array a = surface_get_arrays(i);
|
|
DVector<Vector3> v=a[ARRAY_VERTEX];
|
|
vertices.append_array(v);
|
|
|
|
}
|
|
|
|
Ref<ConvexPolygonShape> shape = memnew( ConvexPolygonShape );
|
|
shape->set_points(vertices);
|
|
return shape;
|
|
}
|
|
|
|
Ref<Shape> Mesh::create_trimesh_shape() const {
|
|
|
|
DVector<Face3> faces = get_faces();
|
|
if (faces.size()==0)
|
|
return Ref<Shape>();
|
|
|
|
DVector<Vector3> face_points;
|
|
face_points.resize( faces.size()*3 );
|
|
|
|
for (int i=0;i<face_points.size();i++) {
|
|
|
|
Face3 f = faces.get( i/3 );
|
|
face_points.set(i, f.vertex[i%3] );
|
|
}
|
|
|
|
Ref<ConcavePolygonShape> shape = memnew( ConcavePolygonShape );
|
|
shape->set_faces(face_points);
|
|
return shape;
|
|
}
|
|
|
|
void Mesh::center_geometry() {
|
|
|
|
/*
|
|
Vector3 ofs = aabb.pos+aabb.size*0.5;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
DVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
|
|
int gc =geom.size();
|
|
DVector<Vector3>::Write w = geom.write();
|
|
surfaces[i].aabb.pos-=ofs;
|
|
|
|
for(int i=0;i<gc;i++) {
|
|
|
|
w[i]-=ofs;
|
|
}
|
|
|
|
w = DVector<Vector3>::Write();
|
|
|
|
surface_set_array(i,ARRAY_VERTEX,geom);
|
|
|
|
}
|
|
|
|
aabb.pos-=ofs;
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
void Mesh::regen_normalmaps() {
|
|
|
|
|
|
Vector< Ref<SurfaceTool> > surfs;
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
Ref<SurfaceTool> st = memnew( SurfaceTool );
|
|
st->create_from(Ref<Mesh>(this),i);
|
|
surfs.push_back(st);
|
|
}
|
|
|
|
while (get_surface_count()) {
|
|
surface_remove(0);
|
|
}
|
|
|
|
for(int i=0;i<surfs.size();i++) {
|
|
|
|
surfs[i]->generate_tangents();
|
|
surfs[i]->commit(Ref<Mesh>(this));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|
|
|
if (triangle_mesh.is_valid())
|
|
return triangle_mesh;
|
|
|
|
int facecount=0;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
|
|
|
|
facecount+=surface_get_array_index_len(i);
|
|
} else {
|
|
|
|
facecount+=surface_get_array_len(i);
|
|
}
|
|
|
|
}
|
|
|
|
if (facecount==0 || (facecount%3)!=0)
|
|
return triangle_mesh;
|
|
|
|
DVector<Vector3> faces;
|
|
faces.resize(facecount);
|
|
DVector<Vector3>::Write facesw=faces.write();
|
|
|
|
int widx=0;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Array a = surface_get_arrays(i);
|
|
|
|
int vc = surface_get_array_len(i);
|
|
DVector<Vector3> vertices = a[ARRAY_VERTEX];
|
|
DVector<Vector3>::Read vr=vertices.read();
|
|
|
|
if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
|
|
|
|
int ic=surface_get_array_index_len(i);
|
|
DVector<int> indices = a[ARRAY_INDEX];
|
|
DVector<int>::Read ir = indices.read();
|
|
|
|
for(int i=0;i<ic;i++)
|
|
facesw[widx++]=vr[ ir[i] ];
|
|
|
|
} else {
|
|
|
|
for(int i=0;i<vc;i++)
|
|
facesw[widx++]=vr[ i ];
|
|
}
|
|
|
|
}
|
|
|
|
facesw=DVector<Vector3>::Write();
|
|
|
|
|
|
triangle_mesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
|
|
triangle_mesh->create(faces);
|
|
|
|
return triangle_mesh;
|
|
|
|
|
|
}
|
|
|
|
Ref<Mesh> Mesh::create_outline(float p_margin) const {
|
|
|
|
|
|
Array arrays;
|
|
int index_accum=0;
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Array a = surface_get_arrays(i);
|
|
int vcount=0;
|
|
|
|
if (i==0) {
|
|
arrays=a;
|
|
DVector<Vector3> v=a[ARRAY_VERTEX];
|
|
index_accum+=v.size();
|
|
} else {
|
|
|
|
for(int j=0;j<arrays.size();j++) {
|
|
|
|
if (arrays[j].get_type()==Variant::NIL || a[j].get_type()==Variant::NIL) {
|
|
//mismatch, do not use
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
|
|
switch(j) {
|
|
|
|
case ARRAY_VERTEX:
|
|
case ARRAY_NORMAL: {
|
|
|
|
DVector<Vector3> dst = arrays[j];
|
|
DVector<Vector3> src = a[j];
|
|
if (j==ARRAY_VERTEX)
|
|
vcount=src.size();
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
} break;
|
|
case ARRAY_TANGENT:
|
|
case ARRAY_BONES:
|
|
case ARRAY_WEIGHTS: {
|
|
|
|
DVector<real_t> dst = arrays[j];
|
|
DVector<real_t> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
|
|
} break;
|
|
case ARRAY_COLOR: {
|
|
DVector<Color> dst = arrays[j];
|
|
DVector<Color> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
|
|
} break;
|
|
case ARRAY_TEX_UV:
|
|
case ARRAY_TEX_UV2: {
|
|
DVector<Vector2> dst = arrays[j];
|
|
DVector<Vector2> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
|
|
} break;
|
|
case ARRAY_INDEX: {
|
|
DVector<int> dst = arrays[j];
|
|
DVector<int> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
{
|
|
int ss = src.size();
|
|
DVector<int>::Write w = src.write();
|
|
for(int k=0;k<ss;k++) {
|
|
w[k]+=index_accum;
|
|
}
|
|
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
index_accum+=vcount;
|
|
|
|
} break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
DVector<int>::Write ir;
|
|
DVector<int> indices =arrays[ARRAY_INDEX];
|
|
bool has_indices=false;
|
|
DVector<Vector3> vertices =arrays[ARRAY_VERTEX];
|
|
int vc = vertices.size();
|
|
ERR_FAIL_COND_V(!vc,Ref<Mesh>());
|
|
DVector<Vector3>::Write r=vertices.write();
|
|
|
|
|
|
if (indices.size()) {
|
|
vc=indices.size();
|
|
ir=indices.write();
|
|
has_indices=true;
|
|
}
|
|
|
|
Map<Vector3,Vector3> normal_accum;
|
|
|
|
//fill normals with triangle normals
|
|
for(int i=0;i<vc;i+=3) {
|
|
|
|
|
|
Vector3 t[3];
|
|
|
|
if (has_indices) {
|
|
t[0]=r[ir[i+0]];
|
|
t[1]=r[ir[i+1]];
|
|
t[2]=r[ir[i+2]];
|
|
} else {
|
|
t[0]=r[i+0];
|
|
t[1]=r[i+1];
|
|
t[2]=r[i+2];
|
|
}
|
|
|
|
Vector3 n = Plane(t[0],t[1],t[2]).normal;
|
|
|
|
for(int j=0;j<3;j++) {
|
|
|
|
Map<Vector3,Vector3>::Element *E=normal_accum.find(t[j]);
|
|
if (!E) {
|
|
normal_accum[t[j]]=n;
|
|
} else {
|
|
float d = n.dot(E->get());
|
|
if (d<1.0)
|
|
E->get()+=n*(1.0-d);
|
|
//E->get()+=n;
|
|
}
|
|
}
|
|
}
|
|
|
|
//normalize
|
|
|
|
for (Map<Vector3,Vector3>::Element *E=normal_accum.front();E;E=E->next()) {
|
|
E->get().normalize();
|
|
}
|
|
|
|
|
|
//displace normals
|
|
int vc2 = vertices.size();
|
|
|
|
for(int i=0;i<vc2;i++) {
|
|
|
|
|
|
Vector3 t=r[i];
|
|
|
|
Map<Vector3,Vector3>::Element *E=normal_accum.find(t);
|
|
ERR_CONTINUE(!E);
|
|
|
|
t+=E->get()*p_margin;
|
|
r[i]=t;
|
|
}
|
|
|
|
r = DVector<Vector3>::Write();
|
|
arrays[ARRAY_VERTEX]=vertices;
|
|
|
|
if (!has_indices) {
|
|
|
|
DVector<int> new_indices;
|
|
new_indices.resize(vertices.size());
|
|
DVector<int>::Write iw = new_indices.write();
|
|
|
|
for(int j=0;j<vc2;j+=3) {
|
|
|
|
iw[j]=j;
|
|
iw[j+1]=j+2;
|
|
iw[j+2]=j+1;
|
|
}
|
|
|
|
iw=DVector<int>::Write();
|
|
arrays[ARRAY_INDEX]=new_indices;
|
|
|
|
} else {
|
|
|
|
for(int j=0;j<vc;j+=3) {
|
|
|
|
SWAP(ir[j+1],ir[j+2]);
|
|
}
|
|
ir=DVector<int>::Write();
|
|
arrays[ARRAY_INDEX]=indices;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
Ref<Mesh> newmesh = memnew( Mesh );
|
|
newmesh->add_surface(PRIMITIVE_TRIANGLES,arrays);
|
|
return newmesh;
|
|
}
|
|
|
|
|
|
void Mesh::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("add_morph_target","name"),&Mesh::add_morph_target);
|
|
ObjectTypeDB::bind_method(_MD("get_morph_target_count"),&Mesh::get_morph_target_count);
|
|
ObjectTypeDB::bind_method(_MD("get_morph_target_name","index"),&Mesh::get_morph_target_name);
|
|
ObjectTypeDB::bind_method(_MD("clear_morph_targets"),&Mesh::clear_morph_targets);
|
|
ObjectTypeDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode);
|
|
ObjectTypeDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode);
|
|
|
|
ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays","alphasort"),&Mesh::add_surface,DEFVAL(Array()),DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
|
|
ObjectTypeDB::bind_method(_MD("surface_remove","surf_idx"),&Mesh::surface_remove);
|
|
ObjectTypeDB::bind_method(_MD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len);
|
|
ObjectTypeDB::bind_method(_MD("surface_get_array_index_len","surf_idx"),&Mesh::surface_get_array_index_len);
|
|
ObjectTypeDB::bind_method(_MD("surface_get_format","surf_idx"),&Mesh::surface_get_format);
|
|
ObjectTypeDB::bind_method(_MD("surface_get_primitive_type","surf_idx"),&Mesh::surface_get_primitive_type);
|
|
ObjectTypeDB::bind_method(_MD("surface_set_material","surf_idx","material:Material"),&Mesh::surface_set_material);
|
|
ObjectTypeDB::bind_method(_MD("surface_get_material:Material","surf_idx"),&Mesh::surface_get_material);
|
|
ObjectTypeDB::bind_method(_MD("surface_set_name","surf_idx","name"),&Mesh::surface_set_name);
|
|
ObjectTypeDB::bind_method(_MD("surface_get_name","surf_idx"),&Mesh::surface_get_name);
|
|
ObjectTypeDB::bind_method(_MD("center_geometry"),&Mesh::center_geometry);
|
|
ObjectTypeDB::set_method_flags(get_type_static(),_SCS("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
|
|
ObjectTypeDB::bind_method(_MD("regen_normalmaps"),&Mesh::regen_normalmaps);
|
|
ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regen_normalmaps"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_custom_aabb","aabb"),&Mesh::set_custom_aabb);
|
|
ObjectTypeDB::bind_method(_MD("get_custom_aabb"),&Mesh::get_custom_aabb);
|
|
|
|
|
|
BIND_CONSTANT( NO_INDEX_ARRAY );
|
|
BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
|
|
|
|
BIND_CONSTANT( ARRAY_VERTEX );
|
|
BIND_CONSTANT( ARRAY_NORMAL );
|
|
BIND_CONSTANT( ARRAY_TANGENT );
|
|
BIND_CONSTANT( ARRAY_COLOR );
|
|
BIND_CONSTANT( ARRAY_TEX_UV );
|
|
BIND_CONSTANT( ARRAY_TEX_UV2 );
|
|
BIND_CONSTANT( ARRAY_BONES );
|
|
BIND_CONSTANT( ARRAY_WEIGHTS );
|
|
BIND_CONSTANT( ARRAY_INDEX );
|
|
|
|
BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
|
|
BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
|
|
BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
|
|
BIND_CONSTANT( ARRAY_FORMAT_COLOR );
|
|
BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
|
|
BIND_CONSTANT( ARRAY_FORMAT_TEX_UV2 );
|
|
BIND_CONSTANT( ARRAY_FORMAT_BONES );
|
|
BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
|
|
BIND_CONSTANT( ARRAY_FORMAT_INDEX );
|
|
|
|
BIND_CONSTANT( PRIMITIVE_POINTS );
|
|
BIND_CONSTANT( PRIMITIVE_LINES );
|
|
BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
|
|
BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
|
|
BIND_CONSTANT( PRIMITIVE_TRIANGLES );
|
|
BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
|
|
BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
|
|
|
|
}
|
|
|
|
|
|
|
|
Mesh::Mesh() {
|
|
|
|
mesh=VisualServer::get_singleton()->mesh_create();
|
|
morph_target_mode=MORPH_MODE_RELATIVE;
|
|
|
|
}
|
|
|
|
|
|
Mesh::~Mesh() {
|
|
|
|
VisualServer::get_singleton()->free(mesh);
|
|
}
|
|
|
|
|